Official Account Of Charlie Lawrence Musician & Video Gamer I Also Love Making Poultry Content All Posts Are My Own Personal Thoughts & Opinions

Joined June 2016
Charlie Lawrence retweeted
Doing some retro gaming tonight, just the two of us 🤗
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Charlie Lawrence retweeted
移動途中でたまたまラッピングトレイン見れて嬉しみ🙏🙏 #ソニかつ
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Charlie Lawrence retweeted
My personal Sonic games tier list 👍
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本日は『ソニック&ナックルズ』の発売から32周年🎉 ストーリーは『ソニック・ザ・ヘッジホッグ3』からそのまま続いていて、ソニック編ではいよいよナックルズとの対決も!🔵💥🔴 ナックルズ編は一見ソニックのと並行していると思いきや、実はソニック編の後の出来事です。全部やりたくなりますね!🎮
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Nintendo is slowly starting to get back into my good books. Now to abandon key cards.
Nintendo says its has 'no plans' to stop physical releases "We have no plans to abandon physical media. We know how much fans also enjoy it."
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Charlie Lawrence retweeted
PC PORT UPDATE: With the decompilation of (Saturn) Sonic 3D Blast in fairly good shape, I took some time to work on the native PC port. This PC port is based on the decompilation project that I've been grinding on for the past few months. It's already in great shape, and is FAR better than my earlier (and hilariously buggy) first attempt at a re-implementation. I can safely say that this will be an accurate and faithful port. Even now, all of the attract sequences play exactly like they do on the Saturn. Gameplay footage of the first level / act is below. Some notes: - Absolutely zero emulation is being done here - this is a fully native PC port based on decompiled source code. - The source code for this new port is built in C, with SDL to handle window management, input, timing, audio, etc. For the sake of accuracy, the graphics are software-rendered, but use OpenGL to draw the final framebuffer and handle screen shaders. - Widescreen aspect ratios are supported. This works great for the most part right now, with HUD elements being correctly positioned, tile scrolling working correctly, entity sprites not being horizonally-culled, etc. There are some minor fixable issues (e.g. level title cards and pause screen are showing some garbage on the screen edges). Some things remain centered in 4:3, such as the FMV videos and title screen. - Special Stages are in great shape, with a few minor visual issues to fix, such as visible seams on polygon edges. On the Saturn version, the Special Stage engine was originally coded in SH2 assembly, but has been converted to C for this port. These Special Stages originally ran at a locked 30fps, but I've included an option to allow for higher framerates (via interpolation). - In this port, pressing the gamepad's SELECT button (or F1 on the keyboard) opens up a special options menu to allow the player to change some settings, like aspect ratio, screen filter, etc. This menu will be expanded with more options. - All game assets are loaded directly from the original game disc files (which the user must supply). Any of the three releases (US, EU, JP) are supported. My goal is to release the first version of this PC port on 11/20/2026, on the 30th anniversary of when this game came out for the Saturn in the US (11/20/1996).
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Charlie Lawrence retweeted
Xbox 360 website (2008)
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Charlie Lawrence retweeted
Sonic Racing CrossWorlds Arcade DX coming to arcades
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Charlie Lawrence retweeted
Yesterday at 13:33pm Our dearly beloved Lula passed peacefully at her home with all her family round. Words cannot describe how we’re all feeling right now. She had incredible 11 years on this earth and battled Cancer for a few months. Rest easy baby girlxxx
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I used this free tool to contact my MP opposing any social media ban, which likely means back door digital ID: together.eaction.org.uk/sm-b…
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Charlie Lawrence retweeted
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Which piece of old Sonic Lost Media would you most want to be fully restored?
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Charlie Lawrence retweeted
First raid and shiny! ✨ #pokemongo
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Charlie Lawrence retweeted
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Charlie Lawrence retweeted
Today is the 30th Anniversary of Super Mario 64! 🏰
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Replying to @CraigDeWinter
@CraigDeWinter Didn’t Like That 👇👇👇👇👇👇👇👇👇👇
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Replying to @CraigDeWinter
@CraigDeWinter Didn’t Like That 👇👇👇👇👇👇👇👇👇👇
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Charlie Lawrence retweeted
XBOX themes (2001-2026)
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