David Melhart (@DavidMelhart) header
David Melhart (@DavidMelhart) profile picture

PhD | Senior Software Engineer @modl_ai (https://xitter.cf/t.co/xkubbZspmH) | AI Researcher/Post-Doc @InDigitalGames (https://xitter.cf/t.co/9OoJSwFSzU) | he/they

Malta
Joined September 2014
Can AI really predict how engaged you are while gaming? We put #GPT and #LLaVA to the test with 80 minutes of FPS gameplay and 2,400+ experiments! Did they match human intuition or miss the mark? Watch our 1-min breakdown to find out! #AI #GameResearch #AffectiveComputing
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Our latest study on #LLMs evaluates their performance on continuous affect annotation in FPS gameplay. We analyze model architecture, input modalities, and prompting strategies—uncovering key limitations and promising directions. Read the preprint: arxiv.org/abs/2502.04379
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Proudly co-authored with @mbarthet3 and @yannakakis!
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David Melhart retweeted
Day 2 of the @GameAISchool at @UMmalta begins! We start with @togelius and @yannakakis once more taking the stage to discuss PCG algorithm approaches. Plus talks today from @RenaudieDavid from @UbiMassive, @sunyuqian1997 and @ExUtumno. Gonna be a great day! #GameAISchool2024
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David Melhart retweeted
It's Wednesday, time for some new AI and Games! In the latest episode of the Branching Factor podcast, I talk about the upcoming @GameAISchool, the new Game AI Uncovered book, Suicide Squad, Helldivers II, Microsoft's gaming plans and more. aiandgames.com/p/branching-f…
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I am very happy to see our partnership with Ubisoft continue! In past years we had amazing speakers from @Ubisoft La Forge and @UbiMassive on a wide array of topics from #reinforcementlearning to #userresearch and #userexperience with #machinelearning
We are proud to partner with @Ubisoft for the #GameAISchool24! Ubisoft is constantly pushing the boundaries of technology with one of the largest R&D forces in the industry and cutting-edge production solutions. Don't miss, out register today! #gamedev school.gameaibook.org/#regis…
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Last year we had amazing coverage of our Summer School by @AIandGames! Go check out the video! We had a wonderful time in Cambridge and this year we are coming to the Mediterranean to Valletta Malta, 17-21 June 2024! Don't miss out on a great networking opportunity!
A first-hand look at the previous summer school by @AIandGames youtube.com/watch?v=jh0y8_Kx… We connect big industry players with indie devs and research students to foster collaboration and connection between the game industry and academia. Register today: school.gameaibook.org/#regis…
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A first-hand look at the previous summer school by @AIandGames youtube.com/watch?v=jh0y8_Kx… We connect big industry players with indie devs and research students to foster collaboration and connection between the game industry and academia. Register today: school.gameaibook.org/#regis…
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Great opportunity to meet the author of the Wave Function Collapse algorithm and the MarkovJunior probabilistic programming language at the Summer School on AI and Games in Malta in July later this year! We still have Early Bird seats open! school.gameaibook.org/#regis…
Meet our guest speaker @ExUtumno author of Wave Function Collapse algorithm and the MarkovJunior probabilistic programming language! Don't miss Maxim's talk on procedural content generation and generative AI! Register for the #GameAISchool2024 today! school.gameaibook.org/#regis…
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Very happy to see Arm is returning for the Summer School 2024. I really enjoyed Koki Mitsunami's talk last year on "How to Implement Multi-Agent Machine Learning Scenarios in Mobile Gaming". #summerschool #mobilegaming #gamedevelopment #machinelearning
Happy to announce our returning partner @Arm for #GameAISchool24! Arm works with the world’s leading game companies and gaming engines to fully optimize performance and the overall gaming experience on mobile. More partners to come: school.gameaibook.org #gamedevelopment
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We are opening Early Bird registration for the Summer School on AI and Games 2024! We are still in the process of putting together the program but check previous year's event to get a good feel of the Summer School: school.gameaibook.org/2023-s…
Early Bird Registration is now Open! We are coming to Valletta, Malta 17-21 June 2024! This year's event is organized by @modl_ai with @KeywordsStudios @Arm and @Ubisoft already on board and more partners to come! Don't miss your chance! Register today! school.gameaibook.org/#regis…
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We are back! Don't miss a chance for some sunshine and game AI! :D Be sure to stay tuned for exciting announcements soon!
We are excited to announce that the Summer School on #ArtificialInteligence & Games returns in 2024! The school will be held in Valletta, the beautiful capital of Malta. Early Bird registration opens in early 2024! In the meantime, read more here: school.gameaibook.org
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A few days ago @togelius and I agreed with @SpringerNature to move ahead with this truly scary idea. While working on this 2nd edition of the AI and Games book please email us all your ideas at gameaibook@gmail.com and help us make this edition the best possible we can deliver.
It is happening! @yannakakis and I have started working on the second edition of our textbook on AI and Games. We will try to incorporate feedback from the community as much as possible, so please send your suggestions for changes/additions to gameaibook@gmail.com.
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David Melhart retweeted
Recently @GeorgeOsborn interviewed me on the Video Game Industry Memo about the risks of #AI in the games industry. Today, I'm unpacking this further, and highlighting how the industry could move to self-regulate AI for both players and developers. aiandgames.com/p/ai-safety-g…
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Glad to see that my annotation software PAGAN still in good use, years after my PhD :) We've used it extensively in both academic and industrial projects over the years. If you need a light weight annotation tool be sure to check out the repository here: github.com/davidmelhart/paga…
Replying to @kpinitas
The raw corpus includes 25 gameplay videos (1 hour each) and gamepad logs. The engagement annotations are provided in a First Person Continuous manner (PAGAN).
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Ever noticed how your emotional patterns change throughout your gaming experience? Learn about the "affective loop" in games and what's happening at the exciting intersection of #AffectiveComputing and #games: bit.ly/3Mq8Oxf @yannakakis @DavidMelhart
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David Melhart retweeted
As of next year I will be coordinating the new Master Degree in Artificial Intelligence for Games at Universidade Lusófona. It will be the first of its kind in Portugal and I am excited to see what the future holds in this field. More info: ulusofona.pt/en/lisboa/maste…
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Happy to be in Krakow for the #ECAI2023 @EurAI_ECCAI giving a keynote on Ethics of AI in Games at the EGAI Workshop! Our survey on the topic was just published in the @IEEEorg Transactions on Affective Computing! @togelius @dikte @holmgard @yannakakis arxiv.org/abs/2305.07392
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Very proud of this survey of the affective game research space with @yannakakis - published in @ProceedingsIEEE! We take a tour around different applications of affective computing, player modelling, and game dev with academic and industry examples! arxiv.org/pdf/2309.14104.pdf
Affective Game Computing? What is it? How can it help or inspire your research on AI, games and player experience? Where do you start from? Excited to announce our new survey paper just published with the @ProceedingsIEEE! Paper: arxiv.org/pdf/2309.14104.pdf
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If you train a ML system on one task, and then it becomes able to perform another task you did not anticipate, that's emergence. Many people interpret "emergence" as something wondrous and magical -- "it's alive!" But it's actually banal and has been going on for a long time.
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