Replying to @keewonhong
“@keewonhong: New damage effects - added in the classic 'flash when hit' effect. #Gamedev #indiedevs https://xitter.cf/t.co/bwDWLBjoCG”
Replying to @keewonhong
“@keewonhong: Whoa. Super crunchy 2d camera article up on @Gamasutra. Must read for anyone making a side scroller: gamasutra.com/blogs/ItayKere…”
Have to say @RoninGame looks cool. A neat turn based companion to @ContractWorkGame. Check it out @rockpapershot rockpapershotgun.com/2015/04…
16 Reasons Why Players are Leaving Your Game - fixing about 6 of these in Contract Work right now…gamasutra.com/blogs/NathanLo…
Thanks to @bobbylox for helping me analyze the 2.0 beta and giving me some really good tips for making the game more user friendly.
Hack options for program execution. RUN normally, MODIFY code or risk the OVERCLOCK? #Cyberpunk #GameDev #IndieDev
Lots of valuable feedback coming in from @fiverr for ver 2.0 Hacking seems weakest feature so far - expect changes soon #Gamedev #Cyberpunk
Released the closed beta of Contract Work 2.0 on Sunday night - If all goes well, I may open it up for a limited time later this week.
#screenshotsaturday How will u choose to play the new Contract Work? Infiltrate, Hack or Destroy? #IndieDev #GameDev
#screenshotsaturday - Professional freelancer Phil Graves, courtesy of sketchgeek.com #IndieDev #GameDev
Updated contract details - everything you need to know. Simplicity reflects streamlining of gameplay. #indiedev
Publishing in public so I can't go back on it - Kickstarter backers, there will be a closed beta coming to you this weekend. #CultOfDone
Suddenly realized latest build is playable and might actually be fun. I think it's time for a closed beta. #IndieDev #CultOfDone






