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Hey #gameart
New personal project posted!
A lot of fun doing this compact gun; I hope you enjoy it!
More: artstation.com/artwork/V8gbl…
#games #videogames #ue5 #MadeWithSubstance #madewithMarmoset
@Substance3D #3D @getPlasticity
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You can now wishlist Ebbtide on Steam!
store.steampowered.com/app/4…
Thank you for all the support on this video. It means a lot!
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Hey #PortfolioDay I'm Sarah, a senior environment artist based in Canada.
Open for remote contract work!
Slayer of vertical slices, definer of benchmarks, writer of style guides!
Past: Ubisoft, Timbre Games and Studio Drydock
I'll help you lock in your game's style👀
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I made a short film for OpenPBR support across Substance 3D. One gold material breaks into flakes and bokeh, then settles into an OpenPBR structure.
ArtStation: artstation.com/artwork/mOAlQ…
Behance: behance.net/gallery/25649763…
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Thousands of pickups don’t need thousands of Actors.
By building a coin pickup system with plain data arrays rather than one Actor per coin, we can add thousands of pickups to the world in microseconds, not milliseconds. The code remains simple to understand and maintain.
We store each coin’s location, credit reward, and mesh instance ID in three synchronized arrays. A single Instanced Static Mesh Component represents the coins in the world. This layout, known as a Structure of Arrays, is one way to apply Data-Oriented Design to your gameplay systems.
It lets us process thousands of pickups with less memory overhead and is more cache friendly than using Actors and Components, which is important for performance.
During the lessons in the new UE5 C++ Course we go into detail on how and when to apply this in your own projects.
Data-oriented Design is nothing new and Unreal Engine has a similar data-oriented system called Mass. But I often see developers learn this approach very late in the process as Unreal Engine is so heavily biased to OOP (object oriented programming). OOP is convenient, but not always the right approach. In the C++ course we explain and apply both.
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What began as a simple UE5 upgrade, turned into a year-long rebuild. I’m proud of the result and grateful for all the support on the original course.
The Anniversary Sale ends in a few hours (23:59 UTC), save $100 using “FIVEYEARS” and get the upcoming multiplayer module free.
Five years ago today, I launched my Unreal Engine C++ course.
Today, the completely rebuilt UE5 edition is LIVE! With 30+ hours of newly recorded lessons, redesigned code and gameplay systems, and a new curriculum.
Existing C++ students get it for FREE!
tomlooman.com/courses/unreal…
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Five years ago today, I launched my Unreal Engine C++ course.
Today, the completely rebuilt UE5 edition is LIVE! With 30+ hours of newly recorded lessons, redesigned code and gameplay systems, and a new curriculum.
Existing C++ students get it for FREE!
tomlooman.com/courses/unreal…
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We are 10 devs working on this crazy stylized open world delivery game, its been quite the ride & we've been asked for more gameplay footage so at Future Games Show we provided some! Check it out here!
youtube.com/watch?v=YisxuAfg…
#IntoTheWindGame #IndieGames #Gaming #CozyGames
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Unreal Engine 5.8 performance highlights article is live! Focusing on the most interesting changes affecting performance, profiling, and optimization.
New features for profiling with Unreal Insights, tons of shader permutations improvements, and many useful new CVARs and changes that a buried in the full release notes. Find all highlights below:
tomlooman.com/unreal-engine-…
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🎉 Holy probably higher than normal interest, deliveryman! That's a lot of love shown from you guys in like a little bit over a week O_o!
store.steampowered.com/news/…
I want to thank you all for checking out Into The Wind
#intothewindgame #gamingnews #cozygaming #indiegames
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Woke up to a whole bunch of comments! Thank you everybody!
Don't forget to check out the steam page! :D
Has a bunch of neat looking gameplay vids in the about section to see more game features like base decoration.
store.steampowered.com/app/2…
#IntoTheWindGame #PCGamingShow
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I just released a 1 hour long GPU profiling and optimization video using a Far Far West, an Unreal Engine 5 indie game that just entered Early Access!
We run this on an RTX 3060 to get meaningful numbers for the “lower end” PC specs.
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I've improved the rake tool and made it much more precise. I've also made a few changes on the sounds!
Follow me for more updates and relaxing beach dioramas!
Wishlist Sandcastle ➡️ s.team/a/3216520
Hey #gameart
I just posted some work I did for @acevrshooting
Check more here: artstation.com/artwork/L4NY6…
#games #videogames #ue5 #MadeWithSubstance #toolbag4 #3D #artstation
Hey #gameart
I just posted some work I did for the game @FerociousGame
Check more here:
artstation.com/artwork/4NGbo…
artstation.com/artwork/V2z8g…
#games #videogames #ue5 #MadeWithSubstance #toolbag4 #3D #artstation
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FEROCIOUS Is Out on Steam
An immersive dinosaur shooter where you can control primeval creatures, explore breathtaking prehistoric environments, & return a baby dino to its mother.
Buy with a 20% discount:
🦕tblink.co/FEROCIOUS
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🚨Mark your calendars: FEROCIOUS is releasing on Steam on December 4th.
Check out the new trailer below, which showcases a device that allows you to control dinosaurs.
























