This is probably part of some agreement she signed so he doesn't take away the kids, otherwise super weird
It’s hard to go from in love to let go in a week with no warning, but that’s just how it is sometimes 🤷🏻♀️
I feel happy that I got to show Elon how it feels to be deeply understood, nurtured, and peacefully loved with stability and gentleness. Given the tumultuous nature of his early life, his often tortured soul, and how hard he fights for humanity I wanted him to feel the deepest and most stable form of love this world can provide. My heart is full knowing I got to do that, and I hope it leaves a lasting good effect.
We were always his safe space. A place where all of us were overjoyed to see him and one that was always full of happiness and love, not war, in contrast to his otherwise militant existence (a needed break from the battlefield where he could recharge his heart and soul before heading back out)
I loved being that counterbalancing place of safety, sense of calm, and love — and delighted in bringing a smile back to his face when he was down. I will miss him dearly.
I’ve loved him more than life itself and he’s taught me 100 lifetimes of knowledge and made my cup overflow with life meaning, so there is a lot of loss, but luckily we created four beautiful little loves of my life ❤️❤️❤️❤️ I am so beyond grateful for our children and they make every single day the best day of my life! I do hope and pray he and I can be great friends and coparents.
I’m hurting, but care deeply about E and will always be cheering for his happiness. God speed, Elon, the world is lucky to have you.
guy walks up to you on wowf beta and puts 1000g in the window
Explain to me like I'm five years old why this guy isn't permabanned from the beta and his account? Is this not the perfect opportunity to stick to your word about banning gold buying? Is this streamer privilege?
Is he not the perfect example of what happens when you put your hand on the stove? What are we even doing here, boys?
Keep your word.
@Blizzard_Ent @AggrendWoW @QuestTheLine @WarcraftDevs @Warcraft
🔥
I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class.
I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself.
Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone.
Since the day I started working on the Riverglades I have lived by three sayings.
"Convenience is the death of the journey."
"If you're making a game for everyone then you're making it for no one."
"Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid."
These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place.
That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.
The useless tests are tokens burners, K3 is nice with a lot of room for improvement if another model would like to take that approach instead of trying to beat high reasoning models
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Yep, this. This is one of those things that we simply must hold the line on. I think there are other things we can do to help alleviate some frustration here but shared tagging is not it.
It’s hard to see the value in something like this when you are frustrated in the moment but it is extremely important to our social pillar to maintain some of this friction.
Shaman, Warlock, Hunter 👌
We've datamined appearances of new sets of raid gear for all eight classes in World of Warcraft: Forever!
#warcraft #wowforever
wowhead.com/news/raid-tier-s…
Booo... Doesn't make sense to subject your retail players to this because 3 guilds 'abuse' combat addons.. Now this type of restrictions make absolutely zero sense in a classic context unless you are making some kind of difficult encounters which I doubt. Makes sense in PVP Arenas though..
Blizzard has announced through the WoW UI Discord that the Midnight addon disarmament changes will be active in WoW: Forever.
#warcraft #midnight #wowforever
wowhead.com/news/wow-forever…
Restricting dungeon grinding is bad, feel free to implement anti boosting mechanics or better yet ban all bots but basically telling people that grinding dungeons with their friends is less effective than questing is bad for the game imo @WarcraftDevs let us play how we want.
Desik™ retweeted
Mahershala Ali talks about how Ka’s "Honor Killed the Samurai" inspired him while preparing for his role in "Your Mother Your Mother Your Mother," a film he stars in.
Credit: @etalkCTV
Desik™ retweeted
Breaking news: top 4 US AI companies all want to collude to slow down progress. It's so transparent that even all the Instagram comments have caught on to it.
This very much sounds like a West-only AI cartel proposal and, in fact, if you read Dario's essay - under the very telling "pacing within democracies" chapter - he specifically says he'd need the US government to issue an "antitrust waiver" for this.
The plan transparently looks like this: agree among themselves not to compete too hard, get an antitrust waiver to make it legal, and while they're at it, get Washington - under the veneer of "safety" - to kneecap Chinese competitors because only "democratic" models can be in this "safe pacing" club.
I'm not even exaggerating: Dario pretty much writes this explicitly.
There are 3 steps to his plan and step 2 is literally: "Frontier AI companies within democratic countries coordinate to establish common safety standards as well as limits on the rate of unchecked AI progress" -> the "unchecked AI progress" that would need "limits" is simply AI progress that happens outside their agreement. Another word for it is simply competition 🤷♂️
He also explicitly writes that "a key part of pacing within democracies is to keep democracies’ AI lead over autocracies as large as possible." You can't possibly be clearer than this...




























