
Developer Experience, Codex @OpenAI Builder, Entrepreneur, iOS/macOS, Swift/SwiftUI & more
Around Paris, France
Joined August 2008
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Thomas Ricouard retweeted

Tibo@thsottiaux11h
United States
United StatesConnected via WebAccount-level information, not a live location or per-post device.
Replying to @argofowl
EU sorry. We’re making it so that
(a) if you had created a dot elsewhere and find yourself in the EU it will keep working
(b) dots are coming to the EU in the future
Thomas Ricouard retweeted
A lot of folks getting into game dev with ai don’t know this but, you really need to make sure your game is fun without a bunch of fancy art.
Llms make it too easy to build visually rich levels with no real gameplay. That’s backwards!
Thomas Ricouard retweeted
Replying to @KenneyNL
This is bullshit, Kenney. I’m the same tech tree following optimist who moved from C to C++, from 2D to 3D, and from closed source to open source. I run a company. I write code. I contribute to published papers. I’ve upped my expectations of AI. Up yours!
Thomas Ricouard retweeted
When I was writing Unreal Engine 1, my time was divided as follows:
- Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking.
- Around 70% was just typing and refactoring large bodies of code needed for a complete engine feature set. This was not hard, and while I was doing it my mind was mostly on the deeper coding topics, thinking and planning for what's next. It didn't feel much different from vibe coding today, except that it was just me typing code on an IBM Model M keyboard rather than prompting it and reviewing the results.
So, it has always seemed perfectly logical that we would rely on AI for that 70%, once the AI could do it with a similar quality standard as we could, which has never been perfection. It came as no surprise that, after a few years of AI model evolution, it was able to take the reigns on that 70% and free up programmers' time for more valuable tasks.
What's more of a surprise is the emergence of AI as a sort of insta-Carmack able to solve hard technical problems quite cleverly and often cleanly, and that it's able to reason about and work in complex 3D scenes both by operating the tools and by directly understanding the raw data files.
I abandoned assembly language in 1998 when out-of-order CPUs made much simpler C/C++ code faster, and never I missed it. If prompting through architectural documents, concept art, and design plans can transcend typing code and tweaking vertices, that will enable developers to spend their time on higher-level, higher value technical and creative tasks.
What matters is the end product, whether it's a game or an engine. Anything developers can do to try out more ideas and make better software and games faster is a win for everyone.
Thomas Ricouard retweeted
Software maintenance is changing. A few months ago, I had to tell Codex exactly where to look for dead code. Now it can find candidates in Slack, check them against production telemetry, and draft cleanup PRs. Here’s how we do this at OpenAI.
developers.openai.com/blog/m…
A few big upgrades for Chrome users today! We’re bringing the power of computer use to anyone who uses Chrome.
First up: ChatGPT can now use your tabs in Chrome to make answers more useful and get things done for you.
If you’re in Chat, it can look across your open tabs and gather info.
If you’re in Work, ChatGPT can control your Chrome tabs to get things, like sending messages, filling out forms, or downloading files. It can even help you organize and group that pile of tabs you have open.
Thomas Ricouard retweeted
Sites is now generally available for Enterprise, with US and EU data residency for new Sites in eligible workspaces.
Build team apps with databases and authentication.
@kagigz shows how to schedule updates and let teammates use their own connected data with Plugins in Sites:
Thomas Ricouard retweeted
Replying to @Dimillian
Thomas Ricouard retweeted
If you still haven’t tried @Dimillian's new game, Dark Veil, you’re missing out!
dark-veil.dimillian.chatgpt.…
Thomas Ricouard retweeted
As AI continues to advance, I think it’s even more important for humans to come together, connect, & build a shared vision for the future.
Six weeks into my role on OpenAI's DX community team, I’ve seen that happen through our Codex Ambassador events...
Thomas Ricouard retweeted
team landed a bunch of updates to dots 🙌
new things:
- create your dot on iOS / Android + open ChatGPT straight into it
- kick off Codex work and follow up on threads, with context from your chats, Codex threads and automations
- review + edit Scheduled Tasks
and a whole bunch of fixes:
- faster cloud browsing + sidebar loading, fewer pauses, smoother scrolling, less network usage
- fewer phone notifications when you’re already using ChatGPT
- cleaner code blocks + attachments, fixed Safari / Firefox character rendering
- smarter thread reuse, automatic renaming, fewer repeated “created task” messages
- clearer plans, retries when activity won’t load, more stable safety banners + approval buttons that don’t get clipped or hidden
- Enterprise web + voice access fixes
keep the feedback coming!!
Thomas Ricouard retweeted
Annotations paired with WebMCP give your agents more context to act on.
Check out how @kagigz uses custom annotation controls and suggested prompts to help users edit scenes and update expenses in ChatGPT’s browser.
Thomas Ricouard retweeted
we created Codex Ambassadors in february with 15–20 people in mind.
now we have 199 ambassadors across 49+ countries & territories who’ve run 300+ events (!!)
waking up to photos of people building together in Tokyo, India, London, SF has been one of my favourite parts of building this programme.
really proud of the community we’ve built.
applications are open again, come join us 🙌
openai.com/form/codex-ambass…
Already showing people what they can build with Codex? Applications to become a Codex Ambassador are open again.
We support you in hosting meetups or sharing what you’ve learned:
developers.openai.com/commun…
Thomas Ricouard retweeted
PSA: starting today GPT 6.1 Sol has a default context window of 500k (from earlier 272k)
This should mean fewer (2-3x) compactions on long running tasks and faster E2E task completion!
All at no extra charge across Codex & ChatGPT Work - Enjoy!!
Tibo@thsottiauxOct 11United States
United StatesConnected via WebAccount-level information, not a live location or per-post device.
Day 7/
We have increased default context length for GPT-6.1 Sol to 500k when used through Codex & Work, up from 272k or an ~ 80% increase.
We will go higher in the future, but it helps reduce occurrence of compactions and with tasks that require keeping a lot of context and nuance over periods of time. It was carefully tested and is the new sweet spot for most of our users. You can still override it if you want to be higher our lower, with maximum context length of GPT-6.1 Sol of 1M.
Thomas Ricouard retweeted
An update for builders using Codex on Windows:
We’ve built a new sandbox mode using @Microsoft’s Execution Containers (MXC) for faster setup, stronger network enforcement, and granular file access controls.
Requires a compatible Windows 11 device.
Today, we announced new @Windows platform capabilities and @surface devices built to empower people and organizations for the era of hybrid intelligence. Here are some of the highlights:
- It all starts with trust. Microsoft Execution Containers (MXC) is now generally available on Windows 11, keeping agents contained within boundaries the operating system enforces.
- HydraFusion brings hybrid intelligence to life, allowing models to run locally while seamlessly accessing the cloud when more scale or capability is needed. We're working with @github to extend HydraFusion to Windows.
- This fall, Search on the taskbar adds thousands of quick actions, making it easier to adjust settings and get things done as fast as you can type.
- @MSFTCopilot is getting more powerful on Windows. With hybrid intelligence, it can tap into your PC's local capabilities and turn your requests into action, while keeping you in control.
- Local agents are coming to Windows too. Muse is on its way as a native Windows app with MXC integration, and Hermes, OpenClaw, and Perplexity are already building local experiences on Windows.
- Surface Laptop Ultra, built with NVIDIA RTX Spark, is the most powerful Surface we've ever built. It's available for pre-order today, along with the Surface RTX Spark Dev Box and new RTX Spark PCs from our partners. Call of Duty is coming to RTX Spark in 2027.
Read more on the Windows Blog: blogs.windows.com/windowsexp…

























