Devotion Interactive is a publisher dedicated to supporting indie game studios and showcasing their games on the global stage.

Istanbul
Joined December 2024
I recorded a full dev speedrun of An Eggstremely Hard Game! Played in Solo Mode, controlling both geese with a single controller. I made a few mistakes, so there's definitely room for improvement... but my fingers have suffered enough already. Do you think you can beat me?
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🚨 CALLING ALL CONTENT CREATORS! 🥚 Ready for the ultimate co-op parenting test? An Eggstremely Hard Game launches on July 24th. Work together to keep your fragile baby egg safe. The more it cracks, the harder it becomes. If you'd like keys, feel free to reach out! HONK! 🪿
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最大6人協力プレイ対応・ピザレストラン経営ゲーム『Pizza House Simulator』体験版がSteamで配信中。ピザを焼いても店焼くな news.denfaminicogamer.jp/new… 製品版では火災や泥棒、マフィアの騒動などさまざまなトラブルも発生。混沌とした厨房でピザを焼きまくり、地中海に建つお洒落な店を繁盛させよう
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Devotion Interactive retweeted
These indie devs are making a pizza restaurant simulator where you run your dream pizzeria with up to 6 friends 🍕 - Stretch dough by hand - Deal with fires, thieves & the mafia - Keep customers satisfied It's called Pizza House Simulator. Would you play this?
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Devotion Interactive retweeted
This indie team is making a 2 player co-op game where you must carry a physics-based egg without dropping it. - Play as geese - Every crack makes the egg harder to control - Catch the egg if it falls from the nest It's called An Eggstremely Hard Game. Would you play this?
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2羽のガチョウで壊さずに“卵”を運ぶ2人協力アクションゲーム『An Eggstremely Hard Game』がかわいい news.denfaminicogamer.jp/new… 物理演算の予測不能な卵をチームワークで守り切れ。発売は第2四半期を予定しており、Steamでは体験版が配信中
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Devotion Interactive retweeted
March's top 5 Steam games by copies sold (@alineaanalytics estimates). Mega Crit’s Slay the Spire 2 moved a nuts (but deserved) 5.3M copies in March for its early-access debut. To date, it has generated $108 million on Steam alone. All this is to say that Slay the Spire 2 easily takes Steam’s #1 copies sold spot for March. Crimson Desert sold nearly 2M copies on Steam last month. The initial launch was a bit of a mixed bag. Real talk: the stock market is typically a bollocks barometer for sentiment. Crimson Desert word of mouth has continued to spread, and the game’s community management (via @WillJPowers and co.) has been frankly incredible so far. Crimson Desert is now firmly established as a permanent IP and will go down as one of 2026’s defining success stories when all is said and done. Climber Animals Together took #3 with 1.2M copies sold in March. After a relatively quiet debut in 2024, Climber Animals exploded in early 2026 following a successful self-release strategy in China. So-called friendslop games often land on short-video-streaming platforms, then they blow up. And the same goes in China on platforms like Douyu or Bilibili, Even after the fact. Still, despite being #3 on the copies sold list, Climber Animals generated under $6M in March revenue due to its ultra-low price point. The next game on our list – a premium title – generated over 10x that revenue with nearly identical unit volume. Resident Evil Requiem also moved 1.2M on Steam last month, but the financial outcome was a massive $70M. This brings Requiem’s Steam total to 2.9M copies, technically edging out the PS5’s 2.8 million. Yet, as we highlighted in our PlayStation report, the PS5 version has generated more – now at $201M in versus Steam’s $168 million. This is due to regional pricing and the tier-1-market concentration of the console audience. However, the next game – also a Resi one – highlights a longer-term benefit of Capcom’s Steam-first strategy. Resident Evil 3’s 2020 remake nearly one million copies on Steam in March. Sure, a bit of this is the halo effect from players Requiem, but the real driver was a massive 90% Steam discount that dropped RE3’s price to $3.99 on March 19. Capcom sold 95% of its March volume during this 11-day window, generating a respectable $8 million in passive back-catalogue revenue. This is another reason for Capcom’s PC-first mindset: the Steam audience is far more receptive to deep, aggressive discounting than other platforms. Big deep dive on Substack! Link in bio :D
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【ニュース】最大8人マルチ空のぼり『Climber Animals: Together』、発売から2年経って突如人気爆発。同接1桁ゲームがまさかの“7000人越え”大盛況 automaton-media.com/articles…
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