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Wow! I appreciate the support and highlight. This has been a project of passion and love over the last four months. It’s still work in progress.
Feel free to wishlist, the support HELPS a lot! Keep chasing your dreams.
Wishlist: store.steampowered.com/app/4…
Fight drug cartels and find justice in The Last Call, a film/game hybrid full of FMV action.
Wishlist: 80.lv/articles/bust-drug-ope…
@DePalo
Nick DePalo | Unity Partnerships 🎮 retweeted
The games we've long wanted, which didn't exist because they'd cost several times more to make than they'd earn back, will soon become possible. As will the games developers wanted to build, but couldn't with the resources available. It'll be a new golden age of gaming.
Nick DePalo | Unity Partnerships 🎮 retweeted
POV: GTA VI is 96.7% downloaded and suddenly your kindergarten teacher wakes you up from nap time
Nick DePalo | Unity Partnerships 🎮 retweeted
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
I’m in!
Wishlist Squadron 42 Now: bit.ly/47KwKpb
The United Empire of Earth stands on the brink of collapse as threats both human and alien emerge from the darkest reaches of space.
Enlist as a rookie pilot and fight for humanity's future in a cinematic, single-player space adventure.
Launches Q2 2027.
Nick DePalo | Unity Partnerships 🎮 retweeted
In the early days of GTA1 development, the driving just wasn’t fun.
Then Pat Kerr, who is handy with physics but wasn’t even on the team, dropped in some driving code that fixed it.
He’s now published a playable demo using those same ideas. It’s remarkable how much it feels like GTA1—especially the handbrake (space).
patkerr.co.uk/2d-vehicles/
Nick DePalo | Unity Partnerships 🎮 retweeted
HOY UNA INDUSTRIA ENTERA DEJÓ DE TENER SENTIDO
alguien subió a GitHub un repo que coge cualquier foto y te devuelve un mundo 3d explorable: mallas con físicas, splat del fondo, audio ambiente. todo.
entra una imagen.
sale un mundo. cinco minutos.
la gente que lleva diez años aprendiendo Blender se ha pasado el día mirando esto en silencio.
se llama image-blaster.
os dejo el repo abajo.
This is by far the most insane event that has happened to modding world that I have ever seen
Modders are now using AI to fuse two games together, in this instance here Marvel Spider-Man is thrown into Batman Arkham Knight with full web swinging mechanics
At this point I won't be surprised if somehow modders manage to fuse two games together like Red Dead Redemption 2 with Witcher 3 or GTA 5 with Cyberpunk 2077 and so on.
So far there have been working mods like Minecraft inside of Elden Ring, Skate in GTA Vice City, Minecraft inside Mario 64 and much more.
🚨🚀REMINDER: Unity is changing people’s lives for the better. Also, we’re one step closer to UNITY 7. 👌😉
One outstanding example is @thomasbrushdev and team, who recently launched, Twisted Tower. Beautiful!
Video: youtu.be/Xc8kFM13-F8?is=04bZ…
Keep inspiring!!!!
#madewithunity
Nick DePalo | Unity Partnerships 🎮 retweeted
I played one of the most accurate master assassin games releasing next week. Responsive gunplay combined with cinematic gameplay options like dives, rolls, and melee combat. This is BLACKWOOD, and contextual John Wick style takedowns paired with relentless momentum will keep you alive
To me this also probably stemmed from some contract negotiation regarding full release on Steam, which was something PlayStation has pivoted on. Negotiations spiraled, contract was terminated.
🤔
As confirmed earlier through our official channels, in mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project. PHYSINT is an important project both to me personally and to KOJIMA PRODUCTIONS. Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner. In the course of seeking advice and pursuing negotiations with people across many fields, we found in XBOX a partner with whom we share a common vision for the future, and we have decided to team up with them once again. Please rest assured that development of PHYSINT, our genre-defining action-espionage title, is ongoing and will continue moving forward.
Nick DePalo | Unity Partnerships 🎮 retweeted
Max Payne 3 com DLSS 5 (2X Render)
O remaster que nunca tivemos!
1440p, MSAA 8X , Gráficos no Máximo
RTX 4090.
Nick DePalo | Unity Partnerships 🎮 retweeted
Working on gta3, Vice, SA and gta4 was more like a regular job than people imagine.
Most of us worked headphones on in our own area - art, code, music - for 8 hours a day.
We had very few meetings.
Only a small number of people made the big decisions about gameplay and story.
Especially towards the end, a lot of the job is fixing an endless stream of bugs.
Fun fact: We used to have ‘pencils down’ 2 weeks before going gold. Then we'd all play through the game to find the last bugs.
That would be the first time I played the missions in order and experienced the story. There would be missions I hadn't seen before.
Definitely an amazing game with phenomenal gameplay… personally for me it never hooked me with the story and drive to complete it. Btw… I’ve played and completed all the Metal Gears. Loved the vibe of MGS5 though 👌
Nick DePalo | Unity Partnerships 🎮 retweeted
A great move by team Xbox :)
Congratulations @thomasbrushdev on this milestone of JOY!! 🤩 Thomas is a true example of the sacrifice required to achieve your dreams of the #indiedev life!!
BTW…really amazing to see another @unity game make its splash at the top of the charts on @Steam.
👉 @MBromberg
After 5 years of passionate development from a tiny team, Twisted Tower is officially out now. store.steampowered.com/app/1…



















