I just have pledged Eldemar for Amiga yesterday. Great to see the Kickstarter already funded with the 1st stretch goal of Allister Brimble original soundtrack. I am having high hopes for this project! youtube.com/watch?v=t9lfMBy2…
#Amiga #Eldemar #gamedev
Commocore retweeted
In 2004, a German demoscene group released a game called .kkrieger.
It was a full 3D first-person shooter with dynamic lighting, textures, sound effects, music, and monster AI.
The entire executable was 96 kilobytes. Instead of storing images and audio files, they wrote C++ and Assembly that generated the 3D meshes, textures, and sound waves mathematically in RAM when the game booted.
Today, a single website's "Accept Cookies" banner is 10x larger than that entire 3D game.
Cannot agree more, and the design direction of my own game, Meonlawel, is exactly following the old good way why #cRPG games were so exciting in 80s or 90s.
youtube.com/watch?v=I2PMmW2x…
Commocore retweeted
I put Sonic Adventure into GTAV and I literally can't stop playing it
Sonic, Tails and Knuckles are all fully playable
This is the golden age of modding
Meonlawel devlog 032 just arrived (late) 🦇. This one about experimenting with saving the game progress on EasyFlash3 cartridge. Thanks for all the supporters! Support the project: ko-fi.com/commocore
youtube.com/shorts/AyYf_n-7y…
#vampyres #vampires #gamedev #c64 #commodore64
Commocore retweeted
カルト的人気を誇るゴシック・ファンタジーには、アニメーション版も存在。しかも結構出来が良い。美術や雰囲気も魅力的だ…。
※作品名『Viy』。実写版は『妖婆 死棺の呪い』の邦題でも知られる。
Commocore retweeted
You have to love the creativity of some people! Robotnik for president!!! 🤣🤣🤣
(If you know the creator post below ⬇️⬇️⬇️ or was it @chrisramzie?!)
Commocore retweeted
Honestly it doesn't bother me much when I die via glitch. I love #SEGA #Dreamcast Sonic Adventure too much!
Meonlawel #cRPG devlog 031 just arrived! It tells the story of finding and fixing a bug that was one of a kind. Enjoy!
youtube.com/watch?v=qEfiQMEO…
#c64 #commodore64 #turnbased #vampyres #gamedev #gamedevelopment
Commocore retweeted
これ本当にゲームの画面なのか?
90年代のJRPGを熱烈リスペクトしたポーランドの開発陣が作った、ピクセルアートと3Dの超絶融合。キャラはドットなのに背景の光や影がエグいレベルで描き込まれてて、海外ニキが「カッコよすぎて現実味がねえ」って二度見してるの笑う。ターン制とリアルタイムが混ざったコンボバトルに、桜庭統の極上BGMまで被さってくるとかアツすぎる。
『SacriFire』
For a while, I experimented with hot-reloading to inject data into the Meonlawel game world without re-compiling the whole bunch of binaries. Check out the devlog 030 featuring the hot-reloading in locations. I have finished working on it yesterday! #cRPG
youtu.be/wfM8HImyPBI
This day I finally did a Strawberry Milkshake on the bank \o/. Thanks Xav for the idea and the recording! P.S. you’re on the right account. This is what I do to stay sane and fit while doing game dev for Commodore 64 and Dreamcast! #c64 x #dreamcast x #milkshake #skateboarding
This is my very first 3D rendered world I made! So far, I implemented exporting model vertices from Blender, Lambertian reflectance (shading), controls, having multiple objects, and camera following one of the objects. #Dreamcast #gamedev youtu.be/5CLJbNMCyQ4
Do you see this white dot on the right screen? That was my first ever projection done on Dreamcast using PVR API. On the left screen - how this model looks in Blender :). I was so hyped to see this, the camera fix came shortly after this. To be continued! #gamedev #Dreamcast
It's time to find the last remaining part of the staff in Wizard's Crown, live now on twitch.tv/commocore as part of the ?TOO MANY HOURS series
#commodore64 #c64 #retro #cRPG
Legendary Polish comic book artist Tadeusz Baranowski has passed away at 81. A true master of surreal humor, wordplay, and visual storytelling. His legacy lives on. That's what got me into drawing comics in the first place. Thank you. #PolishComics #komiks #WodaSodowa #OrientMen
Commocore reached 399 subscribers on YouTube - I know it looks like it's just a number, but I am flattered to see how many people share their passion for Commodore 64 with me, and to what I do! #c64 forever!












