
Software Developer @ Maxart making AR/VR training apps. Love to learn and make games with meaning and mastery. #Corgis ❤
Brisbane, Queensland
Joined June 2017
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CodeNameDanny retweeted
The Queensland Government through Screen Queensland has announced that seven digital games projects will be supported with more than $1 million total in development funding. screenqueensland.com.au/sq-n…
For #ggj2021 , @XanTownsendArt , @Gnolleys and I made AUS Internet simulator where you try to send emails with the poor quality internet in AUS to keep up your KPIs. Move your phone akin to finding a signal.
Have a go: codenamedanny.itch.io/aus-in…
#AusGGJ #madewithunity
CodeNameDanny retweeted
Maxart is currently looking for a junior or mid level games programmer! We'd love to hear from anyone in the Brisbane area with experience in Unity 3D and/or Unreal Engine who would like to work with us from now until the end of the year.
Message me, or email [email protected]
My best weapon design I think for this @townshiptale update. It has both aesthetic and practicality that I am satisfied with if you can imagine it with the usual valyan and paladium scheme. More pics below. I hope you enjoy. /1
#townshiptale #vr
Holding it the other way and more towards the middle, if you're good enough you can use the bottom (pic 1) to parry attacks then striking down when you find an opening (pic 2). /3
Supposedly the blade with the best arc is the one that deals damage. So, with something like this, would I get the slash benefit from the Wakizashi when cutting and the pierce benefit from the rapier when stabbing? Would this be right @RealAlta? /1
#townshiptale #vr
I'm not too sure how to test it. It's not practical as a one-hander since it's now considered a large item. If my hypothesis is correct, it can benefit spears giving them the extra benefit of the rapier. If it's not, oh well, was an interesting thought. /2
Hey @boramyunn, sorry to bother. I'm really curious as to whether my assumptions are correct in the root tweet. Was hoping someone from Alta would answer.
Came across an interesting design when trying out the new weapon heads in @townshiptale. Looks kinda cool. The sai is like a trail blaze for the scythe. Also looks like a bird. Like a toucan maybe, from a certain well-known cereal brand?
#townshiptale #vr
So I heard there's a new update for @townshiptale with more weapons😋. Played around with the new blades and they're pretty cool! Kind of distraught they faced inwards, but it makes for a long and mean looking trident. More tridents below. /1
#township #vr
Might I note, and I only realised this as I look though the screenshots, that the subject focus for the eyes are on point (no pun intended). Focusing on the right thing for a great looking shot. Particularly like the /2 and /4. Great job @RealAlta!
This one actually doesn't look too bad. I like the cascading points with the extra prominent rapier. Not bad, but probably not practical. Oh well 🤷♂️ /3
Using my Jedi powers to play @SpinRhythmGame. Please excuse the poor recording setup.
I couldn't fit it in frame, but I'm using @ultraleap's #LeapMotion controller to track my hand and GameWAVE to control the mouse. You can assign gestures to tap but it's not reliable enough.
CodeNameDanny retweeted
Thankyou for another amazing @globalgamejam !!! Our game is called 'Recycle', make sure you check it out #globalgamejam2020 #recycle
Devs - @Gnolleys @CodeNameDanny @commonverb @bendrury_space Art - Me
silentl.itch.io/recycle
Here is a little dev progress video:
Made another disturbing game for #GGJ2020 with @Gnolleys @commonverb @LexiTownsendArt @bendrury_space
Please check it out at:
globalgamejam.org/2020/games…
or silentl.itch.io/recycle
Please be gentle. It kinda works...
#madewithunity #gamedev
CodeNameDanny retweeted
We'd love 2 more people to join us. 😀👍 If your interested in AR/VR and games, chat with @virtualmrdale













