
@DFGame_i
iAccount based inUnited States
About this account
- Account based in
- United States
- Connected via
- United States Android App
Account-level information from X, not a live location or the device used for a specific post.
Mediocre horror experience. https://nitter.cf/t.co/eNeLOajXqO
Nulled Landscape
Joined August 2021
- Tweets468
- Following68
- Followers2.8K
- Likes570
Pinned Tweet
📢📢IT'S ALMOST HERE !! YESSSS LOOOOORRDD!!
Early Access officially arrives on October 27th! Things are about to get weird. Mark your calendar !!!🐥
Divine Frequency retweeted
Reviewers! Content creators!
Are you ready to have a *horrific* weekend?
Tenebris Somnia keys have started being sent out ahead of the game's October 16th launch.
Prepare thy butts.
Divine Frequency retweeted
Silent Hill Townfall - The Modern Hater's Review
A one hour 6 minute look at exploration, combat, stealth, and an fascinating backstory buried in contradictory nonsense.
Grab a snack and get ready for a rollercoaster of emotions!
It's not all bad here either!
link below
Divine Frequency retweeted
1 DAY UNTIL RELEASE
store.steampowered.com/news/…
This was an absolute blast! Thank you so much again for having us !! 💯🔥🔥🙏😭😭🙏👁
New episode alert!
Genghis and Clay, creators of the cosmic‑horror shooter @DFGame_, blend retro FPS brutality with surreal, reality‑bending design.
Join us for a deep dive into their eerie world of nightmares and psychic tension! 🎮🔥
➡️ Episode here! youtu.be/XG--Tx9IvN8
Divine Frequency retweeted
New episode alert!
Genghis and Clay, creators of the cosmic‑horror shooter @DFGame_, blend retro FPS brutality with surreal, reality‑bending design.
Join us for a deep dive into their eerie world of nightmares and psychic tension! 🎮🔥
➡️ Episode here! youtu.be/XG--Tx9IvN8
Despite the tragic death of its lead writer, new horror FPS will release this month pcgamer.com/games/fps/despit…
📢📢 BAD NEWS !!
❌Our game failed the Steam application review because "After loading into the first room, the camera is too sensitive to mouse movement, making it impossible for players to orient themselves in the scene, and, by extension, to progress."
Gonna try again !!









