David Ariew (@DavidAriew) header
David Ariew (@DavidAriew) profile picture

3D artist with work on The Sphere Immersive experiences at Artechouse Sold digital art at Sotheby's Currently mixing 3D and AI Octane 😇

Castle Rock, CO
Joined November 2012
Photo by David Ariew (@DavidAriew)Photo by David Ariew (@DavidAriew)Photo by David Ariew (@DavidAriew)Photo by David Ariew (@DavidAriew)Photo by David Ariew (@DavidAriew)Photo by David Ariew (@DavidAriew)Photo by David Ariew (@DavidAriew)Photo by David Ariew (@DavidAriew)Photo by David Ariew (@DavidAriew)Photo by David Ariew (@DavidAriew)
David Ariew retweeted
🐦‍⬛✍️ Coming soon.
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Meet the artists of BEYOND THE FRAME. 14 artists creating immersive works for @framelessldn, rendered on @rendernetwork. Featuring @jstngraphics (art shown), @DavidAriew, @MhxAlt, @kapital__tv, @ryantalbot_art + 9 more. Nov 16 | @solana BREAKPOINT 2026 RSVP: luma.com/frzpha3k
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David Ariew retweeted
Portal jumping through gaussian splat worlds with WebGPU. real time. sound on.
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One of the coolest things about hybrid filmmaking is being able to preserve a real actor's performance while changing everything around them. Here's a test where we turned simple greybox footage shot @promise_ai into a cinematic cliffside scene using AI. Check out the 🧵 below for the exact steps and prompts we used in this workflow.
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David Ariew retweeted
When a vfx pro like hector conjures up worlds in houdini using voice notes - it just mogs all other opus builds. Seasoned creators can zoom out to create at an unprecedented scale without losing track of the details. Because they go from playing the instruments to conducting the orchestra.
En esta prueba he querido poner Claude al límite con Houdini (modelo Opus 5.5). He montado toda la escena hablándole al iPhone para ver dónde está el límite, y mi conclusión es que no hay límite. Esto que veis es donde he puesto el freno, hay cosas que corregir aún pero quiero seguir experimentando con otros proyectos. El render ha tardado 50 horas en mi 5090 dado lo compleja que es la escena, volumétricas etc. El color grading lo he hecho en Davinci trabajando en Aces y también lo hice hablándole al teléfono con el MCP de Davinci. Me cuesta imaginar un futuro donde no vayamos a trabajar con esto de forma masiva.
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David Ariew retweeted
The neat thing about my workflow is its the same whether I'm making a realistic or stylized illustration! The thing that sets them apart is the shaders. In my upcoming course, I'll set you up with the foundation to be able go into your own direction!
Want to Learn how to make some cool shit? Join the waitlist to stay tuned on a new course I'm developing! waitlistcourse.com/calder_mo…
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いつの間にかみんな?もMCPとか含めAIをアシスタント的に常時使用してたりして変化早い ジェネラリストCG作業でAIを使っている人は分かると思うけど想像しているよりも相当使える 今までの自分のワークフローが変わるくらいには使えてしまう
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SUBMERGE is now open at @artechouse DC. 14 immersive worlds in 18K resolution.
18 interactive installations.
Works from 17 artists. Powered by @rendernetwork. 
Get tickets: artechouse.com/program/subme…
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David Ariew retweeted
Watch the new trailer for Gossip Goblin's #GodsDontGiveGifts, coming to theaters this December.
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David Ariew retweeted
Blenderを自分では一度も触らずにAIのみでBlenderシーンを作るテスト途中 モデリングも含めてAIのみという縛り なるべくクオリティ出るようにやり方組み合わせた
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David Ariew retweeted
Well, here we go!
Watch the new trailer for Gossip Goblin's #GodsDontGiveGifts, coming to theaters this December.
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David Ariew retweeted
The last drop of VFX Week: Alpha Gen (Beta). Give it an ordinary RGB clip and get back an alpha matte that matches your plate frame for frame. No green screen, no masks, no prompt. Built for the edges that are hard to key or roto: hair, fur, smoke, fire, glass, water. 🧵
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David Ariew retweeted
LTX's new Alpha Gen (beta) generates clean alpha mattes right inside ComfyUI, hair, smoke, soft edges, no green screen needed. Full tutorial: youtu.be/mzn9R9RJIHs @ltx_io @ComfyUI #comfyui #ltx25 #alphagen #vfx
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David Ariew retweeted
Layout to Render (Beta) drops today. Your 3D blocking transforms into a finished shot. Set your composition in 3D and LTX generates the surrounding environment, holding strict alignment with your CG. Shape the visual treatment using a prompt or reference image without altering your established framing. Start from your current layout today.
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David Ariew retweeted
This is the first time my mind has been completely blown away at what Claude could do. I have so many conflicting feelings and thoughts. #claude #opus Not ONLY animated our design. It built it all in #blender3d What does this mean?! (Fellow artists please don't hate me! we should all talk about this)
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David Ariew retweeted
The latest piece I’ve been working on with vellum, trying to build a system that can tear and then stitch itself back together. I’ll admit, it ended up becoming an "eye" animation, but I realised it's probably not the best animation to showcase the effect #sidefx #houdini
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David Ariew retweeted
Replying to @OTOY
@OTOY Octane 2027 is a game changer 🔥🔥🔥
The whole Octane look you love, at game engine speed. True motion blur, depth of field, no effects skipped. Massive improvements on our real-time path tracing mode for Octane 2027, coming up soon on the next alpha.
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GPT-6 AstraでHoudini触らず簡単な指示でエフェクト作れるか色々テストしてる Houdini全く分からないCGアーティスト想定でごく簡単な対話のみでベーシックな炎のエフェクト作ってみた AI×Houdiniは敷居が下がってとても良さそう
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David Ariew retweeted
Did you know that you can use ACES 2.0 in Octane? Notice the oversaturated purple spot in the first image and compare it. As comparison I am also adding sRGB and AgX This ACES 2.0 distribution works: github.com/AcademySoftwareFo… 4.0.0 does not currently work. #sRGB #ACES #AgX
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David Ariew retweeted
"that's not art" has never aged well.
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