Blog and podcast deconstructing success in games, game businesses, and apps. Created by game industry professionals.

Helsinki, Finland
Joined December 2017
80% say AI made them more productive. Only 37% say it moved company EBIT. Studios buy tools, skip the rewiring. Our $1M split: 30% change management, 25% UA creatives, 25% code, and expect the real bill to run 30% Full breakdown: tinyurl.com/4fb8z3u8
109
"A famous logo tells you nothing about how someone performs." 20,000 interviews in, Garry Hill's trick: ask a candidate who their mentor was. Then ask them to spell the name. A reference in real time. Why great hires fail at startups. Link below.
1
1
166
"Your instincts are right 95% of the time. Your ideas, 25% at best." @markpinc In 2012 he shook hands on buying Supercell for $400M. His board said no. SoftBank later valued it at $3B. 5 lessons from the Zynga founder. Join ~14K insiders: deconstructoroffun.com/blog/…
1
156
Gaming's biggest year ever, $213.9B. Feels like a recession. Real growth after inflation: 2-3%/yr. 5 companies took nearly all mobile growth. Downloads -25%. CPI +30%. Your existing players are the growth plan. Join ~14K insiders on our newsletter: deconstructor-of-fun.kit.com…
179
147.2K views last month. Top 25% of creators our size on YouTube. That's all you. Thank you for watching, sharing, and arguing with us in the comments. If you're not subscribed yet, we'd love to have you: youtube.com/@deconstructorof…
3
135
Merge-2 made $536M in Q4 2025, second only to match-3 (Sensor Tower). Microfun's Gossip Harbor wears the crown. Century Games, fresh off Tasty Travels, sends in Just Desserts. Can it take the top spot? Join ~14K insiders on our newsletter: deconstructoroffun.com/blog/…
122
Disney Solitaire did $142m in a quarter. Playtika's stock still fell 25% in two days. Not an earnout problem. A way out of $2.41bn in debt costing ~$200m a year. Selling SuperPlay might fill that hole forever. Join ~14K insiders on our newsletter: deconstructoroffun.com/blog/…
2
188
Our most fun episode ever. And one of the most useful. FunCraft's Michael Martinez: 40 buyers, zero offers. Now $50M run rate, profitable, 16 games a year from 15 people. Burn the boats. Only way is forward. Join ~14K insiders on our newsletter: deconstructoroffun.com/blog/…
198
Scenario: ~20 people, near-zero churn, profitable before Series A. Retention is the flex, not ARR theater. American ambition + European grounding. AI gap = workflow adoption. Incumbents aren’t debating. They’re pulling away. deconstructoroffun.com/blog/… @emmanuel_2m
117
Blizzard: 4 years of roadmap, one night. Roblox: destination → engine. FunPlus: mobile → PC, and the numbers show up. Operators ship through the cycle. TWIG #401 → deconstructor-of-fun.kit.com…
114
Same install base. ~10× value per user. Super Light Ball was the spark. The events rebuild was the engine. Nine-year-old Toon Blast, still teaching the category: deconstructoroffun.com/blog/…
1
118
Payback is a survival metric dressed up as discipline. A cohort you acquire today can pay for five years. Optimize for six-month payback and you underspend on exactly the users worth having. Akin Babayigit, unfiltered: deconstructoroffun.com/blog/… @akinbabayigit
2
206
🎮 Predicting the Future of Supercell’s Brand New Studio deconstructoroffun.com/newsl…
2
1
🎮 Playtika goes from social casino to casual - and that’s not good deconstructoroffun.com/newsl…
1
🎮 The unmissable learnings from Call of Duty Online! deconstructoroffun.com/newsl…