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Sixteen years on from the original, Beat Hazard returns.
Beat Hazard Arcade arrives on iOS + Android on Tuesday 7 July.
Free to play, powered by your music. Every song you play is a different battle.
#BeatHazard #IndieGame #MobileGaming #indiedev #gamedev
Into MAME and retro games? I made an attract mode app to help discover new games:
coldbeamgames.com/ghostcade.…
#mame #retro #gaming
Whoah! Beat Hazard Arcade has been featured on the App Store! Thanks Apple, and thanks to all the players over the years.
#apple #appstore #beathazard #indiedev
Google play: play.google.com/store/apps/d…
iOS: apps.apple.com/gb/app/beat-h…
Steve retweeted
📖 NEW book!!📖
'Forbidden Solitaire: The Making Of' is included in our latest update
🎵 what time signature is appropriate for a demon
🎬 how to stage a live-action scene with someone 100s of miles away
🗡️ handy 'how to' guide to staging your own death
store.steampowered.com/news/…
Pre-register now and play it the moment it drops.
iOS: apps.apple.com/gb/app/beat-h…
Android: play.google.com/store/apps/d…
Trailer: youtu.be/KYmrADQIKeM
Steve retweeted
Let's play a game - win32 types vs Polish language:
LPCWSTR
PSZCZYNA
WCSLEN
WCZESNY
LPCTSTR
BYDGOSZCZ
WSTRZAS
HGDIOBJ
DOWOD
HWINSTA
DLUGOSC
LPCSTR
DWORD
KAL
LPWSTR
SZCZECIN
PCWSTR
BLAD
PUHALF
CHUJ
UHALF
16 years of Beat Hazard today! 🎂
Thank you all for being part of this journey.
New update out now - stereo SFX with Open Mic (Win11).
Plus, Beat Hazard Arcade is coming to mobile! Pre-register on Android:
play.google.com/store/apps/d…
#IndieGame #IndieGameDev #Android #MobileGaming #gamedev
Widescreen support for Beat Hazard 3 is here!
store.steampowered.com/app/1…
#gamedev #steam #unrealengine
youtube.com/watch?v=mfgxlsj1…
Tales from the Dark - Episode 1 - The Planchette.
A Victorian séance. A sceptic who mocked the dead. And a planchette that answered back.
This is the first in a series of ghost stories set during the golden age of spiritualism, told by a narrator who has seen things they cannot explain.
Every story connects to the world of an unannounced game currently in development; a game about séances, secrets, and what happens when you open a door you cannot close.
Built using Unreal Engine 5 with MetaHuman characters. Subscribe for more!
#ghoststory #victorianhorror #seance #unrealengine5 #indiehorror
The problem: Claude Code has zero cross-session visibility.
You alt-tab between terminals. You have no idea if session 3 is thinking, waiting for you, or just stuck. You can’t see combined costs. You can’t see context window usage.
For solo devs running agentic workflows, this is a real pain.
The dashboard auto-detects all running sessions and shows:
• Cost per session + combined total
• Thinking / waiting / idle / stale status
• Context window usage (visual bar)
• Active subagents in real-time
• Which files each session is touching
• Git branch + AUTO-EDIT / YOLO mode badges
The implementation is deliberately boring:
Claude Code writes JSONL logs to ~/.claude/projects/
A Node.js watcher tails those files
Express serves the aggregated state
A single HTML file renders it
No WebSockets. No build step. No cloud.
2 npm dependencies.
Quick start:
git clone github.com/Stargx/claude-cod…
cd claude-code-dashboard
npm install && npm start
Open localhost:3001.
That’s it.
MIT licensed. Works on Windows, macOS, Linux.
I built a dashboard for monitoring multiple Claude Code sessions — open source, 3 commands to install.
If you’re running multiple @AnthropicAI Claude Code sessions, give it a try. #ClaudeCode #DevTools











