Contract Work - a 2d cyberpunk rogue-like. Players can customize their high-tech mercenary to their play style in a dynamically generated environment.

Chicago, IL
Joined February 2015
Testing out a new dev feature - 'The Lab' provides users w/ easy testing of perks and weapons. #gamedev #indiedev
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Replying to @keewonhong
“@keewonhong: New damage effects - added in the classic 'flash when hit' effect. #Gamedev #indiedevs https://xitter.cf/t.co/bwDWLBjoCG”
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We're back kids. Brand new upgrade for the flechette rifle - bringing the BOOM. #gamedev #indiedev
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Replying to @keewonhong
“@keewonhong: Whoa. Super crunchy 2d camera article up on @Gamasutra. Must read for anyone making a side scroller: gamasutra.com/blogs/ItayKere…”
Have to say @RoninGame looks cool. A neat turn based companion to @ContractWorkGame. Check it out @rockpapershot rockpapershotgun.com/2015/04…
16 Reasons Why Players are Leaving Your Game - fixing about 6 of these in Contract Work right now…gamasutra.com/blogs/NathanLo…
Thanks to @bobbylox for helping me analyze the 2.0 beta and giving me some really good tips for making the game more user friendly.
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Working on new enemies - screenshot of the Rocket Crawler. Great work by @TylerJAnimator! #GameDev #IndieDev
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Hack options for program execution. RUN normally, MODIFY code or risk the OVERCLOCK? #Cyberpunk #GameDev #IndieDev
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Lots of valuable feedback coming in from @fiverr for ver 2.0 Hacking seems weakest feature so far - expect changes soon #Gamedev #Cyberpunk
Replying to @FGL_Team
.@fgl_team Experimenting with doing remote testing on @fiverr - going really well so far, will let everyone know how it ends up. #GameDev
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After playing your own game for months, you assume things are 'intuitive'. Important to get some new eyes to help test. #GameDev #IndieDev
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Released the closed beta of Contract Work 2.0 on Sunday night - If all goes well, I may open it up for a limited time later this week.
#screenshotsaturday How will u choose to play the new Contract Work? Infiltrate, Hack or Destroy? #IndieDev #GameDev
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Updated contract details - everything you need to know. Simplicity reflects streamlining of gameplay. #indiedev
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A new character sketch for the next subcontractor. Finished version coming soon…
Publishing in public so I can't go back on it - Kickstarter backers, there will be a closed beta coming to you this weekend. #CultOfDone
Suddenly realized latest build is playable and might actually be fun. I think it's time for a closed beta. #IndieDev #CultOfDone
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