Dan (@DanielJMoran) header
Dan (@DanielJMoran) profile picture

https://xitter.cf/t.co/EkithcR5ff

Joined February 2010
Photo by Dan (@DanielJMoran)Photo by Dan (@DanielJMoran)Photo by Dan (@DanielJMoran)Photo by Dan (@DanielJMoran)Photo by Dan (@DanielJMoran)Photo by Dan (@DanielJMoran)Photo by Dan (@DanielJMoran)Photo by Dan (@DanielJMoran)Photo by Dan (@DanielJMoran)Photo by Dan (@DanielJMoran)
This is Quack 🦆 It's a little game I've been making on and off for a while on evenings and weekends. You can play it right now on iOS: apps.apple.com/us/app/quack-… I hope y'all have as much fun playing it as I did making it!😄#indiedev #madewithunity
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[Pls RT] The studio I work for is hiring an Art Director!!!! Us: - ACTUALLY fully remote - Competitive pay - Small, diverse team of friendly ppl - Cozy-creative co-op game concept!! You: - have art direction & management XP! - love the concept! workwithindies.com/careers/u…
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I uninstalled the apps for this place from my phone! Will check the desktop web version once in a while, but I'm really trying to get off here completely. I know the social media thrash is exhausting, but look how heckin' cute the mascot is!🐘
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Wonderful! This is what folks want to see, and only a day or two turn-around is not too shabby for a big org to admit fault and do the right thing. Plenty more to learn and grow for y’all at Unity, but this is a step in the right direction! 👏
We’ve removed Atlas from our @AssetStore as they violated our terms and conditions. We are actively reviewing all verified solutions providers in the AI category as we remain committed to upholding the quality of our ecosystem.
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Devs love to throw in things we don’t own during prototype/pre pro and think “oh we’ll for sure remove it before ship/no one will datamine this”. I once found and removed the full lyrics to smash mouth’s allstar hiding randomly in game data just a month or two before release lol
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I am so grateful to have had the opportunity to be Creative Director for the marketing campaign on Legends of Runeterra’s latest expansion. And within this campaign, I got to work on a dream project and Creative Direct my first music track. Check it out at @PlayRuneterra ❤️
Above the flower bed, love shines on. Bask in the moonlight in Legend of Runeterra’s latest expansion, Heart of the Huntress, on June 28. WATCH NOW: riot.com/3pgX0Fi
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Somewhat related to a cool thing I'm working on, here's a little Mario Kart-esque rainbow dash pad #madewithunity using shader graph! #indiedev 🌈🏎 Graph and textures in thread! 🧵
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Shoved the .shadergraph file on pastebin and here are the two textures used! pastebin.com/0rJDHwWR
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anyone else get way too into their prototyping/gray block art sometimes? this happy little fella is going to be chasing/chomping you in a little side project i've got cookin'🐋 #gamedev #madewithunity #screenshotsaturday
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I will not consume much games media, pay attention to indie reddit/twitter, or consider buying any games for at least the next 72 hours (and probably a week or two more). No idea what this person is talking about— absolutely don’t ship your indie game today.
Everyone ready for that new Legend of Zelda game? I bet your PR team told you today would be a bad day to launch a game or do a big announcement. Hot take: it doesn't matter if you launch the same day as a AAA game. Here is why 🧵
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If nothing else, your word-of-mouth factor will be dead. Someone picks up your game and wants to tell a friend, but all that friend cares about is Zelda. They aren’t interested in hearing about the sickest avant-garde indie game that is doing something novel right now.
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While this dudes logic might hold for other AAA releases like CoD and AC, there is no way it holds for moments like BotW, Elden Ring, and now TotK.
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It is actually unbelievable how much #Bard sucks.
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So #Bard has trouble reasoning about counting, simple math, and seems to not know what women (sisters) are! Google: Looks good to me, ship it.
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A wave of nostalgia just slammed into me as I vividly remembered getting my hands on “Does This Look Infected” for Christmas at the age of 10. Dang.
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I get that this is supposed to be fun/cute, but it’s also spectacularly wrong— right? In what world are Online Multiplayer and Optimization as easy/easier than Stairs, Ladders, Doors, etc. Also all the apples to oranges comparisons for role difficulty are whack.
Game devs: ROUND TWO! Are these more or less accurate? Anything missing?
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Space Cab (1997) and Bubble Trouble (1996). I guess we had a Mac and for whatever reason, these were installed on it. They honestly ruled, or at least, to child me they did.
i feel like everyone has some really obscure game from their childhood that is stuck in their head and everyone thinks theyre crazy when they talk about it. for me it's gallop racer 2004.
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Bringing back this little scene I made in #Blender3d a few years ago! Happy #MAR10Day!
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