3D artist, Motion designer, Blender shader nodes

Joined July 2017
J.C. retweeted
Malfunction #blender #b3d
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J.C. retweeted
Preparing for the Anime Retro pack launch in blender. Featuring our custom Retro Bloom made by @Cuboxel
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J.C. retweeted
Happy New Year! To celebrate, I created this fireworks material!
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Mega Starmie containment breach made in #blender #b3d
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What Retro anime you have in mind when you see this? #b3d
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The portal node is super exciting but I really wish it also worked for lights and not just the camera, enabling entirely custom surface shaders with the transparent shell trick, without needing the extra shell mesh layer
Cycles transparent shell trick*
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it's been a while since I did vector displacement
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6-way lighting with smoke sprites in #gooengine or #blender It works with any amount of scene lights, all light types and any light colors. I'm using Unity's free VFX textures. Thanks to @Cuboxel for implementing it for me. #realtimevfx #3dcg #vfx
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big progress on strawberry v2 I've been too busy to finish it by april 1 but it might be done by the end of april, dm me if you want to beta test
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no u def not cheating with geonodes
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one bonus being the ability to make any geo into the pattern
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saw @krisp_xyz make a french tiles shader in blender and I had a cursed idea to make it smaller and way less cool
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The original strawberry theme is gaining popularity for some reason so I guess I have to finish this eventually???
strawberry v2 sneak peak
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Doing this again If I even have time for nodevember this year, what would you like to see?
19%vector displacement
69%learn geonodes
12%rt compositor engine
42 votes • Final results
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6 years in this hole The default text is still not updated for X lol
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Either this is an issue with my bloom or big compositing setups in general, trying to undo when it says compositing at the bottom crashes blender
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It was an honor designing the official logo and logo animation for @nodegroupxyz Erin has worked hard on this and now it is ready! Go check out those courses!
Blender 3.6 has been out for nearly 6 hours so I thought it was high time I released some courses for the new simulation nodes! Grab the bundle now while it's 50% off! #b3d #geometrynodes @nodegroupxyz 🔗 nodegroup.xyz/mastering-simu…
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How important is having varied inputs (masks etc) control the bloom settings? Example: having a gradient control bloom size It has a performance cost and would require sacrificing the separate character slider from the previous tweet
73%I want varied inputs
0%I want character slider
27%Don’t care, want ez bloom
11 votes • Final results
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If there can only be one size control slider for the bloom, how would you like it to affect the bloom? images and details in thread
18%characterful limited size
12%biased accurate falloff
71%separate controls
17 votes • Final results
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with the characterful limited size control, smaller blur stages are added before larger stages. the falloff is unrealistic but is good for intense glows that don't dominate stylized scenes.
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having 2 sliders makes it possible to have characterful bloom with optional extra haze, or realistic bloom with a slight increase in small glare. however it might not be intuitive to a first time user since both sliders do almost the same thing.
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