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All About Games. Past, Present & Future.

planet Earth, Milky Way.
Joined September 2009
CyG_GameStudio retweeted
get lots of FREE blends ... example ... cybergenius.info/miners/Blen…
#CompetitionGame 'need' at least 2 'opponents' to be defined ... can be just black vs white (chess) or racing teams or ...
working on a game classification / categorization to be 'included' into #GameStudio #PuzzleGame #CompetitionGame #___
#CompetitionGame, a category of #games where #players compete with other players (human / computer)
define a few fields and how to represent them on-screen, define the visiting sequence, some dice and voila, you first game
in many (actually most) board games we have positions, fields, tiles etc ... all represented via Game Tokens
the 'Game' token also holds info how the game loads and how it 'allows' the player(s) to handle it ... obvious
'Game' is just another conceptual token that stores info about the game itself: name, version, author etc splash-screen, idle soundtrack etc
single or multi-player ... every player gets 'tokenized' with a bunch of parameters and options to 'handle' the game world
while many Game Tokens represent physical stuff we also handle conceptual 'stuff' via the token paradigm, eg white/black in chess
in many games we need tokens to represent the 'door' concept sliding, pivoting (rotating), doors as well as force fields states: open, close
we use the term Game Token to represent items, resources etc ... eg: a door, a vehicle, a card, a tree, a mountain, ...
game world : many card games ... the world is composed of all the cards available and the current 'distribution' among players
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so, what is the 'Big Picture' of your game and what are the goals ?
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most, if not all games can be represented by only a few basic concepts ... like: the 'game world', 'actions', 'goals', ...
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added early Procedural Table #AddOn for #blender to our code section cybergenius.info/code/
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1, 2 or 4 legs ... Procedural Table in #blender #python
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