Day retweeted
Marcus Aurelius wrote this over 1800 years ago:
“Do not disturb yourself by imagining your whole life at once.”
Day retweeted
If you're not in AI and need to understand what's happening:
This year we've went from Super Nintendo to PS5 in 6 months
Day retweeted
When I was writing Unreal Engine 1, my time was divided as follows:
- Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking.
- Around 70% was just typing and refactoring large bodies of code needed for a complete engine feature set. This was not hard, and while I was doing it my mind was mostly on the deeper coding topics, thinking and planning for what's next. It didn't feel much different from vibe coding today, except that it was just me typing code on an IBM Model M keyboard rather than prompting it and reviewing the results.
So, it has always seemed perfectly logical that we would rely on AI for that 70%, once the AI could do it with a similar quality standard as we could, which has never been perfection. It came as no surprise that, after a few years of AI model evolution, it was able to take the reigns on that 70% and free up programmers' time for more valuable tasks.
What's more of a surprise is the emergence of AI as a sort of insta-Carmack able to solve hard technical problems quite cleverly and often cleanly, and that it's able to reason about and work in complex 3D scenes both by operating the tools and by directly understanding the raw data files.
I abandoned assembly language in 1998 when out-of-order CPUs made much simpler C/C++ code faster, and never I missed it. If prompting through architectural documents, concept art, and design plans can transcend typing code and tweaking vertices, that will enable developers to spend their time on higher-level, higher value technical and creative tasks.
What matters is the end product, whether it's a game or an engine. Anything developers can do to try out more ideas and make better software and games faster is a win for everyone.
Day retweeted
Early numbers on my NEW DeekSeek-V4.1-Flash-1017 quant.
- EXL3 & TP=2
- 2.80BPW
- 203GB
- 2.4M cache (1M per chat, NVMe offload once full)
Compared against the full 1017 model
- Code 95.17%
- Science 94.93%
- Tool Call 87.64%
Performance
- Prompt Processing 2631 (unchanged)
- Chat is mixed. 5% faster for short responses and 5% slower for longer ones.
My goal was to make it smarter where it matters. The tool call in the previous version was already good enough, so I wanted to match that while focusing as much as possible on engineering knowledge.
On average, it will be faster for things like chained tool calls and agentic workflows but slightly slower for longer thinking or response sessions.
It's running full benchmarks now and will upload after that.
Day retweeted
We went from October 1 to October 16 in about five minutes.
I think Christmas will be here in a couple of hours.
Day retweeted

Mia@MiaAI_labOct 14
West AsiaConnected via North America App StoreAccount-level information, not a live location or per-post device.
Fortnite is coming to Linux! Finally!!! 🔥🔥
Day retweeted

Tibo@thsottiauxOct 13
🇺🇸
United StatesConnected via WebAccount-level information, not a live location or per-post device.
Day 8/ Reset
Day retweeted
‘VISIONQUEST’ debuts with 100% on Rotten Tomatoes.
• The highest-rated MCU project of Phase 6.
• The highest-rated MCU live-action show.
The people wanted it, here it is.
Full disk search, in milliseconds. 17,000x faster than Finder.
github.com/noahdunnagan/fsea…
























