@Colonthreee

:3 | Energysaving for software: https://nitter.cf/t.co/UrX8DbQFpi | Next-gen interactivity: https://nitter.cf/t.co/q0HMde2KnN

Råhowolt
Joined April 2010
Fourpak One, the first of my "REMASTERINGS" of my older Quake 2 singleplayer mappes for a Quake 2 REMASTER is here! 0 w0)// This features Cerberon Plaguemaker, Outer Outer Base, Ment base, & Outpost N! :3c #leveldesign Please load it down from here: quakeulf.suxos.org/3d/maps/f…
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First new car design for 789 in quite some while now. OwO)// According to a Blender 2.79 this is 430 vertices and 729 triangulars. ;w;) #lowpoly
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Patching IL to make code run faster beyond what a compiler can do was not something I was expecting to be doing in my career, but is something that must be done in order for more performans to be gained automagically, and with less hassle. =w=)//
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Annoyingly, some x86-64 asm turorial writers write: mov $SYS_write, %rax; That's 1 unnecessary byte prefix! Compilers would write mov $SYS_write, %eax; under normal optimization. BUT in these slow paths it also makes sense to act like a compiler with max compression focus (-Oz):
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I stole my son's duploes to make these creaturas. owo)
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Another variant. :3
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After three(!) years of sporadic R&D I was finally able to prove that I can interpolate points in a 4-sided patch where each side has a different amount of points using just a nested for-loop. TwT)// The next steps are making the positions a bit better and add triangulation.
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It's not fully solved, but it's close... ;_;
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Someone who has never aspired to anything can only recognise mediocrity.
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Triangle versus triangle intersection implementations are both crazy and wild. However it seems that just doing 3x2 projected "point in triangle"-cheques can replace them all, but will it actually be (worst-case) faster...‽ ФщФ)
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Even on business class the guy next to me plays the most retarded tiktoks out loud like he is the only person around. I fucking hate this world so much.
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Company culture only extends as far as the budget will allow it.
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Voice control interfaces only appeal to narcissists and the kind of mentally challenged personality disorders affiliated with anosognosia.
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If someone needs to see a video of some random person in a car with weird background music and big letters appearing as they speak instead of a few written sentences to be convinced, they cannot actually be helped.
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In the next step of our Procedural GPU Patterns #GodotEngine #gamedev journey we take our hash noise and turn it into value noise. catlikecoding.com/godot/proc…
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I can't believe "developers" want speculative compilers with non-deterministic output because they are paid $500K annually and need to ensure they can keep their "jobs" tending "AI-gents" while ignoring physics and keeping up the false premise of better software.
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*Squiiiiish*
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Top squish using the auto weight setup and selecting the right amount of weights to use. 9-slicing is now possible too. :3c
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The auomatic weighting works really nice for any number of anchor points. :3c
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:3 retweeted
I made an auto-weight function for meshes using the nearest 4 points per vertex based on distance. It worked out pretty well. OwO)//
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Replying to @Colonthreee @unity
I'm trying to add a new payment option for over 2 weeks now since my old one is not valid anymore, still nothing. Yet I'm getting messages about failed payments.
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