I like golf. Studio Creative/Design Director at Cold Iron. Figuring out how to accelerate the indie revolution.

Los Angeles
Joined March 2015
Chris Cross retweeted
I saw someone say they miss when the internet was a library and not a store and I’ll be damned if that’s not the realest thing I’ve seen all year.
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Chris Cross retweeted
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Chris Cross retweeted
gaming is down so bad rn
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Weekly to-do so far: Protest a corrupt and evil government in the streets ✅ Go viral denouncing AI corpo slop ✅ Go viral again taunting Elon ✅ Help promoting the amazing Tenebris Somnia ✅ Record VOs for a demo of our next game ✅ Drink a gin tonic ✅ Watch a horror movie
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Chris Cross retweeted
EXCLUSIVE: @bigrunstudios is betting that browser-based gaming can make discovering and playing new games as easy as opening a link. The studio behind Blackout Bingo has launched Crash Arcade with 32 games across arcade, puzzle and strategy genres, with plans to add new titles every week. Players can jump between games without downloading separate apps, carry rewards through a shared profile, customize their own spaces and vote on future game ideas.  For developers, the platform offers a faster way to test concepts and learn directly from players, without needing to build each game around a standalone app launch. @deantak spoke to Andrew Bell, CEO of Big Run Studios, about the launch and the studio’s approach to developing games with player feedback. “We’re not trying to predict the next hit behind closed doors – we want to build it alongside our audience,” Bell said. Read the full interview at @GamesBeat: gamesbeat.com/big-run-studio… #Gaming #BrowserGames #GameDevelopment #GameIndustry
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Chris Cross retweeted
Tech companies trying to replace people with AI, only for people to start replacing tech companies with AI has gotta be the funniest plot twist of the century
Todos los productos de Adobe reimplementados desde cero, gratuitos y de código abierto → getartcraft.com/apps
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Chris Cross retweeted
Surely this is an existential crisis for the video game industry? I'm not sure what can be done, but I imagine there are conversations happening about what should be done
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Chris Cross retweeted
These indie devs are making a game where you and your friends build a giant tank then run it from inside - Fit it with cannons, rockets and fridges - Aim, steer and fix it together - Smash enemy tanks until yours falls apart Game is Tower Tanks
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Chris Cross retweeted
Bare Knuckle II (Streets of Rage 2) in the actual streets of Tokyo. I’ve been building an engine to reconstruct games and re-render them in new ways. One of them is spatial rendering. This runs standalone on Meta Quest 3 with a PS5 gamepad.
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Chris Cross retweeted
Bill Burr: “Capitalism is a great thing if it’s regulated and they started deregulating it in the early 80’s and that’s how we ended up where we’re at. This new way of doing business where you come up with something and you just close the door behind it, nobody else is making money in this sector of business except for me. It’s out of control. You can tell it’s a monopoly when they don’t give a fuck. It used to be where all you had was your reputation, quality of your product, and how you treated your customers. Live Nation are internally sending emails laughing about how much they’re fucking over people. Why would you guys be joking about that?”
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Chris Cross retweeted
I recently watched the famous lecture by the late MIT professor Patrick Winston, titled ‘How to Speak.’ He opens by saying: “Your success in life will be determined largely by your ability to speak, your ability to write, and the quality of your ideas, in that order.” Freaking brilliant.
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Chris Cross retweeted
Roblox’s top 10 creators earn an average of $65.7 million each At RDC 2026, Roblox revealed its top 1,000 creators earn $1.4 million a year on average
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Chris Cross retweeted
Coming soon: Roblox Everywhere. Your favorite Roblox games as their own apps on PC, mobile, and console. Cross-play is on by default, so you can play with friends who are already on the Roblox app.
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Chris Cross retweeted
LITANIA is finally on Steam!! It's a horror game where you fight demons by typing prayers at them. Originally a game jam entry, now it's become its own thing. We're already working on a demo, so if that sounds sufficiently interesting to you, consider giving it a wishlist! 👀👀
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Chris Cross retweeted
game design is mostly putting a door somewhere and then spending 6 months discovering what a door means Can it open? Who can open it? Can enemies use it? Can it be locked? Broken? Exploded? Does AI understand it? Can two players interact with it at once? What happens if something stands in the doorway? Does it save its state?
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Chris Cross retweeted
It’s #ScreenshotSaturday! 📸 Want us to repost your game? Do this 👇 🖼 Share ONLY screenshots (make sure one has your title screen or key art). ❌ No text, embedded posts, quote reposts, trailers, or storefront links. Just images. 🔀 Repost this. #CelebrateIndies
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Chris Cross retweeted
This makes me so happy to see. I can't explain how much... This is why I do what I do - to help as many indies out there as best I can! I really wish I could help more of you :( To every indie out there struggling, you are amazing, thank you for making games for us to enjoy! ❤️
The “Indie Joe effect” is REAL! 🥹 You have no idea what this means to a tiny indie studio fighting for a little visibility. Thank you so much, @IndieGameJoe ! ❤️ If you want to discover our hand-painted cinematic adventure, Stars in the Trash is 50% off! 🐱✨
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Chris Cross retweeted
Suddenly, I can smell the room I grew up in, my mom's perfume, and the air from when I was 8 #GodotEngine #MedalofHonor #PSX #PS1 #WWII #retro #gamedev #classic
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Chris Cross retweeted
boarding was solved mathematically in 2008. no airline has used it once. why?
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