Solutions Architect #Animation at @EpicGames || @UnrealEngine

France
Joined June 2011
🤩 #ControlRig + #Fur in @UnrealEngine ? Yes, it's possible! And here’s the proof! You have asked for an in-depth #tutorial on this topic, and here’s a little preview of what this new tutorial has to offer.🙂 youtu.be/zHaf_VE1jmk #unrealengine #Unrealengine5 #cat #epicgames
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How far can you push @Blender's hair system with #Geometry #Nodes, modifiers and sculpting? 😊 I found a great and complete way to learn hair & fur creation in Blender : youtu.be/u-epCW8s0Pk #Blender #Blender3D #GeometryNodes #Hair #Fur
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🔥 What if you could sculpt your #Animation without breaking your Rigging workflow? With @UnrealEngine 5.8, you can refine morph targets directly in the context of your animation! Curious to see how it works? Check out this! 👇 youtu.be/76aqQ-ZPhvs #UnrealEngine #ControlRig
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Stéphane Biava retweeted
At this year's Blender Conference, attendees were treated to Stéphane Biava's talk entitled: 'Connecting Blender and Unreal Engine: A Full Character Creation Workflow'🏃 Now, it's available on Blender's YouTube in full, in case you weren't there to see it yourself! Get insights on the full process of modern character creation using Blender's flexibility and Unreal Engine's animation tools: youtu.be/5Liq0JckHqA?si=NNGX…
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TOODAAAY we’re building a fully procedural spider robot in @UnrealEngine 5.8! 🕷️ #Locomotor + Control Rig Dynamics + physics-driven Manny. All running at runtime with a surprisingly simple setup. Enjoy! youtu.be/6yzROrgcs-o #unrealengine #controlrig #proceduralanimation
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Great First day at #BCON26 😊 I don’t know if I’m doing it on purpose, but somehow… every year, my talks ends up falling on my birthday. 😁 So, here’s this year’s birthday cake: Amsterdam style. 🧇 #bender @Blender #unrealengine5 @UnrealEngine
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How to build a magnifying glass effect in @UnrealEngine 5.8? 🔍 No Render Targets. Just #Substrate Glass & Translucency. Today we explore refraction, IOR, Roughness and more to create a fully dynamic magnification effect. 😊 Enjoy : youtu.be/q7TP-zsWSjA #UE5 #UnrealEngine
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What if your #ControlRig could handle physics all by itself in @UnrealEngine 5.8? This time, I’m making a Chain Chomp bounce, swing and collide using Control Rig #Physics, Physics Assets, Convex Hulls and world collisions. Enjoy :) youtu.be/hVZf_DsboyQ #animation #physics
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😩 Bad deformations? Your #WeightPainting might be the problem in @Blender 5.2! Even a great #Rig can be ruined by bad skinning. But why does your character deform incorrectly and how can you fix it? Let's take a look : youtu.be/C1hKosMk7wc #Blender #Rigging #CharacterRigging
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Meet #Accumulation #DepthofField in @UnrealEngine 5.8: A new approach that can deliver much cleaner and higher-quality #DoF, especially on tricky details like Hair, Foliage and Thin Geometry. Worth the performance cost? 👀 🫡 Enjoy: youtu.be/cMg3x4t2nxM #Cinematics #Animation
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FULL #Stylized #Character in @Blender 5.2! 🔥 Let's bring our good old Yzma back to life! 😊 My FULL process : from Sphere to #Painting : #Sculpting • #Dyntopo • Remesh • #Curves • Vertex Paint • #Shaders, all in #Blender. Enjoy : youtu.be/a5efrkh3IV0 #Blender3D #3DArt
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🫡Customize your #ControlRig controls in @UnrealEngine 5.8 ! Shapes, colors, visibility & transforms : all directly in #Animation Mode! No asset changes. No headaches. Just quick, non-destructive #workflow magic! Enjoy 😊 🎥 youtu.be/cyiKVoquFYg #UnrealEngine5 #Rigging
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#ControlRig #Variants in @UnrealEngine 5.8 🚀 Tired of updating the same function across multiple assets? 👀 Discover #ControlRig Variants + #BulkEdit for a faster, cleaner workflow! Enjoy 😊: youtu.be/Lby5d0m5G2o #unrealengine #animation #rigging
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Stéphane Biava retweeted
GASP 🫢 The Game Animation Sample Project is back with a brand new update for UE 5.8! Grab it today and prepare to get physical with new physics, motion matching, interaction, and Control Rig features and more: epic.gm/gasp-5-8
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POV : "You just opened @UnrealEngine 5" I disagree! What if you learned Unreal Engine here instead? 👇 youtube.com/@ProjProd/
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🚨INCREDIBLE ! You can Build a procedural #CameraRig in @UnrealEngine 5.8 using #ControlRig, #Physics, FK & Proxy Controls. We build it from scratch and animate the physics-driven camera directly in Sequencer. 😊Enjoy : youtu.be/OERr5VWjUkM #UE5 #UnrealEngine #Animation
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🎉 It’s finally here! You’ve been asking for it : my talk “From Pipeline to Pain Points : Real-World #Animation & #Rigging Challenges in Production” is now live on the Unreal @UnrealEngine YouTube channel! 🔥 🎥 Watch it here: youtu.be/XYMad1EutcA?si=QLWc… #UnrealEngine #ControlRig
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Switching between apps and folders to check references while animating? Not exactly the dream workflow 🤣 Use Media Viewer in @UnrealEngine 5.8 and improve your animation process! ⚓ 🎥 Enjoy : youtu.be/VFhYxidsjLg #UE5 #Animation #ControlRig #TechnicalArt
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Oscar is coming back soon with some new @UnrealEngine 5.8 updates ! Quite playful for such a grumpy cat.. We've tried everything : unlimited cuddles, premium cat food... anyway…. maybe he'll finally crack a smile while playing this game with you? #controlrig #unrealengine #fur
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Blender 5.2 just got a major upgrade for physics! This is the brand-new Cloth & Hair system with : 🔥 Geometry Nodes 🔥 XPBD Hair 🔥 Cloth, collisions & tearing A massive upgrade for character workflows!👇 youtu.be/8KfLutqv6dk?si=vl9E… #Blender #GeometryNodes #Simulation @Blender
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🥳Topic of the day: Build a stylized facial rigging system directly in @UnrealEngine and explore: Modular #ControlRig, #Deformers, RBF interpolation #Fortnite #rigging modules! Enjoy :) 👇 youtu.be/cO8wFvdwcWU #UnrealEngine #UE5
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