People often complain about modern games being handholdy or too easy, and this is exactly why. The modern “gamer” doesn’t want to engage with the slightest bit of friction or discomfort.
Somebody has already created a mod for The Blood of Dawnwalker that changes the 30 day time limit to 90 days. It is currently the most downloaded mod for the game. Bit strange to do ngl, considering that it completely defeats the whole purpose of the game's design.

Sep 3, 2026 · 8:16 PM UTC

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“The modern gamer” is 5k people who decided to mod their single player game? Let people play the game however they want. It doesn’t affect you at all
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22k downloads and counting only 24 hours after release btw
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Games should be fun. If playing a gauntlet is your cup of tea and you find that fun, fine. If timers feel more like work than fun, then players can change it, and that is also fine.
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Games should be played the way they were intended, removing the timer completely breaks what the game strives to do with its narrative and choices.
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46,000 people are playing the game on steam alone right now and this mod has 5,000 downloads (and is not available on consoles). I think we can pump the breaks on “this says so much about modern gamers”
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22k downloads and counting!
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Man you get people on here riled up so easily, truly an artist at ragebaiting people
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😭😭
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Less than 3k downloads on that mod in the screenshot and you're using that to justify the dumbass view you have on "modern gamers." Who fucking cares if people want to make their games easier and a more relaxing experience for themselves. Play the game the way you want
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It’s at 22k downloads only 24 hours after release lmao
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these guys would never survive majora's mask
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You people on this website are no better than Fox News boomers. No bro, a mod with a couple thousand downloads isn’t indicative of “modern gaming” you’re just a knee-jerk reactive dork
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People are allowed to enjoy the things they enjoy. If they don’t find this sort of forced friction, fun or interesting they should not be forced to engage with it.
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Absolutely. Any challenge to the norm is met with a ton of backlash.
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Yeah if I pay full price for something you can be damn sure i will play it exactly how i want it Time restriction is to me very bad, i like to take my time, explore and play at my own pace
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This is insane because if the time runs out its not even a game over… the story just changes lmaooo
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Im actually strategically thinking about the best way to level my warlock coen while managing the plot to kill the vampire barons before the timer lol. This is fucking fun
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Honestly I don’t even mind it that much cause much of Metaphor was literally about spending your time correctly and that’s one of my favorite games ever, the people that complain about this type of stuff don’t actually engage with video games
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Damn you pissed off the modern gamers, they can’t handle the truth lol
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Does bro know how successful Elden Ring and Crimson Desert were? Monster Hunter? Gamers love friction. It’s just that time constraints are almost universally hated/disliked. Very few games have the balls to add it as a mechanic and when they do, there’s always a way to reverse it(Majora’s Mask) or the sequels/remakes/remasters enable a Freeform mode(Dead Rising). Calm down sprout.
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Unironically part of why DD2 was so lambasted
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If I'm paying full price I'll do what the fuck I want with the game. I'll stick it up my ass if I want to lmao.
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Modern gamer also wants to get what game offers fully in single play-through. You can't tell me putting a time-limit mechanic on a open world game was a good idea.
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I don’t like skills use time but Im just gonna level my character and let my family die tho
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I support support argument, but not now. 30 day in game time limit during an open world rpg? My 4 hour gaming session translates to several days in game. No one wants the time constraint. And who wants to be ferried back into the Main Missions when they could be exploring?
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