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woo new trailer! this is for @BlueOcean_Games ' #RisingTide4 competition, but also shows what Cathode is looking like nowadays!
#indiedev #gamedev #ScreenshotSaturday
a little hacking minigame I've added to Cathode (bonus points if you can guess the game that inspired it!)
this is your main way of getting weapon parts, to obtain new weapons with!
#indiegame #screenshotsaturday
Cathode now has MORE GUNS, obtainable by crafting! (more to be added in the future!)
#ScreenshotSaturday #indiedev #gamedev
polished up some player animations in Cathode this #ScreenshotSaturday! (ledge grab jump, super pounce, and ground pound)
#gamedev #indiedev
Replying to @CathodeGame @BlueOcean_Games
i promise Cathode isn't a blobby mess, that's just the bitrate 🤧
Added a fun little tagging minigame to Cathode this #ScreenshotSaturday !
They function as secrets in the game, but it's also super fun to slam out the minigame as fast as possible!
(+ a funny animation in case you do misinput)
#gamedev #indiedev
In Cathode, after each target capture, you must reach the exit before the timer runs out.
So what better than a GIANT ASS ROBOT to chase the player when they're out of time!
Don't let it grab you or it's gg!
#ScreenshotSaturday #gamedev #indiedev
Environment design / prop modeling can be a bit of a slog, so I don't have too much to show this #ScreenshotSaturday... but here's some #lowpoly cars I've recently made for Cathode!
(styled after a Hilux and a Miata)
#gamedev #indiedev
🫵CAR NERDS
I'm working on modeling more props for Cathode and I need suggestions for some cool/interesting cars to add!
(preferably from the 90s, or somewhat close to that)
For #ScreenshotSaturday, here's a little tool I've been working on - a way to procedurally place graffiti decals on level geometry! (plus a better showcase of the graffiti sprites I've been adding)
#indiedev #gamedev
Playtesters were sometimes getting frustrated with getting hit.
Damage should still be punishing but I've added a new move: 'recovery,' triggered by jumping right after you land from getting hurt, which lets you regain control earlier!
#ScreenshotSaturday #gamedev #indiedev
Added a ground pound move to Cathode!
it's a super fun way to cancel your momentum, go down, and smash stuff.
it also does something really fun if you ground pound on top of an enemy!😼
#ScreenshotSaturday #gamedev #indiedev
added a 'chaos meter' to Cathode (it's the grinning cat face in the top left). it will rank you on how quickly and rapidly you can cause chaos!
#ScreenshotSaturday #gamedev #indiedev
in Cathode, every level has a Capture Target who must be kidn- captured.
be careful though, this will definitely trip the alarm....
#ScreenshotSaturday #gamedev #indiedev
A lootable structure from my game Cathode that gives you money (or Tubes as they're called in game).
is it JUICY enough?🤔
#ScreenshotSaturday #indiedev #indiegame
Cathode is entered into
@BlueOcean_Games 's Rising Tide 3 competition!
vote here: blueoceangames.com/challenge
and cheers for checking out the trailer either way!
#RisingTide3 #indiedev #indiegamedev
juicing up the gunplay in Cathode for
#ScreenshotSaturday
(incl. what it looked like before!)









