I see that a game being made with "RPG Maker" seems to be an instant turn off for some...
After I'll finish and release Goblin Girl Dungeon, what "big boy" engine should I (at least try to) learn? 🤔
"Damn, this npc is bugged, let's try to fix it..."
"Ok, it should be working now, let's test it"
npc: *vanishes*
😕
DeadSlot4 retweeted
I would strongly advise removing all payment methods linked to your EGS account if you use one.
Them publicly announcing the new update was Vibe coded does not give me confidence to keep my card linked with it.
We vibe coded the Epic Games Launcher to be faster than the other guy.
Don't believe us? Test it out for yourself in Preview:
launcher.epicgames.com
DeadSlot4 retweeted
“Much of the room wants it to be 2016 again.”
Yes, Tim, because 2016 was one of the last great years of traditional AAA gaming. Titanfall 2, Battlefield 1, DOOM, Dark Souls 3, Dishonored 2, Deus Ex: Mankind Divided, XCOM 2, and Uncharted 4 all came out that year
Back then, games were still largely products first, services second. Publishers competed to sell you a great game, not monetize every waking hour of your life with battle passes, rotating storefronts, daily chores, and an endless treadmill of artificial engagement
Games were allowed to have their own identities. Titanfall 2 didn’t need to be Fortnite. Battlefield didn’t need to be an extraction shooter. DOOM didn’t need a five-year seasonal roadmap. They were designed around distinct gameplay experiences rather than whatever monetization model executives like you are salivating over
And the technology was already good enough to deliver incredible visuals without development budgets spiraling into the hundreds of millions. Games could be ambitious without needing to become permanent revenue-generating platforms to justify their existence
Now we have an industry spending more money, taking longer, and producing fewer AAA games, while desperately chasing the same handful of commercially successful formulas. We’ve reached diminishing returns in graphical fidelity while sacrificing experimentation and creative diversity
And here comes Tim Sweeney, the man who ruined gaming with one of the biggest live-service platforms, lecturing people about how they need to move on from 2016
People aren’t asking you to bring back 2016’s technology, Tim. They’re asking for an industry that remembers how to make art instead of endless AI generated engagement slop
The fact that someone in your position apparently can’t tell the difference is a pretty good illustration of how we ended up here
Replying to @a_apanasik
Much of the room wants it to be 2016 again, but it's not. Our job, as the provider of tools and technology to much of the industry, is to design for the present that is and the future that will soon be. Personally I'm optimisic about it and see it as empowering for creators.
The average IQ significantly dropped in the last 20 years
DeadSlot4 retweeted
"Cringe" has become a slur for sincerity, designed to kill joy and talent starting when we're children.
Replying to @HariSel57511397
"Cringe" has become a slur for sincerity, designed to kill joy and talent starting when we're children. Adults need to exorcise it just like any other schoolmarm control word.























