Pinned Tweet
For those people who follow me because of my Asset Manager Studio project.
I Just released v1.0.0, something like 30 releases to get to this point -- this is a BIG milestone.
Not only is downloading of assets massively faster, but now it it is completely cross platform.
Updated my chart to add the new @EpicGames Launcher v2. It is currently NOT for people in the Unreal eco-system, most needed features are missing and/or broken... But it is FAST for a game launcher, so a huge step forward for Epic.
Not sure how many of you use KeePassDroid, but I've updated the code base to support OTP built in so that you can use it cross between both the Desktop version on the Android version. You can grab it from here:
github.com/NathanaelA/keepas…
Hey anyone against all the visa people taking a massive number of jobs, you can comment on the new proposed rule that makes it a tad more painful to do so...
Why haven't you submitted a comment?
I have enough followers to SWAMP this 10k of immigration lawyers rallying their clients!
GO HERE RIGHT THIS VERY MINUTE:
regulations.gov/document/USC…
Hey a new AI Frankovich song was released; about our Glorious Senate... 🤣
youtu.be/O7IJXsINJPg
Hey anyone with a @Steam Frame can you see if Magic Carpet works on it? I think it should work, but would like to verify... xitter.cf/CongoCart/status/20898…
Finally released a very EARLY alpha, MC1 & MC1 HW is fully playable and winable -- MC2 is playable but needs more work.
master.technology/vr/mc-vr/
God the support @grok bot for @premium is quite stupid -- @yagiznizipli should forward this to whomever needs to get this fixed. I've only repeated myself a few times, but it seems like it can't read the tweets and can only "Re-parrot" its out of date knowledge... LOL
Nathanael Anderson retweeted
You can play Bullfrogs classic Magic Carpet in VR on Quest 2&3
Finally released a very EARLY alpha, MC1 & MC1 HW is fully playable and winable -- MC2 is playable but needs more work.
master.technology/vr/mc-vr/
Finally released a very EARLY alpha, MC1 & MC1 HW is fully playable and winable -- MC2 is playable but needs more work.
master.technology/vr/mc-vr/
Hey if anyone needs help setting up a GitLabs instance to get away from the constant Github down time, let me know I run and/or maintain multiple instances for several clients...
Finished the menu yesterday and it is working perfectly, Just dropping this here, bet you only thought it was MC1!!!
For those waiting for Magic Carpet VR, very soon -- but in the meantime both MC1 & MC2 are on SALE at @GOGcom -- you DO need the game data to play MC-VR!
gog.com/en/game/magic_carpet
gog.com/en/game/magic_carpet…
Some left over Magic Carpet 1, Hidden Worlds and Magic Carpet 2 screen shots that were on the cutting floor for the upcoming website...
I kinda let the cat out of the bag yesterday with the post showing the main menu...
So here is my first Magic Carpet 2 quest video! Inside a cave and man the fireflys blinking are pretty --- until they swarm you.
Magic Carpet 1 - Hidden Worlds, look ma, we got SNOW tiles...
And for those who might have noticed the text right mid-screen -- yes it is running at 120fps.. 😉
However, I am debating releasing a beta with MC2 disabled as my current control mapping makes MC2 a lot harder to play (no ability to select spell levels)... Lots to polish up in MC2, where MC1 & MC1HW are already fairly well polished and play great!
Solid progress, finally got permissions at startup working. Not sure which is scarier the wyvren that killed me or the pack of bee's...
I've been wanting to play Magic Carpet in VR for such a long time, I even have a WEB based DosBox emulator that I fully built custom keybindings to allow you to play Magic Carpet in the BROWSER on a Quest... (vr.gamers.center)
Now, I'm getting closer to releasing a fully standalone 6DOF port of Magic Carpet...
xitter.cf/CongoCart/status/20819…














