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Working on some GUI updates, and early implementation of quest system :)
#gamedev #GodotEngine
Janis Dimants retweeted
Here's a quick look at some of the editing features in Pixel Art Lighter.
The tool will be fully free and open source!
Janis Dimants retweeted
I thought I could get away with disturbing the pigeons... but I definitely didn't see this ambush coming at the end of the video.
apparently, the birds have backup.
#WishlistWednesday #UE5 #solodev #PSX #indiegame #gamedev #GrandTheftIstanbul
Small WIP of my open-world RPG
Found this river running through the front yard😄
Next up will be reworking the hotbar and ability system
Janis Dimants retweeted
Each particle is following the path of least resistance.
Development of my physics engine is seriously delayed by me playing with fluid simulation.
Janis Dimants retweeted
I think in overall I've implemented all ideas I had in mind, but still don't know how to wrap this up into a game 🥴
Janis Dimants retweeted
We have passed 900k signatures! I said this in August, and I hate saying it again: Every person who makes a mistake on the signing gets theirs invalidated, so we have to go into overdrive to make up for them. 10%? 20%? 40%? We can't stop at 1 million!
eci.ec.europa.eu/045/public/…
Janis Dimants retweeted
CRASH DUMMY💥 youtu.be/yuWXpOW9Kyo
Janis Dimants retweeted
Here's what a fully upgraded weapon is capable of, without any help from other weapons or abilities (which is like playing the game with brakes on)
Janis Dimants retweeted
After days of investigation, the case is solved. But there's always more to come in this city.
Start putting together the pieces of the first DLC, The Sins of New Wells, on March 4 2025.
store.steampowered.com/news/…
Janis Dimants retweeted
Two amazing websites that I've used A LOT to study Game Art or just explore games that I love!
#gamedev #3dmodeling #retrogames
Janis Dimants retweeted
HypeHype WebGPU/WASM browser game loading time test v2. This time with bigger games.
The engine itself loads in less than 1 second. When you scroll the feed it preloads next game. Our WASM build doesn't have threading (web workers) yet -> loading blocks between games.
Janis Dimants retweeted
Me and @dimantsj joined @bitbrain's cozy Leafyjam and grinded out a wholesome, chill cooking game during the weekend.
Check it out!
cooler-studio.itch.io/forest…
#godot #godotengine #leafyjam
Janis Dimants retweeted
New article - setting up remote debugging on the Steam Deck for Godot games!
rp.wtf/articles/remote-debug…
#GodotEngine #godot





















