We are including the CO-OP PvE mode, originally planned as a DLC, in this release.
Team up with your friends and fight your way to the highest wave to claim your spot on the global leaderboard.
Special skins and character rewards await the top players!
+wishlist
store.steampowered.com/app/3…
Hey everyone,
I know we’ve been quiet for a while. But we haven’t been idle, we’ve been working day and night.
Everything is almost ready for CRYPTOFORCE (COF).
In the coming days, our Steam page will go live, and right after that, you’ll be able to download and play the game.
Just Tap, Talk, and Connect!
#cof
t.me/cryptoforceportal
You can talk to AI NPCs in your native language!
Join Tg: t.me/cryptoforceportal
and download the setup file to try it out!
We'll be launching it on the Play Store soon!
🚀 C-Force is now fully cross-platform! 🎮
Experience the ultimate gaming adventure on:
✅ Windows
✅ Android
✅ Oculus Quest
No matter where you play, the battle awaits you! 🔥
#CForce #Gaming #CrossPlatform #OculusQuest #WindowsGaming #AndroidGaming
It’s worth mentioning that yesterday we built the game version, and optimization is only 30% complete so far, but things are looking great.
I’ll ensure that players accessing the game from Windows PCs can enjoy it in 4K extreme quality, and today I’ll share ultra-realistic visuals.
We’ll be working non-stop until the end of the month to continuously update the live version of our game on the server.
Windows users will also be able to update via the launcher.
Let’s see if Icemesh pulls off a surprise—web3 integration might be implemented today, allowing us to sell some items at symbolic prices via COF.
We’ve made significant progress, and it’s time to reap the rewards of years of hard work.
Website links will be updated, and download links will be refreshed shortly.
These NPCs, from whom you can receive quests through both conversation and text, will create a unique story for each player.
And you’ll be able to do all of this on the COF server, seamlessly from both your computer and your phone with cross-platform support.
Say goodbye to repetitive quests missions and rewards will adapt to your level, and the NPCs will remain connected to the main storyline, which even we don’t fully know the ending to.
The interactions between players and NPCs will shape the experience, offering a truly one-of-a-kind adventure.
@elonmusk
#DeFi
#NFTs
#Web3
#Metaverse
#PlayToEarn
#GameFi
Craft Stones and Their Abilities:
Velocitite: Enhances speed and agility for faster movement.
Titanium Scarabite: Strengthens armor for increased durability.
Aetherflux Shard: Boosts weapon reload speed for rapid action.
Infernum Core: Amplifies weapon damage, making every shot count.
Nebulium Veil: Grants invisibility for stealth and surprise attacks.
Weapons have sockets, allowing you to attach stones.
The number of stones you can use increases with the number of sockets, but each weapon has a maximum socket limit.
Our custom-built game engine currently supports Windows, Android, and Oculus Quest, with full cross-platform compatibility. Anyone using this engine can deploy games to these platforms seamlessly with Unreal Engine or Unity. And soon, iOS will be part of the lineup!
This engine alone is priceless, and all the assets we’ve created or purchased work flawlessly with it. Here’s what sets our process apart:
Character Modeling: We create all characters ourselves using Character Creator. None of them are pre-made assets.
Animation: Our animations are recorded in-house using the Rokoko suit, ensuring lifelike motion.
Facial Animations & Lip Sync: We use iClone to refine facial expressions and perfect voice synchronization.
NVIDIA Omniverse: As participants in NVIDIA’s developer support program, we have exclusive access to tools not available elsewhere. For example, we can animate characters in real time with just text input.
Convai Integration: Our AI-powered NPCs use ChatGPT technology, fully integrated into our game.
NPC Features:
Multilingual Conversations: NPCs can communicate in 20 languages via text and voice.
Immersive AI: All NPCs believe they live within the COF universe—they cannot be convinced otherwise.
Dynamic Quests: NPCs generate unique tasks dynamically, tailored to players.
Persistent World Awareness: If a player makes a discovery, all NPCs will remember that player’s name and refer to it when mentioning the location or event to others.
This is just the beginning—more innovations are on the way!
The wave-based attack system, which strengthens over 50 levels, challenges players to defend their position and rewards those who reach certain milestones, is almost ready.
We’ll release an APK later this evening.
By the way, the Play Store uses the AAB file system instead of APK, which provides a cleaner and more secure output. I resolved a major coding issue and am now prepared for AAB as well. The visual quality has been enhanced and optimized.
We have one remaining issue for cross-platform functionality: the Android permission system. Once I integrate this into the engine, testing will be complete.
For now, we're progressing with the APK. The gameplay is exciting—sometimes the enemies corner you so intensely that it’s impossible not to panic!
If Jackson wants to talk to us over FaceTime, we’re open to it, but we doubt he’ll actually go through with it. He’s asking for our address and talking about filing a lawsuit. Is someone complaining about losing $100 really going to sue us? For the record, we pay a 15% tax on all the tokens earned here. All the equipment, assets, and licensed applications we use are the company’s property. We are the people who work for and own this company.
As for Jackson, as someone who buys and sells DEX tokens, we wonder if he’s paying taxes himself? This individual seems to harbor a great deal of resentment, not just towards us, but towards life in general for the money he’s lost. However, our focus remains on creating a great game and ecosystem.
And trust us, this isn’t easy at all, my friend. Running 8 different programs in sync, writing the engine, and launching an online game is no small task.
Using purchased or licensed content in projects is a very common and valid method in the industry. Additionally, it's the creativity and engineering that bring all these pieces together to offer a playable and enjoyable experience. Our publishing plans are moving forward, and we'd love to see you among our players!
Jackson, take a deep breath first. The fact that assets can be purchased doesn’t mean they can’t be used. Most music, game engines, and software are composed of licensed content. Originality lies in how these elements are brought together and the experience they offer to players. We’re planning to give you a great demonstration of that. 😉
We’ve updated the characters again, and with new skeletal structures, they can now use all facial expressions to communicate with you.
Download the version we’re about to release and try it out!
We’ve been here for 4 years and have gained substantial experience. At last, we have successfully mastered all these programs at an advanced level and resolved various challenges:
Unreal Engine
Unity
Visual Studio
Android Studio
CC
iClone
Developer tools integrated into non-commercial game engines under NVIDIA's support program
Omniverse
Windows and Android with cross-platform support.
We will begin testing for iOS next month.
In the version we are about to release, we have integrated AI-powered NPCs. You can communicate with them by holding down anywhere on your phone screen to use voice interaction.
Missions will be obtained by speaking with NPCs.
Supports 20 different languages for both voice and text communication.
A year ago, the Android version we released only supported PvP matches.
Now, we’ve managed to implement an open world where you can transition between maps, bringing the entire game together. By adding each feature step by step, we aim to release an impressive version update by the end of this month.
Cforce Single Player is being prepared for release on Steam! All revenue from this will also be allocated to the marketing budget. We will share updates on the developments from the previously written meeting notes with you tomorrow.
$COF








