
Developers of "PaperZD" and "Lost Fragments" #lostfragments, a game about painful memories, and the power to move on. Discord: https://xitter.cf/t.co/pSRWmYeSao
Joined October 2017
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CFStudio retweeted

HeavyBullets@Heavy_Bullets27 May 2024
Chile
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Lately been receiving a lot of possitive feedback on ZD as there seem to be a big influx of users working on 2D games and also using @CobraCodeDev amazing tutorials.
Might be time to step our game with 2D tools @UnrealEngine @TimSweeneyEpic. In the meantime i'll keep doing things
CFStudio retweeted

HeavyBullets@Heavy_Bullets22 May 2024
Chile
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Give this video a check... it's pretty on point and hopefully it raises awareness.
I'm still open to adding ZD to the engine and update Paper2D ;), let that be my problem now... how does it sound @UnrealEngine?
Over the last couple of months there have been a couple of new developments when it comes to 2D Games with Unreal Engine
Full video highlighting the most important things!
youtu.be/MDvYuMTV0nA
CFStudio retweeted
To all our stealthy adventurers following The Siege and the Sandfox,
We have a cauldron of updates brewing, to be served up in the coming weeks! Until then, have a bewitching Halloween! 🌙🎃
#HappyHalloween #siegefox
🎮 store.steampowered.com/news/…
CFStudio retweeted

HeavyBullets@Heavy_Bullets5 Oct 2023
Chile
ChileConnected via Chile Android AppAccount-level information, not a live location or per-post device.
In leu of having official Paper2D templates we have something even better @UnrealEngine
Check this tutorial for 2D and PaperZD that @CobraCodeDev made!
I created a 2D template for Unreal Engine 5 and decided to make it open source and free for everybody!
github.com/CobraCodeDev/TP_2…
Please share the template and fork it to make your own versions of it.
#indiedev #gamedev #unrealengine #ue5
CFStudio retweeted
I started this small project "#Gloomreal" because I wanted to make something to showcase the possibility of creating #retrogames in the style of Doom in the #UnrealEngine5. I used the assets from Gloom, it will be very similar but not a remake of the game.
CFStudio retweeted

HeavyBullets@Heavy_Bullets13 Sep 2023
Chile
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So... now it would be a good time for better 2D tools eh @UnrealEngine ?
In the meantime go grab PaperZD... It's only 0.0$ per install.
#Unity #UnrealEngine #2d
CFStudio retweeted
Day 1 #アンリアルクエスト
30分しかなかったのでプレイヤーキャラクターのインポートと攻撃のアニメーションまで実装出来た
Only had 30 minutes, so imported the character and set up the attack animation using PaperZDs new montage override
#ue4 #unrealEngine #indiedev #gamedev
CFStudio retweeted

HeavyBullets@Heavy_Bullets29 Apr 2023
Chile
ChileConnected via Chile Android AppAccount-level information, not a live location or per-post device.
Finally doing something like "montages" for PaperZD, after avoiding them like the plague...
It's obviously something different but at the very least we get a way to trigger animations by code through slots.
#ue5 #paperzd @UnrealEngine
CFStudio retweeted
#UnrealEngine #screenshotsaturday #gamedesign
Rendered a few sprite sheets out of the #UE5 mannequin and used @CritFailStudio awesome #paperzd plugin to bring it ingame.
CFStudio retweeted
My final Paper 2D course is now live on Epic's Dev Community Website!
Covering Projectiles, Pickups, and plenty more . . .
CFStudio retweeted
Remember, knocking out a guard might mean one less problem, but if discovered you've got a whole new problem: now they're looking for you!
#siegefox #stealthvania
CFStudio retweeted
You heard from them on last week's Inside Unreal, now see how #EpicMegaGrants recipient @CritFailStudio used their PaperZD plugin to help develop #LostFragments and opened the door for more users to implement 2D assets and animation in the easiest way possible!
#EpicMegaMondays
CFStudio retweeted
On this week's Inside Unreal broadcast, we'll learn about the #EpicMegaGrants recipient PaperZD, and how it can help manage 2D animation in Unreal Engine!
Join us tomorrow for a live Q&A: forums.unrealengine.com/t/in…
CFStudio retweeted
Los estudios @theACETeam y @CritFailStudio recibieron un importante fondo a través de Epic Games. beahero.gg/estudios-chilenos…
CFStudio retweeted

HeavyBullets@Heavy_Bullets30 Dec 2019
Chile
ChileConnected via Chile Android AppAccount-level information, not a live location or per-post device.
Hey there @joatski @UnrealEngine
I just uploaded a fix for issue UE-85752
on this pull request.
github.com/EpicGames/UnrealE…
its 2 lines of code, so hopefully we can add them for next hotpatch, which would help a lot on lit sprites games.
Cheers!
CFStudio retweeted

HeavyBullets@Heavy_Bullets20 Nov 2019
Chile
ChileConnected via Chile Android AppAccount-level information, not a live location or per-post device.
Replying to @joatski
@joatski @UnrealEngine
I found a small bug on
github.com/EpicGames/UnrealE…
regarding translucent materials.
I'll be fixing this ASAP before awaiting more feedbacks
CFStudio retweeted

HeavyBullets@Heavy_Bullets22 Oct 2019
Chile
ChileConnected via Chile Android AppAccount-level information, not a live location or per-post device.
Calling to all #paper2d projects, want to know how much people are using 2d on unreal.
CFStudio retweeted

HeavyBullets@Heavy_Bullets22 Oct 2019
Chile
ChileConnected via Chile Android AppAccount-level information, not a live location or per-post device.
Hey @UnrealEngine @joatski
Just wanted to point out that the pull request for Paper2D optimization is ready... overall 25 times faster rendering for sprites by using static rendering path for them.
github.com/EpicGames/UnrealE…
--- continued
CFStudio retweeted

HeavyBullets@Heavy_Bullets18 Dec 2018
Chile
ChileConnected via Chile Android AppAccount-level information, not a live location or per-post device.
Working on lastest update for #paperzd for @UnrealEngine (finally got time).
Anybody using other sprite/skeleton plugins besides paper2d?
Got some good news for ya'll












