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🇮🇹
Joined May 2015
Demonherd 2 Rin's KO sprite
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"I was just pretending to be stupid so the joke is on you"
The official Unreal Engine vibe coding contest from Epic is being mocked for having 6 fingers…which I think was a deliberate joke.
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Demonherd 2 Astoria's battlers
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I see that a game being made with "RPG Maker" seems to be an instant turn off for some... After I'll finish and release Goblin Girl Dungeon, what "big boy" engine should I (at least try to) learn? 🤔
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This quoted post is unavailable.
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"Damn, this npc is bugged, let's try to fix it..." "Ok, it should be working now, let's test it" npc: *vanishes* 😕
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Goblin Girl Dungeon's Mako enemy sprites w.i.p.
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Just added a bunch of useless junk accessories in the game to test some stuff
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I would strongly advise removing all payment methods linked to your EGS account if you use one. Them publicly announcing the new update was Vibe coded does not give me confidence to keep my card linked with it.
We vibe coded the Epic Games Launcher to be faster than the other guy. Don't believe us? Test it out for yourself in Preview: launcher.epicgames.com
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Demonherd 2 Skuffel's battlers
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DeadSlot4 retweeted
“Much of the room wants it to be 2016 again.” Yes, Tim, because 2016 was one of the last great years of traditional AAA gaming. Titanfall 2, Battlefield 1, DOOM, Dark Souls 3, Dishonored 2, Deus Ex: Mankind Divided, XCOM 2, and Uncharted 4 all came out that year Back then, games were still largely products first, services second. Publishers competed to sell you a great game, not monetize every waking hour of your life with battle passes, rotating storefronts, daily chores, and an endless treadmill of artificial engagement Games were allowed to have their own identities. Titanfall 2 didn’t need to be Fortnite. Battlefield didn’t need to be an extraction shooter. DOOM didn’t need a five-year seasonal roadmap. They were designed around distinct gameplay experiences rather than whatever monetization model executives like you are salivating over And the technology was already good enough to deliver incredible visuals without development budgets spiraling into the hundreds of millions. Games could be ambitious without needing to become permanent revenue-generating platforms to justify their existence Now we have an industry spending more money, taking longer, and producing fewer AAA games, while desperately chasing the same handful of commercially successful formulas. We’ve reached diminishing returns in graphical fidelity while sacrificing experimentation and creative diversity And here comes Tim Sweeney, the man who ruined gaming with one of the biggest live-service platforms, lecturing people about how they need to move on from 2016 People aren’t asking you to bring back 2016’s technology, Tim. They’re asking for an industry that remembers how to make art instead of endless AI generated engagement slop The fact that someone in your position apparently can’t tell the difference is a pretty good illustration of how we ended up here
Replying to @a_apanasik
Much of the room wants it to be 2016 again, but it's not. Our job, as the provider of tools and technology to much of the industry, is to design for the present that is and the future that will soon be. Personally I'm optimisic about it and see it as empowering for creators.
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Demonherd 2 Agatha's battlers
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The average IQ significantly dropped in the last 20 years
being a Kingdom Hearts fan online is miserable, every day you see shit on here from grown adults like “one of the most tightly designed action RPGs for young people is actually incompetent and indecent because I can’t navigate 5 small rooms that constantly tell me where to go”
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Some more sets ideas
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Demonherd 2 Kurayuki's battlers
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A creature
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I like modern Minecraft
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Demonherd 2 Magikania's battlers
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"Cringe" has become a slur for sincerity, designed to kill joy and talent starting when we're children.
Replying to @HariSel57511397
"Cringe" has become a slur for sincerity, designed to kill joy and talent starting when we're children. Adults need to exorcise it just like any other schoolmarm control word.
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