Joined June 2013
Updated the losing flow in The Operator. 💾 Hallucination critical mass reached. 🧠💥 Check it out: the-operator-game.vercel.app… #vibejam
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I cracked out how to make 6.1 sol with medium effort to create this 😃
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Cripto Ceelo retweeted
| ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄| | Tibo please reset | |________________| \ (•◡•) / \ / —— | | |_ |_
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Cripto Ceelo retweeted
GPT Astra is about to drop this week. Codex might reset.
Codex ✅ Almost 100% reliable ✅ Occasional resets ✅ Open-source ✅ (will have Astra)
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The Codex one‑shot meta for game-dev does not exist.
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GPT-5.6 has become my systems-thinking partner. I’ve used it to shape a Thai-first AI agent SaaS, design co-op simulation gameplay, and turn locked visual references into AI video workflows. The value is not just output—it’s the reasoning between idea and execution. #GPT5
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I wish I can do something like this with codex. Big skill issue gap, even with the AI agentic era 🤣
I got to try Grok 4.5 in early access in Cursor for the past few days and I absolutely enjoyed it. It feels like Opus 4.8 at 2x the speed at a much cheaper price point. I tasked it to brainstorm > plan > implement a big feature for my game (this act 1 boss fight) and it did not disappoint. - It is much smarter than Composer 2.5, during planning mode, it is able to think through my request more robustly, ensuring that edge cases are covered and makes sure to ask the right questions to confirm with me first. - It is much better at brainstorming ideas/suggestions, similar to Opus 4.8, though I think Fable still edges out a little when it comes to brainstorming ideas and suggestions - It is FAST. probably the fastest of all frontier models (Opus 4.8, GPT 5.5 etc), which makes it a joy to build with, because I can stay in the flow - It has much improved visual/animation capabilities than Composer 2.5, it can code up animations (i wanted an explosion animation with particle effects) with much, much better visuals, animation movement and timing. This is a big leap and I was so happy to see this improvement. - The best part for me is that I can just use the same model from planning down to execution without switching to a lower cost model because the price point is cheaper than other frontier models. I'll be testing this model with more challenging tasks in the next few days but I think this is going to be my main driver for vibe coding for a while. Also, its nice to see Grok back in the race. 🙌
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เจ๋ง
i made space invaders but earth's only defense is your guitar
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โห้ ปีลึก 555
This Toy Story kart racer was surprisingly fun
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Cripto Ceelo retweeted
The winners of the Vibe Jam 2026 sponsored by @cursor_ai + @boltdotnew + @heyglif + @tripoai are.... 🥁 🥁🥁 🥁🥁🥁 🥁🥁🥁🥁 🥁🥁🥁🥁🥁 🥁🥁🥁🥁🥁🥁 🥁🥁🥁🥁🥁🥁🥁 🥁🥁🥁🥁🥁🥁🥁🥁 🥁🥁🥁🥁🥁🥁🥁🥁🥁 🥁🥁🥁🥁🥁🥁🥁🥁🥁🥁 🥁🥁🥁🥁🥁🥁🥁🥁🥁🥁🥁 🥇 1st PLACE — $25,000 A Game About Capybaras Delivering Food by @leocooout 🥈 2nd PLACE — $10,000 Fanto's Mega-Mart by @e_c_t_o 🥉 3rd PLACE — $5,000 WenWare by @underpaid_mom Very special awards are presented for: 🌿 @cursor_ai's MOST ORIGINAL HALDANE-4 by @denisbondare 🌿 @cursor_ai's BEST ART DIRECTION Null Range by @taylor_sntx 🌿 @boltdotnew's MOST PLAYED WenWare by @underpaid_mom 🌿 @heyglif's MOST ZEN Kanso by @mrsukeruton 🌿 MOST UNHINGED Swingers by @_offmylawn 🌿 MOST PORTAL TRANSFERS FULL SEND by @dvassallo 🌿 FUNNIEST GAME KÖTTBULLAR METAL by @MichalPastier 🌿 MOST POLISHED Tiny Skies by @dannylimanseta 🌿 UNIQUE CONCEPT Undersphere by @_NoahWhiteson 🌿 MOST ATMOSPHERIC Eyrie by @slowchaz 🌿 RAGE-QUIT AWARD BeetleJump by @assentorp 🌿 MOST CURSED Almost Surgery by @RagimMusakaev Congrats everyone! And also everyone who participated, thank you! And thanks to all the judges for helping get through all the games @NicolaManzini @OverJumpRally @ericzakariasson @timsoret And lots of thanks to @s13k_ for helping out so much with the logistics of the Vibe Jam again, like creating the website and the entire judging system and so much more! Amazing work! And thanks to all our amazing sponsors who made it possible The vibe coded games this year are much much better than last year, all the judges agree on that, and personally I feel they're getting close to production-ready games that could compete with real game studios: @timsoret, a game dev himself, said: "The quality is much higher level than last year, wow. Some of them are getting close to be genuine games. I think next year (or maybe 6 months at the given rate), it will match many game devs. Not the top 20%, but a 3rd year student yes!" THANK YOU AND SEE YOU NEXT YEAR 👋❤️ P.S. you can play ALL the games on vibej.am #vibejam
🤖 Made with AI
🏆 Round 1 of judging the Vibe Jam of 2026 sponsored @cursor_ai + @boltdotnew + @heyglif + @tripoai is finished now We've gone through almost 1000 submissions now, and there's some really great games in there and a huge leap vs last year's #vibejam We're now onto Round 2 where me and @s13k_ start rating games a score of 1 to 10, I think we can finish that this week Then in Round 3 the other judges enter to rate the final 50-100 games and we will know the winners! I'm a bit slow but that's what happens with so many submissions, and I want to give games a proper chance, not just skip through! P.S. @s13k_ built a great judging system for us to use, most games work fine in an iframe and if not we open it in a new tab to rate, which you can see here
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Three.js Water Pro v3.1.0 is now live! - Water appearance on WebGL/WebGPU is now 100% unified - Improved persistent foam better captures details on swells, waves and ripples - Plus lots of important bug fixes 🪳🔨 Try it now! 👉🏻 threejswaterpro.com
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This is wild. NVIDIA just dropped MotionBricks at SIGGRAPH 2026. This AI makes game characters and robots move with 350,000+ motion skills. 15,000 FPS. 2ms latency. 1. Smart locomotion - Characters can now switch movement styles on the fly.
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LET'S GO
Unreal Engine 5.8 ships today with experimental MCP server support: Your sources, your pipeline and your workflow—simply configure the MCP plugin and connect to any agent. Get familiar with the MCP server and the PCG Primitive Plugin today and see what teams can build together: epic.gm/ue-5-8-blog
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🤯 This is a website, a simple web-based game built with WebGL and Three.js. Website: messenger.abeto.co It's honestly surprising how far web development has come.
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คนนี้ดูออกเลยว่าของจริงแน่ๆ เพราะพอมีตัดมาเล่าเรื่องที่มันเป็นบทต่อในหนัง จังหวะการพูดมันเปลี่ยนเลย #ทนายปีศาจ
อยากรู้ว่าแคสต์ตัวละครเล่ #ทนายปีศาจ คือแรงงานจากเคสจริงหรือแคสต์มาแต่งแผลเป็นแต่งนิ้วอะ คือถ้าเป็นนักแสดงก็เล่นดีจนเราเชื่อเลย จังหวะการพูดนึกว่าฟังสัมภาษณ์ในสารคดี
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I 3D scanned my stump and my ax and my wood and recorded my ax motions and splitting sounds and made it into a super satisfying firewood splitting simulator (vibecoded with Antigravity/Claude in threejs)
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I'm vibe coding a 2D point and click game like Monkey Island. > inventory system > dialogues with npcs > hotspots > multiple scenes > puzzle design All art generated using Images 2.0 and Nano Banana 2. Animated with Spriterrific (my own tool). Built with Cursor and Opus 4.8
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ชอบงานคนนี้ สวยดี
Mind Controlled made with GPT Image 2 + Seedance 2 #DreaminaCPP @dreamina_ai Prompt below ↓
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โห้ งาน gen AI model ใช้ seedance 2.0 นะเนี่ย เนียนกริบ
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Meet "Tawan" (ตะวัน means “The sun” 🌞) 20-min Demo AI Animated Film experiment (full feature is 90 mins) With a $500 budget and 1.5 months of work, this story is based on my original idea from 2010... and today, the technology is finally ready to bring it to life. AI showed me that solo creators can now manage an entire animation workflow. No need to pitch to big studios—you can fund yourself and bring your own stories to life. Without AI, this would still be stuck in my head. (Of course, the quality is still far from high-budget films from big studios that have 300-600 people behind them, but I think the gap will close step by step in the future.) This animated created by Seedance 2.0 on @dreamina_ai and @kinovi_ai and opening scene by @midjourney - thank you for watching.
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