Automation game without belts, where bots with fully customizable behaviors run the base. Hordes of alien bugs and multiplayer. 👉 https://xitter.cf/t.co/ikabkzFIKE 👈

Tokyo, Japan
Joined May 2023
🚀 Desynced 1.0 is now live! *Please help spread the word
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PATCH DEPLOYED ✅ A fresh Desynced update has reached the main branch. ...Your bots have new instructions... ...Your factory has fewer excuses... ...The Behavior system got more attention... Full patch notes 👇 store.steampowered.com/news/…
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NEW DATA RECEIVED: ROADMAP UPDATED 🤖 We’ve uploaded some of our bigger plans for Desynced’s future 👇
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Three years ago this gang believed in Forklift more than anyone else, and entrusted us with launching @DesyncedGame With ~150k units sold, it remains proof that deep, ambitious games find their audience Thank you @stage_games 🙏
🎮Almost exactly three years ago, Tucker and I envisioned a simple concept: a new-gen publishing label for the new generation of indies. It was already clear that we'd soon see a wave of small teams making more with less: embracing gameplay-first, systemic, hook-driven games. What these teams needed was a different kind of publishing partner. So we built Forklift Interactive around that. A lean team. A flexible operation that adjusts to every team's unique needs. A practical, results-driven approach to marketing, production, playtesting, and post-launch support. We started in 2023, in the midst of the worst post-pandemic hangover, and proved the concept by shipping our first game (Desynced) that same year. By 2025, launched four more. Today, seven games under our belt and eight-digit lifetime revenue on Steam. But what excites me more is the playtime data: players logging dozens to hundreds of hours, and coming back for more. I'm amazed at what this team has built, and I look forward to building so much more. Big thanks to the dev teams that chose us, to everyone at Forklift, and to our investors, partners, friends, and loved ones cheering from the sidelines. We started this journey by supporting games we actually love as gamers. That's staying in our DNA. Not every game will be an overnight hit, but that's never stopped us from doing our best to help them find their loyal audience. Here's to more talented, brave indies. And the kickass games we won't ever stop enjoying 🤘
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1.0.17871 is out of experimental and live for everyone. Thanks to all who tested and sent feedback, you made this one better!
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Am I testing this code... ...or is it testing me?
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Me: I’ll just check one thing in Desynced Also me 2 hours later:
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Pretty happy with Desynced 1.0 launch 🚀
Desynced 1.0 tomorrow 🤖 Time to clear your schedule Just in case
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Desynced retweeted
Hace más de dos años ya de este video... Desde ayer ya tenemos disponible la versión 1.0 de Desynced... Cómo me lo voy a gozar @DesyncedGame youtu.be/xmu1tm5-CLI?is=ZOoq…
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Desynced retweeted
Replying to @DesyncedGame
@DesyncedGame Released 1.0 today So its time i find out if my programming skills have improved in the last 3 years whilst I try to Automate the base that builds itself! Join me live youtube.com/live/o7KJ_6g04N8…
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Desynced 1.0 tomorrow 🤖 Time to clear your schedule Just in case
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3 days to Desynced 1.0 🌍 “Let’s just scout a little” Famous last words
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Coming soon...
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4 days until 1.0. There’s something addictive about a fresh start. Every time
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5 days until 1.0. Delete old save. Make better decisions. Repeat.
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Desynced is leaving Early Access Soon™
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