A VR game about raiding destructible compounds with friends! Available now on Steam Early Access! New overhaul update is now LIVE!

Joined June 2018
Crunch Element VR retweeted
VR high performance volumetric fog is looking great! Rock solid at 90+ fps. The shader reuses SH coefficients from the baked lighting volumes, so there’s negligible memory increase and supports any number of baked lights in the volume. Lots of potential with this effect!
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Splinter Cell Meets Rainbow Six in this complete overhaul update of Crunch Element! I am HOOKED! #vr #gaming @SteamVR @MetaQuestVR @CrunchElementVR Full Video ➡️youtu.be/DfSwVoIAp1Y
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Crunch Element VR retweeted
Thank you for all the support on the overhaul devlog! Crunch Element started as something I just wanted to play with friends in college but it didn’t exist. Seeing it grow with a real community behind it is surreal. VR isn’t an easy space to survive in without big funding, but I’m committed to pushing this forward and documenting the ride as I go!
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Replying to @BeardoBenjoYT
Check out the new update to crunch element on steam!
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Crunch Element VR retweeted
Been playing @CrunchElementVR and I've been having a blast! The way you can wallbang dudes is unlike any other vr game out there rn! #CrunchElementVR #PCVR
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Crunch Element VR retweeted
New videos dropping soon! An update recap showing all the new CE features as well as some behind the scenes devlog deep dives.
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Crunch Element VR retweeted
VR needs destruction. Back in college, the game I wanted didn’t exist, so I set out to build it. Crunch Element just got its biggest update yet. After a year of reworking it from the ground up, it now features: ✅ Fully networked destruction in VR. ✅ Weapon customization and progression. ✅ New breaching gadgets, armor, and cosmetics. ✅ Overhauled tactical AI with multiple enemy types. ✅ 100% precomputed lighting for high performance chaos. ✅ All new levels, NPC transmissions, and mastery rankings. ... and MUCH more. Proud to finally share this!
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Crunch Element VR retweeted
C4 is getting a rework to be timed-based! This offers new breaching opportunities that are unique from the clacker-based wall charge. #madewithunity #vr #vrgaming
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Crunch Element VR retweeted
Thanks everyone who's tested the experimental branch so far! I'm putting together all the feedback and will take care of the highest priority stuff first 🙏 Great to be back!
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Crunch Element VR retweeted
Parece otro juego 🔁🙏❤️ ▶️youtu.be/FpJzMla6xtQ
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Crunch Element VR retweeted
New FPV missile prototype will be going out in the next update! It works with destructibles too! It was definitely one of my favorite items to make. #vr #vrgaming
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Crunch Element VR retweeted
Spent all day tweaking weapon recoil and overall aiming stability. Aiming feels much more reliable and less janky now. It's easy to overlook all these little things that add up!
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Crunch Element VR retweeted
Saturday recording session in progress! New music is coming to CE in both the new hideout and in combat!
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Crunch Element VR retweeted
Rest in pieces! VR destruction in uniquely lit environments is feeling really good! Smoke, debris, and even explosions themselves react to environment lighting 🤯 #vr #virtualreality #vrgaming
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Crunch Element VR retweeted
Implemented some puzzles for the new update! Excited to hear feedback once testers get their hands on it. #vr #virtualreality
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Crunch Element VR retweeted
New keycard system is feeling good! Lots of potential with this system #vr #VRGaming
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Crunch Element VR retweeted
Destruction in VR never gets old #vr #vrgaming #madewithunity
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Crunch Element VR retweeted
Built a custom shader for all the screens that can render anything in a physical looking way! They even show pixels and fingerprints if you look close enough! This was a fun one to make and the detail really shines in VR. #vr #vrgaming #madewithunity #screenshotsaturday
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Crunch Element VR retweeted
One of those subtle changes that feels great: bullet penetration now works on glass and other thin surfaces.
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Crunch Element VR retweeted
Had a blast implementing the new scanner attachment! It acts as a small minimap showing nearby entities via a rail-mounted attachment. I'm becoming a big fan of diegetic UI for VR!
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