Replying to @huyuche18082757
No in carrion the point is to break out of a facility and in this game you take revenge by breaking in. Similar but the opposite concept:)
Replying to @Zaria_64
Haha no im the idiot I forgot to actually press publish on the page. It's live now
Replying to @LDR728
Thats valid! i still have a list of abilities that im going to try out like shooting climbable webs etc
Replying to @icuslidge
Thanks for letting me know! lol it was showing for me but noone else. it should be live in 10 mins now.
Codeer retweeted
Explore a forgotten land in Gecko Gods, available on Steam, PlayStation 5 and Nintendo Switch now.
store.steampowered.com/app/1…
store.playstation.com/en-gb/…
nintendo.com/en-gb/Games/Nin…
Replying to @the_imaged
This is in Unity! definitely would be possible to do the same in Godot though
I accidentally turned my player character in an airbender 😮
#gamedev
I made a new devlog video for my game talking about level design tools and the host takeover system
youtu.be/-dXPTQA6Ts4
#madewithunity #gamedev #indiedev
Hey everyone, for my game I'm working on a mechanic where you take over hosts to use their skills.
What makes more sense; limbs that scale with the host size, of limbs that get thinner as the host gets larger?
#madewithunity #gamedev #indiedev
I've made a devlog showing modular spaceship building in my game 🚀
youtu.be/sWtYHmQry5s
#madewithunity #gamedev #indiedev
Replying to @nostalgi_gamers
Thank you! yes for sure, the hero's journey is just general outline that many video game and movie stories follow. It can be a good base to use for new stories, I currently don't really follow it for my game
I made a new devlog about my game explaining what I've learned over the last couple years
youtu.be/x8oTiugecDE
#madewithunity #gamedev #indiedev
Replying to @CodeRed_dev
Yes I'm going to pick my previous project back up and occasionally make videos about that one :)




