it's been a while since I did vector displacement
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J.C. retweeted
6-way lighting with smoke sprites in #gooengine or #blender
It works with any amount of scene lights, all light types and any light colors. I'm using Unity's free VFX textures.
Thanks to @Cuboxel for implementing it for me.
#realtimevfx #3dcg #vfx
big progress on strawberry v2
I've been too busy to finish it by april 1 but it might be done by the end of april, dm me if you want to beta test
no u
def not cheating with geonodes
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saw @krisp_xyz make a french tiles shader in blender and I had a cursed idea to make it smaller and way less cool
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The original strawberry theme is gaining popularity for some reason so I guess I have to finish this eventually???
Doing this again
If I even have time for nodevember this year, what would you like to see?
19%vector displacement
69%learn geonodes
12%rt compositor engine
42 votes • Final resultsEither this is an issue with my bloom or big compositing setups in general, trying to undo when it says compositing at the bottom crashes blender
It was an honor designing the official logo and logo animation for @nodegroupxyz
Erin has worked hard on this and now it is ready! Go check out those courses!
Blender 3.6 has been out for nearly 6 hours so I thought it was high time I released some courses for the new simulation nodes!
Grab the bundle now while it's 50% off!
#b3d #geometrynodes @nodegroupxyz
🔗 nodegroup.xyz/mastering-simu…
How important is having varied inputs (masks etc) control the bloom settings?
Example: having a gradient control bloom size
It has a performance cost and would require sacrificing the separate character slider from the previous tweet
73%I want varied inputs
0%I want character slider
27%Don’t care, want ez bloom
11 votes • Final resultsIf there can only be one size control slider for the bloom, how would you like it to affect the bloom?
images and details in thread
18%characterful limited size
12%biased accurate falloff
71%separate controls
17 votes • Final resultswith the characterful limited size control, smaller blur stages are added before larger stages. the falloff is unrealistic but is good for intense glows that don't dominate stylized scenes.

















