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1/3 Apparently, bad audio compression on X is caused by 9:16 being auto-played in 360p, so black bars it is:
@DjLostMelody 's upcoming @VRChat avatar "Lia" World: vrchat.com/home/launch?world…
Music: youtu.be/8fZycGK-suU
@Artistoid_VRC 👋 You've created a fantastic world, it was a joy to visit! 😁
Dash retweeted
Something positive.
Nana, work in progress, coming out hopefully soon.
@Dashfinite did the video. I love it. 💜
Trying out @DjLostMelody's Arstella for dancing and it turned out fantastic :D
jinxxy.com/LostMelody_/arste…
Was listening to @10xxmusic's mix, check it out! (youtu.be/YQ7Fro_fqtA)
A rare Youtube video from me youtube.com/watch?v=WMaep5YE…
You wouldn't think anyone would be watching the AAA game industry with envy, while they collectively shot themselves in the foot with shitty business practices, but here we are I guess!
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking.
Yes, this is a price increase and it will only affect a small subset of current Unity Editor users.
Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers.
The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect.
We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share.
We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts.
We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
Dash retweeted
Chronic problems of Czechia: we don’t kidnap children, bomb hospitals, and occupy neighbours. Get out of Ukraine.
Now that my Vive Wireless works again thanks to my awesome flatmate (with the exception of the damn battery cable) I actually got some dance stuff recorded for once! youtube.com/watch?v=D6kRdON9… @VRChat #Dance
Dash retweeted
Finger Lakes National Forest by @TachyonVR
A place to have chill daytime sessions․
PC Only
Capacity - 80
Size - 581.64 MB
World Launch Link👇
vrchat.com/home/launch?world…
#ExploreVRChat #VRChat_world紹介 #VRChat














