#gamesindustry growth advisory, bizdev, ops and marketingโ€ฆ or something ๐Ÿคทโ€โ™‚๏ธ Fractional COO @apparanceuk | Co-director @LBMentorship | advisor @impressgames

#vanlife
Joined December 2006
Dan Thomas ๐Ÿš retweeted
Should you make a Winter Holiday update for your indie game? ๐Ÿง Will your community return for festivities? ๐ŸŽ…โ„๏ธ Let's look at some fabulous examples from @PounceLight, @TravRestGame, @SandCastlesSt, @DigVRgame and dive into the numbers to decide! ๐Ÿ”—๐Ÿ‘‰ impress.games/blog/best-indiโ€ฆ
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If you're releasing a game in 2025 and are overwhelmed with the prospect of having to tackle creator outreach... ๐Ÿ‘‡๐Ÿ‘‡๐Ÿ‘‡
OMG! @impressgames has been awarded funding to develop Launchpad โ€“ a creator discovery & outreach tool for indie #gamedev-s! ๐Ÿš€โœจ A free Early Access programme starts today! ๐Ÿ†“ ๐Ÿ™Œ If you're launching a game in 2025, apply below and I'll be in touch! ๐Ÿ˜‡ forms.gle/4mv6GoXbvgCbVmU76
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The crossover you never knew you needed @NinjaTheory @PowerWashSim #Halloween
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Leaving my field and heading to Guildford on Friday to deep dive all things @ApparanceUK with @ga5p0d3 followed by some spooky Halloween funsies ๐ŸŽƒ If anyone's about and wants a #ProcGen nerd out, give me a shout. Might even treat you to a spooky pumpkin-spiced latte!
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๐Ÿ‘€ Iโ€™m looking for Indie devs/pubs/marketers releasing in 2025, I have something super stealth and VERY cool to invite you to... Who do I/should I know? If thatโ€™s you, say hi (reply or DMs are open) RTs and rec's appreciated ๐Ÿ™
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I *think* I'm just about on top of this now. If you reached out and haven't heard from me, it's because of Twitter's barmy messaging rules because I'm not verified/premium ๐Ÿคท
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I've not been active on Twitter for a long time, because all it showed me was ads and anger. The past few days, being connected to so many #IndieGameDev folks has been a real welcome palette cleanser. I've seen so many cool games that weren't on my radar ๐Ÿฅณ
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I was expecting like 20 people to notice this. I've got 90 replies and a similar no of DM's ๐Ÿซ  Just to temper expectations, this IS cool and I'm hyped for it, but I'm not giving away wads of cash or anything. We just wanna help lil games get noticed, and this'll help. Back tmrw๐Ÿ˜ด
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Oof, I stupidly posted this in multiple places and it's getting better reach than I'd expected ๐Ÿ˜… Bear with me peeps, I will get back to everyone. If you don't have DMs open, you'll need to follow me, soz.
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Dan Thomas ๐Ÿš retweeted
#SteamNextFest can be overwhelming for a lot of indie game developers... ...but does it have to be? ๐Ÿค– I build marketing tools like Coverage Bot to help on the community-side! ๐Ÿ’š #indiedev #gamedev
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Me: Hey @ga5p0d3, #gamedevs keep asking about artistic and level design control with #ProcGen. What can we do about that? Sam: Give me some @KenneyNL assets and hold my beer...
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How it started:
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Huge thanks to everyone who joined us for the IMPACT! Pitch Up! Practice event in Bristol this week! ๐Ÿ’œ๐Ÿ‘ Pitching to publishers can sound scary, but we hope we were able to give you the right support to nail it and showcase the best of your project! ๐Ÿ’ช #IndieGameDev #indiegame
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We've been discussing artist control within procedural systems *a lot* lately. This will be a fun one to follow ๐Ÿ‘‡ #GameDevelopment #UnrealEngine
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From many conversations with indies, pitching & funding is consistently the biggest mystery. So some friends have offered to lend a hand and give some brave devs live feedback on their pitch at our next event ๐Ÿ‘‡
๐Ÿ“ข Introducing: IMPACT! Pitch Up! ๐Ÿ“ข A new event to help #indiedevs practice, learn and improve on their pitch processes. โœจ๐Ÿ’œ A consequence-free pitch-practice event to get feedback from publishers on your game pitch! ๐Ÿ™Œ Register your interest: ๐Ÿ‘‡ forms.gle/ZTtLYHqu7E3SN72p7
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Flexibility and productivity for level design is a huge benefit of adopting procedural generation. Let your artists focus on making awesome assets and your level designers on creating awesome play spaces and ditch the faff of having to manually position every element ๐Ÿ‘
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Less than a month until the annual UK #GamesIndustry pilgrimage to @developconf. Especially keen to chat to any Tech Art, Tools and CTO/Tech lead shaped folks who want to chat #ProcGen. Would love your feedback on some of the fun things we have brewing at @ApparanceUK ๐Ÿ‘€
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So this was interesting. Lots of love for #ProcGen and plenty of folks wanting to learn more. Which is great for what we have planned @ApparanceUK ๐Ÿ‘€ (Also interesting, ran the same poll on LI and Masto where I have fewer connections but got much more better engagement๐Ÿค”)
๐Ÿค”#GameDev question: how would you rate your familiarity with Procedural Generation? Weโ€™ve got some exciting plans to help with both #ProcGen tooling and education at @ApparanceUK so, Iโ€™m trying to get a gauge of where our reachable audience is at. RTs appreciated ๐Ÿ™
12%๐Ÿ‘€On my list to look into
41%๐ŸŽฎDabbled with procgen
47%๐Ÿ’ชHeavy user, big fan
0%๐ŸšซNot right for my game
17 votes โ€ข Final results
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"much more better". I do words good. (And no Elon, I won't pay to unlock edit. I'll sit here and mock myself instead)
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