UK solo Indie developer of Beat Hazard 1, 2 and 3 - Martial Arts Brutality. Now working on a new Horror game!

UK
Joined March 2010
Sixteen years on from the original, Beat Hazard returns. Beat Hazard Arcade arrives on iOS + Android on Tuesday 7 July. Free to play, powered by your music. Every song you play is a different battle. #BeatHazard #IndieGame #MobileGaming #indiedev #gamedev
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Into MAME and retro games? I made an attract mode app to help discover new games: coldbeamgames.com/ghostcade.… #mame #retro #gaming
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Rain Station Z has been released on Steam! ☂️🔥👍 store.steampowered.com/app/4…
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Whoah! Beat Hazard Arcade has been featured on the App Store! Thanks Apple, and thanks to all the players over the years. #apple #appstore #beathazard #indiedev
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Beat Hazard Arcade - Mobile - Wishlist now... #BeatHazard #ios #android #mobile
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📖 NEW book!!📖 'Forbidden Solitaire: The Making Of' is included in our latest update 🎵 what time signature is appropriate for a demon 🎬 how to stage a live-action scene with someone 100s of miles away 🗡️ handy 'how to' guide to staging your own death store.steampowered.com/news/…
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Beat Hazard Series is in the Steam Bullet Fest! store.steampowered.com/app/1… #steam #bulletfest
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Pre-register now and play it the moment it drops. iOS: apps.apple.com/gb/app/beat-h… Android: play.google.com/store/apps/d… Trailer: youtu.be/KYmrADQIKeM
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Let's play a game - win32 types vs Polish language: LPCWSTR PSZCZYNA WCSLEN WCZESNY LPCTSTR BYDGOSZCZ WSTRZAS HGDIOBJ DOWOD HWINSTA DLUGOSC LPCSTR DWORD KAL LPWSTR SZCZECIN PCWSTR BLAD PUHALF CHUJ UHALF
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16 years of Beat Hazard today! 🎂 Thank you all for being part of this journey. New update out now - stereo SFX with Open Mic (Win11). Plus, Beat Hazard Arcade is coming to mobile! Pre-register on Android: play.google.com/store/apps/d… #IndieGame #IndieGameDev #Android #MobileGaming #gamedev
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Widescreen support for Beat Hazard 3 is here! store.steampowered.com/app/1… #gamedev #steam #unrealengine
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Steve retweeted
We’re excited to announce that we’re making our SEGA logo 3% more blue. We hope you enjoy this upgrade. Please take a moment to familiarise yourself with the new look.
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youtube.com/watch?v=mfgxlsj1… Tales from the Dark - Episode 1 - The Planchette. A Victorian séance. A sceptic who mocked the dead. And a planchette that answered back. This is the first in a series of ghost stories set during the golden age of spiritualism, told by a narrator who has seen things they cannot explain. Every story connects to the world of an unannounced game currently in development; a game about séances, secrets, and what happens when you open a door you cannot close. Built using Unreal Engine 5 with MetaHuman characters. Subscribe for more! #ghoststory #victorianhorror #seance #unrealengine5 #indiehorror
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The problem: Claude Code has zero cross-session visibility. You alt-tab between terminals. You have no idea if session 3 is thinking, waiting for you, or just stuck. You can’t see combined costs. You can’t see context window usage. For solo devs running agentic workflows, this is a real pain. The dashboard auto-detects all running sessions and shows: • Cost per session + combined total • Thinking / waiting / idle / stale status • Context window usage (visual bar) • Active subagents in real-time • Which files each session is touching • Git branch + AUTO-EDIT / YOLO mode badges The implementation is deliberately boring: Claude Code writes JSONL logs to ~/.claude/projects/ A Node.js watcher tails those files Express serves the aggregated state A single HTML file renders it No WebSockets. No build step. No cloud. 2 npm dependencies. Quick start: git clone github.com/Stargx/claude-cod… cd claude-code-dashboard npm install && npm start Open localhost:3001. That’s it. MIT licensed. Works on Windows, macOS, Linux.
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I built a dashboard for monitoring multiple Claude Code sessions — open source, 3 commands to install. If you’re running multiple @AnthropicAI Claude Code sessions, give it a try. #ClaudeCode #DevTools
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