Founder of Kwalee. Co-founded Codemasters. We sold games from a magazine ad.

West Midlands, England
Joined January 2009
At 16 we were selling games from a tiny magazine ad. We were earning so much our Dad quit his job to join us
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During the Game Genie case, Nintendo flew Miyamoto to a courtroom in San Francisco. Their argument was that making Mario jump higher created a new work.
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When we outgrew the Banbury unit, Dad found an old riding school near Southam. We turned the stables into the Codemasters offices.
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Our NES racer started life as California Beach Buggies. Then Galoob’s toys arrived and it became Micro Machines.
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Two teenagers walked into Lynne Franks’ office. She got us into the papers and kids’ TV.
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Dad used to take me into his work when I was 5 years old. He introduced me to everyone. That’s how I learned I could be an entrepreneur.
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We wrote our own quotes on the boxes. One said “Absolutely Brilliant!!!” It became my catchphrase.
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We each saved £5 lunch money a week. Seven weeks later we had £70 for our first ad in Popular Computing Weekly.
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At 16 my brother Richard and I started Galactic Software. Before that, Richard and Mike had started Darbert Computers.
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At 16 we bought a machine code monitor cartridge for the VIC-20. That is when we could write games fast enough to sell.
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Our first office was an industrial unit in Banbury. Next door was a coffee factory.
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Abigail was on the front desk at Banbury. She was our sister.
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First time I played Asteroids was on a ferry. Vancouver to Vancouver Island. About 1981.
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A friendly janitor let us into the school computer room at night. One keyboard. Thirty kids in the day.
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Grandad designed early colour TVs in Australia. He taught us to build radios.
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We started in a stables at Lower Farm, Southam. When we ran out of room we got portacabins. Cold in winter.
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Dad asked if computer games were a fad, like Hula Hoops. I said they would be around forever.
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In a taxi to Buckingham Palace they told me not to ask the Queen anything. I asked if she liked computer games. She said she was too old. Her grandchildren loved them.
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We had no office. Games went out in the post.
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We called it the J-Cart. JoyPad Cart. Micro Machines 2. Four pads on the cart. Share them and eight of you could play at once.
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At 14 Dad lent me his work Commodore PET. I took it home and made a D&D game.
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