Madison, WI
Joined December 2014
DevRDM retweeted
Kinda feel bad for Kith'ix 🥲
59
80
10
2,137
70,125
OlympusMute 1.3.0 is out now! - Unmute players temporarily while in group - Log of recently muted messages (report or unmute directly from the log) - Import your ignore list directly - Major performance and bug fixes Streaming now: Twitch.tv/solastro
3
14
247
4,138
Damn almost 23k downloads
228
99
27
4,104
375,912
DevRDM retweeted
This was not NEARLY as bad as people make it seem. Swapping between situational talents was quick and you didn't have bloat nodes.
What’s your most controversial World of Warcraft opinion?
368
15
12
1,155
199,693
Made a lightweight addon that auto mutes and blocks all guild/group invites from anyone in Olympus guilds. curseforge.com/wow/addons/ol…
93
215
23
3,832
126,162
DevRDM retweeted
I log in to retail WoW and kind of freeze because there’s so much to do, but where to start? Then I open Forever ♾️ and it’s a wave of calm, but also excitement to dive in 🥹
23
11
453
9,616
DevRDM retweeted
Classic wow players are the Disney adults of gaming
150
101
22
1,363
140,438
I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class. I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself. Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone. Since the day I started working on the Riverglades I have lived by three sayings. "Convenience is the death of the journey." "If you're making a game for everyone then you're making it for no one." "Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid." These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place. That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.
1,952
1,694
715
17,994
2,241,780
Fuck yeah!
I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class. I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself. Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone. Since the day I started working on the Riverglades I have lived by three sayings. "Convenience is the death of the journey." "If you're making a game for everyone then you're making it for no one." "Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid." These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place. That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.
57
Man, it was hard to sleep last night, I was so excited. Beta has been... crazy. The craziest numbers I've seen in 17 years working at Blizzard and almost 8 years on classic. We've got something really special here.
476
208
30
7,427
208,628
Replying to @itamarbengvir
evergreen
227
10,206
86
229,141
3,983,826
dumb racist mf dressing up as an allegory for a victim of racism (for emiru: “allegory” means to use a symbol to represent a deeper, hidden meaning)
jubilee :3 🧨💕
81
450
5
14,854
386,897
At least we don’t have to hear Charlie Kirk’s take on this
1,261
16,984
449
302,894
3,829,437
its not just abolish ice, we must punish ice. justice must be served.
1,366
8,582
219
93,555
1,118,059
After years of complaining about cancel culture, the current administration has taken it to a new and dangerous level by routinely threatening regulatory action against media companies unless they muzzle or fire reporters and commentators it doesn’t like. yahoo.com/news/articles/let-…
50,922
78,609
5,885
569,106
56,935,794
Brunch with purpose
2
159
I got a fancy buddy here. Bow tie and all.
1
193
Afternoon raid and foods 😋
3
155
retro anime vibes ✨
73
5,556
161
44,393
1,549,383