die zombie die is a 3d game now. first raw prototype in ue5 and c++, a revenge fueled descent into hell, arcade carnage, and music from psychedelic goth punk to crushing doom and stoner metal.
the zombies walk like they're carrying invisible pizzas and die into tiny clean skeletons. still finding its look. not for everyone. definitely for me 🤘
Craig Bloom retweeted
🎮 **INDIE GAME DEVELOPERS, THIS ONE'S FOR YOU!**
Are you working on an indie game and struggling to get more eyes on it?
There's a content creator who wants to help promote indie games, **completely FREE!**
✅ Nearly 12K followers on X
✅ YouTube Partner channel, ready to showcase and premiere game trailers
✅ Around 1K views on many lesser-known game trailers, with some videos reaching 8K+ views
✅ Connected with a Discord community full of creators and game developers
✅ Happy to work with developers, share trailers, showcase demos, and help bring attention to their games
**No fees. No catches. Just someone genuinely interested in helping indie developers get noticed.**
If you're an indie developer with a trailer, demo, or press kit ready to share, this could be a great opportunity! #indiedev #solodev #indiegames
❤️ Indie devs supporting indie devs!
While working on my solo cave crawling adventure using Rust, I thought I’d share something fun I played with earlier this month. Valuable learning was the 2D drawn sprites and levels have been very problematic for animation quality, pathing, artistic consistency, etc. The vision for this game is insane. I’m going to rebuild this towards my original vision with Unreal. More to come!
Deep in the unknown, Danny finds a moment of calm beside a moonlit waterfall. Time to rest, piece together clues and decide what comes next.
He’s looking for something. Or someone. His adventure is only beginning.
WIP: refining hands, breathing and blinking.
Built with @BevyEngine and Rust, with a little help from @MeshyAI and @Blender .
This is gold. Can all be done with meshy/mixamo too. I haven’t seen how meshy does rigging though yet.
ready-to-use 3D models created using tripo + claude opus 5.5 + blender...
tripo makes the model. opus checks and fixes it
the trick is never letting opus model from scratch, but there’s a smart way to set it up:
- step 1: make a 4-view reference sheet (front, back, sides) with the character in an a-pose
- step 2: generate in tripo p2.0 (~26 sec per textured asset): head, body and hair as separate parts, up to 25k quads each
- step 3: auto rig in tripo (humanoid, vrm 1.0 preset with fingers), then export glb with textures + animation on
- step 4: open it in blender, connect opus 5.5 through blender mcp and ask: “check the skeleton, weights, texture links and foot contact. don’t fix anything yet”
- step 5: let opus fix what it found: missing tail bones, hair weights, hands clipping into the body
- step 6: have opus cut it under 40k triangles and export fbx
- step 7: import into unity 6 as a humanoid rig and compare the rest pose to the original before touching animations
who does what:
- tripo p2.0: mesh, textures, rig, base animation
- opus 5.5: inspects, fixes rigs, weights and clipping, exports
- blender: the workshop where every fix happens
- unity 6: the game
- you: pick the best variant and sign off
and the rule that saves the project... most bugs live between the tools, not inside them
The cave is starting to feel alive.
Latest pass on my Rust/Bevy indie adventure: drifting dust and atmospheric haze, dry-to-wet rock transitions, reflections, subtle lens flares, and a much-improved waterfall.
Reworked the lighting around the lantern and daylight, keeping the painterly feel.
Built with @BevyEngine, character assets via @MeshyAI, music via @suno.
Next: voice, SFX, and actual gameplay. Hundreds of iterations and counting.
"AI movies have no soul" is the laziest critique in film right now.
The soul was never in the puppets or the camera. It's in the choices. Which take. Where to cut. What the kid does with his eyes when the candy starts to move.
I made every one of those choices. The machine just rendered them.
Take One: a Fun-Size Halloween short.
Made with @invideoOfficial.
🤖 Made with AI
John Ford directed more than 80 movies before Stagecoach.
That's the real advantage of AI filmmaking: reps.
I could have spent the next year learning to sculpt these puppets and build this set. That's a real craft that I admire. It's just not the one I'm trying to master. I'm trying to get better at telling stories, and now I can tell a lot more of them.
Fun Size, a fun-sized Halloween film. Made with invideo.
Craig Bloom retweeted
AI tools aren’t replacing your vision, they’re removing the boring 70% of the pipeline.
Future games will feel more personal, ship faster, and come from smaller teams who actually finish what they start.
This boom is just beginning.
Craig Bloom retweeted
I spent half a year building a medieval trading game where you never fight anyone. You lead a caravan, buy low, sell far, and come home richer.
It's called Packroad. Steam page soon.
Cooking up something cool.
Very early vertical slice of an indie adventure I'm building. Running surprisingly smoothly on an integrated Intel Arc 140T GPU. Nothing fancy.
Built with Rust/Bevy and a lot of help from Sol 6.1 (mostly Medium). What you don't see are the hundreds of iterations behind it.
Still lots to do—particles, sound design, and, well, the actual game.
I'll share more about the tech, experiments, and lessons learned along the way.
Craig Bloom retweeted
You can play the new version here! dark-veil.dimillian.chatgpt.…
I'm back! First post in almost a decade from a personal account. Loving @OmarchyLinux . 53 seconds to install!! This is now officially my idea machine. Excited to post the games I am building! Nothing but real projects now. @dhh
I liked a @YouTube video youtu.be/g_blZ9AatCI?a David Nail - The Sound Of A Million Dreams
I liked a @YouTube video youtu.be/QuTud3LQw74?a Volvo Presents: And Four Guys Named Oscar Go To…
I liked a @YouTube video youtu.be/ntMit7V27LI?a 2.1.15 | The Greatest Interception Ever | Who Would You Give A Volvo To?
RT @gabrielgornell: Meet Simon: half lion, half cyborg [Pic] ow.ly/o2mDh cc: @HiggledyStudios @mackgelber @LocoDistro @Ken_Ingber
I need a dog so I can enjoy one of these Star Trek toys. ow.ly/nZDux
New NIN album out. 9.3. Trent revisits the past...in a different way.
bit.ly/15UjRmZ
Craig Bloom retweeted
Replying to @CraigABloom
@HiggledyStudios look what arrived yesterday in the post! Best get sowing :-)










