Chris McFarland (@ChrisNZL) header
Chris McFarland (@ChrisNZL) profile picture

Creator of @Tallowmere. Available on Steam, iPhone, iPad, Android, and Nintendo Switch. Working on #Tallowmere2

Auckland, New Zealand
Joined April 2007
Photo by Chris McFarland (@ChrisNZL)Photo by Chris McFarland (@ChrisNZL)Photo by Chris McFarland (@ChrisNZL)Photo by Chris McFarland (@ChrisNZL)Photo by Chris McFarland (@ChrisNZL)Photo by Chris McFarland (@ChrisNZL)Photo by Chris McFarland (@ChrisNZL)Photo by Chris McFarland (@ChrisNZL)Photo by Chris McFarland (@ChrisNZL)Photo by Chris McFarland (@ChrisNZL)
Hope the "pay per install" thing gets axed...
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.
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Chris McFarland retweeted
#Tallowmere2 Kitten Collect-a-thon update is now live on Steam, iOS, Google Play, and itch.io. Patch details: tallowmere2.com/changelog/0.…
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Challenging year so far. Psoriatic arthritis + post-op of Cushing's Disease tumour out, to Addison's Disease. Body no longer creates cortisol, so relying on medicine to keep me afloat. Also needing testosterone medicine. Coding is hard most days, every day is different.
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I am cognitively crippled most days. Fatigue, memory issues, mental burnout, inability to think straight... Doesn't help as a programmer, let alone emails, or any thought-involving task.
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In hindsight, would've had the Cushing's Disease tumour for several years. Living high of self-made / tumour-induced steroids 24/7. To now the opposite of zero. And the effects of long-term Cushing's Disease on the brain is not good. Things are a challenge more than ever.
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Surgery was successful yesterday. A mass, a little smaller than the size of a golf ball, has been removed. Resting and recovering now; lots of painkillers 😅
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Undergoing surgery today to remove a Cushing's Disease tumour off my left adrenal gland. Hoping for a positive outcome and improvements in the weeks and months ahead. Would like to have cortisol and other hormones be normal again 🙃
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Still... coding. Also got diagnosed with a tumour! Life is strange. Wrote a devlog health post here: tallowmere2.com/devlog/2022-…
#Tallowmere2 update, version 0.3.7d and 0.3.7e, various bug fixes and performance improvements. tallowmere2.com/changelog/0.… Still working towards the Nintendo Switch build, and Kitten Collect-a-thon mode.
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Chris McFarland retweeted
With its extensive variety and major roguelike hooks, @Tallowmere 2 from @ChrisNZL is a worthy sequel to the fan-favorite original and it's our pick for Game of the Week: toucharcade.com/2022/09/30/t…
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Chris McFarland retweeted
The incredibly varied and challenging rogue-like platformer @Tallowmere 2 from @ChrisNZL, sequel to the 2015 original that we enjoyed very much, is hitting iOS and Android next week and it's available for pre-order right now: toucharcade.com/2022/09/22/t… by @JaredTA
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Chris McFarland retweeted
#Tallowmere2 is coming to iOS and Android on 30 September, 2022. tallowmere2.com/ios-google-p…
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theBit.nz reached out to me re: recent Made in NZ @Steam sale Author @alan_p_martin has written a cool article: Meet the curator of Steam’s New Zealand games collection thebit.nz/people/meet-the-cu…
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So many things happening right now, everything's in a queue, ahhhhhh 🙃
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Still working to get #Tallowmere2 out the door for mobile! So many things involved.
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Chris McFarland retweeted
#Tallowmere2 version 0.3.5f: tallowmere2.com/changelog/0.… Cross-platform play between Steam, Android, and iOS is almost ready. Getting closer. Meanwhile, still improving stability, and addressing some cheating that's been happening.
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Chris McFarland retweeted
#Tallowmere2 – Version 0.3.4 Hold to Jump. Privacy options. Controller improvements. Cross-platform preparations. tallowmere2.com/changelog/0.…
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🍎🎮 macOS 12.3 Monterey gamepad issues: • Xbox gamepads don't work. • unreliable input for PS4 Bluetooth. • unreliable input for Nintendo Switch Pro Controller Bluetooth. • MFi gamepads don't work. ✅ Gamepads that *do* work: • 8BitDo (USB and Bluetooth) • PS4 (USB only)
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As a rough update, done some testing with PS5 controller. USB is reliable. But it's a weird mess: github.com/ChrisNZL/Tallowme… There's a thread on the Apple Developer forums too: developer.apple.com/forums/t… Going to update #Tallowmere2 soon to help things where I can.
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@pbhogan Are you aware of any macOS 12.3 Monterey issues with InControl Native 1.8.7 and Bluetooth? PS5, Switch Pro Controller, Xbox One controllers... VendorID and ProductIDs match correctly in macOS' System Information and InControl's C# files, but not being detected.
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@pbhogan Input is being recognised through Unity's input system from what I can tell though. (the InControl Legacy / Unity profiles seem to work... just the Native ones don't)
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