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Joined August 2021
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"Nimmt55" ROSTER FOR RLCS 2027 🇯🇵@mikanRL_ 🇯🇵@BurnRL_ 🇯🇵@popo79461 🇯🇵@MaruRL_ (Sub) リーグに進めるのは8チーム! Top8を逃したことがないNimmt55の名前を借りて、 日本チームが1つでも多く入れるように頑張ります!
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◤◢◤ #全力ロケリプレイ 開催🔥◢◤◢ ロケットリーグ好き集まれ🚀 皆様のベストプレイをシェアする企画です! 【参加方法】 ①このポストを引用 ②自分のベストプレイ動画を投稿/共有 投稿が難しい人は「いいね」「RP」の応援も大歓迎✨ ロケリの面白さを全力で共有しよう! #全力ドリーマーズ
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LFT for RLCS next split. Hit me up on twitter or discord. 次のRLCSに向けてLFTになります。興味ある方は連絡ください! 拡散お願いします!! Discord ID : kroado
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3-1でSwiss突破しました!ggs 来週も頑張ります 3-0 Small Esports 3-2 God Speed 0-3 Elevate 3-0 Praise
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漢達が対峙する時、 それは名誉の問題なのだ。 伝説的車蹴球、開幕 ── 🚀「LEGENDUS Rocket League」 📅 [Day1] 1/25(Sat) 18:00- // 練習 📅 [Day2] 1/26(Sun) 18:00- // 本番 🎥 twitch.tv/fps_shaka #LEGENDUS #RocketLeague
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ロケットリーグのチーム作りました🇯🇵 集まってくれたメンバー🥷 Burn @BurnRL_ Echo @reverberation07 Kakao_mame @RL_KAKAO_MAME Krilin @krilin1456 mesugori @mesugorl popo @popo79461 皆で寄り添い日本プレイヤーのモチベの火を消させないという願いを込めてチーム名はTorchとしています🔥
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Nimmt55解散します。今まで応援してくれた人ありがとうございました。 アジアが統合され、importが大量に来ても、TOP8逃したことは一度もないっていうのは強調させて頂きます。 最後に試合中の動画貼ります
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【JD Gaming Announcement】 After friendly negotiations, former GEN.G bot laner Kim Su-hwan (ID: Peyz) @peyz05 will officially join JDG Esports Club and compete alongside the team in the upcoming season. Peyz made his debut in GEN.G’s main roster in 2022 and quickly rose to prominence in the LCK thanks to his exceptional talent and dedication. As one of the brightest rising stars, he has reached the LCK Finals four consecutive times, claiming the championship on three occasions. Peyz holds the record as the youngest player in LCK history to achieve 1,000 career kills in the shortest time. Known for his aggressive yet versatile playstyle and outstanding adaptability, he has become a crucial damage-dealing core for his team. The club is currently working closely with the league to finalize Peyz’s registration process. We sincerely thank all our fans for their continued support and attention. As we embark on a new season, JDG and Peyz will strive together toward the ultimate goal. Welcome to the team, Peyz!
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As many of you may know, in the APAC RLCS, there has been an increasing influx of players and teams from Major regions, as well as remote participation in matches over the years. While this is allowed under the current rules, it is being seen as a significant issue by the original players and community in the region. Although various individuals have already commented on this issue, I would like to express my opinion as a representative of the JP community. ------ ・Impact of the Skill Gap Between Regions Players from Major regions possess high skill levels, easily surpassing the competitive level that APAC has cultivated over time. While this has brought some improvement to the overall skill level of the region, it has come at a great cost, including a decline in the number of active players and the loss of opportunities for players(new and old) in the community. ・Deterioration of Player Experience Participation from remote locations has caused issues such as communication delays and severed connections between players (players from outside the region generally do not interact with existing players), negatively impacting the experience and enjoyment of those participating in tournaments. Moreover, from the perspective of viewers and supporters, wouldn't people naturally want to cheer for teams and players from their own region? ----- One thing I want to make clear is that this is not an attempt to criticize any specific players or teams. This is an issue that cannot be resolved by individual players' sense of morality, but rather requires explicit regulations in the rules. ----- Proposals for Improvement ・Participation Eligibility Based on Nationality and Residency I am not suggesting that all foreign players should be excluded, but I believe the tournaments should be structured such that:Teams are composed of players who reside within the region. Players holding nationality within the region are given priority. For example, a "1/3 rule" could be introduced, allowing a maximum of one foreign player per team from outside the region. ・Improvement of Play Environment The gaming environment for Rocket League in APAC has been deteriorating. Communication delays of nearly 100ms occur even within the APAC region, let alone against neighboring regions like OCE. Rocket League is approaching its 10th anniversary, during which communication technology and software have made remarkable advances. While I understand that addressing these issues would involve costs and challenges, I strongly urge the development team to undertake fundamental improvements to the communication and server environment. Conclusion I understand that this is a challenging time for the esports industry. However, precisely because of these challenges, I hope the organizers will listen to the voices of the existing community and work together with us to create an even better competitive scene. @RLEsports #RocketLeague RP/like appreciate
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これがAPACチームらしい😂
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𝐖𝐞𝐥𝐜𝐨𝐦𝐞, '𝐃𝐨𝐫𝐚𝐧' ‘Doran’ 최현준 선수가 LCK 팀에 합류합니다. T1과 함께 더 높은 곳에서 빛날 ‘Doran’ 선수에게 많은 응원과 격려 부탁드립니다! ‘Doran’ joined the T1 LCK team. Please support him as the new top laner for T1 and help him shine even brighter at T1!
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𝐓𝐡𝐚𝐧𝐤 𝐲𝐨𝐮, '𝐙𝐞𝐮𝐬' LCK 팀의 ‘Zeus’ 최우제 선수와의 계약이 종료되었습니다. 지난 여정을 함께해준 ‘Zeus’ 선수에게 감사의 마음을 전하며, 앞으로의 여정도 응원하겠습니다. Today, we part ways with 'Zeus'. We truly thank him for all that he has accomplished at T1 and wish him all the best.
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▮ NASEF JAPAN 特別協賛 ▮ 📣#中高ロケリ選手権 ⚔️決勝大会への進出チームが決定しました! 東日本 - New Generations - highschoolmens 西日本 - Vortex Vanguards - POG おめでとうございます! 決勝大会でお会いしましょう👋 🏆対戦結果の詳細 → nasef-u18-rl.supercolliderpo… #ロケットリーグ
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苫小牧中央高校の応援歌、桃鉄の特急カードで草。選曲センスありすぎw
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やれやれ~ 못 말리는 구마유씨~ やれやれ~ No one can stop @gumayusi_min #T1WIN #T1Fighting
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