Eddie S. Preston Esq retweeted
A Chinese bride brought her groom to tears after surprising him with an ASUS ROG Astral RTX 5090 graphics card during their wedding
Eddie S. Preston Esq retweeted
Apparently I’d said something bad about Glasgow… 👀
I was just packing up after busking outside Central Station when this happened 😅
Nintendo did you see Rivals of Aether 2 at Evo? It's a blatant clone, they shouldn't be allowed to do this. It's just Smash but with curries. Get them @Nintendo @NintendoAmerica @NintendoFrance @NintendoES @NintendoEurope @NintendoUK @NintendoDE
Eddie S. Preston Esq retweeted
WHYTELEAFE CENTURION
Last Tuesday’s Play-Off Semi-Final against Jersey Bulls saw Daniel Bennett become the latest member of the Whyteleafe Centurions, reaching the 100-appearance milestone.
He then went on to make his 101st appearance in our historic Play-Off Final. In just two seasons, the mercurial midfielder has made a remarkable impact—scoring 50 goals (including an outstanding 48 goal contributions this season alone), winning to Back to Back promotions with the club and a Wembley Final!
A true midfield maestro, capable of moments of pure magic—one of the finest footballers many of us have had the pleasure of watching in non-league football.
Quite simply, Bennö…..Is……The…..Best
Eddie S. Preston Esq retweeted
Ratatouille shipped on 13 platforms in 2007, sold nearly 4 million copies in 9 months, and 5 years later its publisher was bankrupt.
HD broke the math on the entire genre.
In the PS2 era, THQ could ship a Pixar tie-in for under $10M, sell 4M units at $40 retail, and book real profit. The Incredibles, Cars, and Rise of the Underminer moved 25M units combined. THQ pulled $1B in revenue and $68M in profit on exactly this model in fiscal 2007.
Then the Xbox 360 and PS3 arrived. HD asset budgets for characters, environments, and animation multiplied fast. A tie-in that used to cost $5-10M now ran into the tens of millions. Review scores stopped forgiving "fine for kids." And the deadline didn't move. Movies ship when movies ship.
Warner Bros saw this first. Their in-development The Dark Knight tie-in got killed in 2008. The team pivoted to a Batman game with no movie release date attached. That became Arkham Asylum. Rocksteady built a four-game franchise off that one decision.
Every other publisher ran the same math. THQ exited licensed kids games in January 2012 and filed Chapter 11 eleven months later. Disney Interactive closed in 2016. Pixar's last narrative tie-in was Brave in 2012. The last major-studio same-year movie tie-in was Space Jam 2 in 2021, Game Pass only.
A 4-million-unit movie tie-in is now a $100M+ investment on a release window you can't slip. Nobody runs that trade.
Eddie S. Preston Esq retweeted
The research behind this is wild. If you played Pokémon as a kid, you have a tiny region in your brain that exists only because of Pokémon. Not a metaphor. Stanford put people in brain scanners and found it.
The study was published in Nature Human Behavior in 2019. They scanned 11 adults who grew up glued to their Game Boys and 11 who never played. When they showed both groups images of the original 151, the players' brains lit up in one specific spot every time. Same spot across all 11 people. The non-players showed zero response.
That spot is a little fold in the back of your brain that normally processes things like animal shapes and cartoon faces. In the Pokémon players, a chunk of it had been permanently reassigned. Their brains carved out a Pokémon department sometime around age 6 or 7 and just never took it down.
And the reason it ended up in the same place in everyone's brain comes down to the Game Boy itself. The screen was 2.6 inches. Every kid held it at roughly the same distance. So those 151 characters hit the exact same patch of each kid's retina, thousands of times, during the years when the brain is still soft enough to reorganize itself. Where an image hits your retina in childhood is what tells your brain where to build the wiring.
Reading works the same way. Humans invented writing about 5,000 years ago. There's zero evolutionary reason for a brain region dedicated to recognizing words. But every person who learns to read grows one, roughly the size of a dime, in the same part of the brain.
Brain-imaging research from 2018 actually watched it appear in children's heads as they learned their letters. It grew by quietly taking over nearby tissue that wasn't doing much yet. Stanford published a follow-up this year showing this region is way smaller or missing entirely in kids with dyslexia, and that 8 weeks of intense reading practice physically grew it back.
London taxi drivers show the same thing in a completely different part of the brain. Brain scans from a 2000 study found the region that stores mental maps had physically expanded, and the longer they'd been driving, the bigger it got. These drivers spend 3 to 4 years memorizing 25,000 streets before they get licensed. About half wash out.
The common thread is childhood. Harvard researchers trained young monkeys to recognize new shapes and they developed brand-new brain regions in predictable locations. Adult monkeys trained on the same shapes never got those structural changes. The young brain wires itself in a way the adult brain cannot replicate.
If you're wondering whether a Pokémon patch in your brain means you lost something else, no. The region sits alongside your normal visual processing areas, not on top of them. Your brain has hundreds of millions of neurons in that zone alone. The lead author noted that every participant in the study had gone on to earn a PhD.
A Stanford study found that people who played Pokémon heavily as kids developed a small region of the brain that responds specifically to Pokémon characters.
Researchers scanned adults who grew up playing on Game Boy and showed them images of Pokémon like Pikachu and Bulbasaur.
Their brains lit up in the same exact spot, a consistent area in the visual cortex tied to recognizing specific categories of objects.
The reason comes down to childhood. When you’re young, your brain is more flexible, and spending hours memorizing hundreds of similar-looking Pokémon essentially trained it to carve out space just for them.
(via @Stanford)

























