Maker of things. Software Developer @rive_app

Vancouver, Canada
Joined December 2022
Made with Rive
It’s time… Go get your Wrapped! spotify.com/wrapped
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Introducing Vector Feathering — a new way to create vector glow and shadow effects. Vector Feathering is a technique we invented at Rive that can soften the edge of vector paths without the typical performance impact of traditional blur effects. (Audio on 🔊)
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Design HUD animations and build game logic in Rive, then drop straight into @Unity. It's like a speedrun for game animation. By @rocklet_ @HelloJcToon @gordonphayes
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With the new Layouts tool, you can connect elements to or between layouts using bones, targets, and constraints. This lets you create responsive designs without compromising creativity. By @HelloJcToon
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👻 Glows/shadows sneak peek 👻 Feathered Fills are going to be a new type of Fill in Rive. They're a new, performant way to create glow and shadow effects, unlike traditional blur effects, which are expensive. More soon!
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Responsive Layouts in @rive_app allow you to build your UI once and ship to any form factor. Here is a quick example recreating one of @nitishkmrk’s beautiful menus.
transaction list interaction ⎯⟡°
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Excited to share that our team @rive_app has launched Responsive Layouts today! Here is a 🧵 of some the new features and how to use them. Starting off with how to create a responsive menu.
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You can now create responsive layouts in Rive
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I used @rive_app and @UnrealEngine to recreate Spider Man 2's ability wheel. Check out how that went. PS.: Can you believe the file size is only 24kb?! Follow me on X for more Rive stuff.
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It was amazing to see so many people approaching the Rive booth at Unreal Fest. Many people who already knew us and many interested in seeing how it works.😍
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Lets make some tiny treats! Massive shoutout to @rive_app for making it a whole lot easier to build a game in Unity.
We've finally got some game play footage of our snack-building, canape-creating game: Tiny Treats! Follow us for more updates on it. Made entirely in @Photoshop, @unity and our @rive_app. #rive #indiedev #unity #gamedev
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We've finally got some game play footage of our snack-building, canape-creating game: Tiny Treats! Follow us for more updates on it. Made entirely in @Photoshop, @unity and our @rive_app. #rive #indiedev #unity #gamedev
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Fortnite inspired weapon UI built in @rive_app💖 Running in @UnrealEngine ✨ as part of some experiments made during this year
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This is a fun way to use the dashed stroke in @rive_app #screenshotsaturday
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Rive is now a native format in @webflow. That means you can drag and drop Rive’s production-ready graphics into your Webflow project and connect them to Webflow’s interactions
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We managed to get our @rive_app project working really nicely in @unity. 🎯Mouse tracking sorted! ☑️Hover & Select sorted! No more creating UI in Unity, we can do it all in Rive! 🔥 @AshJugdav providing the brains.
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Rive pushes the boundaries of interactive graphics on all platforms. Smartwatch face by @rocklet_ Music by @novikoff
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🤯
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awesome new @rive_app community file by Ducks (couldn't find their handle) REMINDER: you can open ANY Rive community file and look inside to see how they did it!!
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