Coding my way out of paper bags. ¯\_(ツ)_/¯ used to make games, nowadays I try to make codebases better... Also, my views are my own...

Joined February 2018
Career 1st. Discovering a potential code gen bug on C++ @VisualStudio compiler... ... While doing a take-home exercise for an interview. (Details TBD since I have to coordinate releasing the code to the public with the interviewer)
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Admitting defeat. No problems at all with compilers after all. I wrote a buggy accumulator and the bug manifested when the elements were ordered in a specific way. ... I was iterating over an unordered_map...
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Dimitrios Polymenos retweeted
From the perspective of deduplicating codepaths, it’s a compression problem—if you compress too early, you get bad compression, because good compression requires more information about the entire dataset. So you can’t deduplicate too early.
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I’m playing Valentin in Faust in less than four weeks. It’s an incredible show. Come along and see it if you can! concordiatheatre.co.uk/shows…
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Hi! I'm a professional pixel artist, illustrator and animator with 14 years of experience looking for a paying project. Doesn't have to be games. RTs are really appreciated. ty! #gamedev #pixelart
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Dimitrios Polymenos retweeted
Are you ready for your career's final boss? creative-assembly.com/career…
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Quote of the day. "I hope we don't try hard enough to hide data races so well that after a while, we think they don't exist.'
Dimitrios Polymenos retweeted
Don't forget our meetup next week. @DimiWantCracker will be talking to us about Parser Combinators - and @GRESEARCHjobs will be providing the beer, pizza ... and venue :-) We'll need registrations by the end of the week to guarantee entry.
We're meeting again on 8th November for a talk on Parser Combinators from @DimiWantCracker meetup.com/cpplondon/events/… Hosted by @GRESEARCHjobs, who will provide free drinks and pizza. Note the slightly earlier start time.
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Dimitrios Polymenos retweeted
We're meeting again on 8th November for a talk on Parser Combinators from @DimiWantCracker meetup.com/cpplondon/events/… Hosted by @GRESEARCHjobs, who will provide free drinks and pizza. Note the slightly earlier start time.
New cyrpt0/bl0ckchain startup hiring #CarbonLang Devs... Required 5+ years experience. @iamrecruitr am I doing this right?
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I will to build an NFT scrapper which copies the art and mints a new NFT on my blokchain which undercuts the original by 10%. GIVE ME MY VC MONEY 💵💰
Dimitrios Polymenos retweeted
cool cool cool
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Quote of the day:
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Dimitrios Polymenos retweeted
Are your portfolios ready? We're offering entry-level permanent positions to Graduate Programmers to join our Total War team. This is an opportunity to start a career in the games industry while having access to our bespoke Trainee Development Program. 👉bit.ly/3rDPG1F
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Dimitrios Polymenos retweeted
Graduate C++ programmer roles are open for this year. There's even a slot on my own team. Do take a look, and R/T if you know some likely candidates! bit.ly/3rDPG1F
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Dimitrios Polymenos retweeted
*Artists* Do you need some inspiration for your portfolio? Then head over to CA's @ArtStationHQ profile to see what our experts have worked on: bit.ly/3jU1U26 Join our Environment Art portfolio review on Monday 15 February at 3pm UTC: twitch.tv/CreativeAssemblyOf… #artblast
📢*Artists* Join CA's Environment Artists and Project Art Director for a livestreamed Environment Art portfolio review on Monday 15 February at 3pm UTC. Submit your portfolio for review now! Watch live at: twitch.tv/CreativeAssemblyOf… #PortfolioDay #artists
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Quote of the day: "If you think that Rust is harder to learn than C++, then you are not qualified to use C++" old.reddit.com/r/rust/commen…
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Dimitrios Polymenos retweeted
It's settled: Going forward I'll be working with Valve on improving the state of open-source graphics for Linux, starting with the RADV AMD driver! 🎉
Hey Twitter, any of you need a C++ expert on your team? 😉 About me: • 10+ years with modern C++ (incl. C++17) • I build low-level things: Drivers, kernels, compilers, emulators, ... • Public Speaker • Berlin-only (or remote) neobrain.github.io/resources… Please RT for exposure💪
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So. I'm reading a book about game audio and bump into this quote: ...@JonMikeHolmes, a former colleague now at @RareLtd , ... reminded me of a tip I gave him: “When streaming, it’s always better to suck than to blow.” I was given that same quote from the man himself :)
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