
Christian, Creative Director & Computer programmer working on video games @oshomagames
Africa
Joined August 2016
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Captain Jeoy retweeted
I see a lot of people expressing shock and sadness over BioWare shutting down. And I get it.
But here's the uncomfortable truth:
The BioWare that made Baldur's Gate, Neverwinter Nights, KOTOR, Dragon Age: Origins and the original Mass Effect trilogy had largely ceased to exist long before yesterday's announcement.
BioWare's decline began around the time the doctors left and much like what happened at Blizzard, most of the original talent responsible for building those legendary franchises had moved on years ago.
What remained was the brand. The IP. Basically just the name on the building.
But a studio's name doesn't make great games. Insanely talented people do.
And that's the lesson our industry somehow keeps refusing to learn.
The people who built those studios, who poured their blood, sweat and tears into establishing their creative identities were the actual assets. Their experience, their taste, their leadership, their ability to recognize what made a game special in the first place was always the thing that mattered, not the brand.
You can't simply replace those people, keep the logo on the door and expect the magic to continue.
Yet, that's precisely what publishers have been doing for the past 10-20 years.
They've spent billions acquiring studios and IPs, seemingly under the assumption that the creative output would continue regardless of who was actually making the games.
And when the original talent inevitably left, the remaining teams were expected to fill shoes that were often impossibly large, without necessarily having the experience, leadership or creative vision required to do so.
And... the results speak for themselves.
I think we'll eventually look back at the COVID-era acquisition frenzy as one of the most destructive periods in the history of our industry.
Publishers were buying studios left and right, paying absurd valuations mostly just to secure IPs... and developers were often all too happy to cash out.
At Moon Studios, we got quite a bit of crap for refusing to sell when seemingly everyone else was getting acquired.
I remember telling our team back then that I'd seen this movie before.
The exact same thing happened in the 90s, when EA went on its acquisition spree.
Studios were bought, their founders and creative leaders gradually lost the freedom to make the games they believed in, the original talent became frustrated and left and eventually the studios all became a Ship of Theseus.
History doesn't repeat itself perfectly, but it sure as hell rhymes, and that's exactly why I never wanted Moon to end up in that position.
And I don't think we're even halfway through the ultimate fallout of the latest acquisition frenzy.
There's going to be a very rude awakening for quite a few publishers when they discover that the studios they acquired for billions are worth a fraction of what they paid. And that shoving ideology down peoples throats ultimately came at a cost that they didn't quite grasp.
They didn't actually buy the creative vision, the institutional knowledge or the culture responsible for making those studios successful.
They bought the names, the buildings, the IPs and whatever teams happened to be there at the time.
But those things don't matter at all.
You can buy a studio. You can buy its IP. You can even buy its entire back catalogue.
But you can't buy the magic that made those games special in the first place.
And the sooner our industry understands that, the better.
Captain Jeoy retweeted
First trailer for ‘THE EYES OF GHANA’, the first-ever film produced by IShowSpeed.
The documentary follows Ghanaian cinematographer Chris Hesse who attempts to rescue more than 1,000 films capturing Africa’s fight for independence in the 1950s & ’60s.
THE EYES OF GHANA (Official Trailer)
Captain Jeoy retweeted
Avatar creators (Mike and Bryan) says there’s a lot of misogyny and homophobia in Korra’s hate!
People say Korra is responsible for losing past lives but nobody holds Aang accountable for getting the Air nation extinct
Captain Jeoy retweeted
I’ve been in gamedev for about 20 years.
I’ve seen plenty of crises come and go, but we can’t ignore what’s happening now; I’m genuinely worried about my future. Do you think this is really the end of the road?
I would like to know the HONEST opinion of other devs.
#gamedev
This is so good #gamedev
Captain Jeoy retweeted
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
Yo!
iOS Deep Dive
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apps.apple.com/app/id1615755…
No Man's Sky iOS Deep Dive
Built from the ground up for touch controls! Remarkable battery life and thermodynamics. On iPhone 11 and above, and just under 4GB Releasing on October 28. Pre-order from the Apple App Store today.
Working on this unique chess based puzzle game at the moment, it will soon be out on Google Play
#indiegamedev #puzzle
By the way, we now have a proper name for our casual puzzle game. It's called Boardmasters: Chess Logic.
And it's coming soon to Google Play Store 🥳 #puzzlegame #mobilegame #chess
Captain Jeoy retweeted
A sad thing I've been pondering on for long now. AI is really on the edge of robbing us Africans of something irreplaceable, something the rest of the world got to fully experience and build industries that dominate today. And that something is Awe and Wonder.
My general thoughts on AI as an artist living with the realities of being Nigerian.
We might be the last generation of Nigerians with the opportunity to cement our identity in games and animation before this AI craze sweeps us all up.
We have a chance to build our own visual languages, tell our own stories, develop our own techniques, and establish what African creativity looks like on the global stage. But that requires us to actually CREATE. Not outsource the creative process to generative AI and call ourselves creators simply because we can prompt a machine. I'm not saying we should ignore HELPFUL technology. I'm saying we need to build a foundation before anything else.
If you're an artist, animator, or game developer, make things. Experiment. Get better. Develop your own visual identity. Build the skills and creative infrastructure that future generations can inherit. Because if we surrender this opportunity, we risk leaving behind an industry where our only contribution is prompting, curating, and consuming outputs from systems trained to reproduce everyone else's ideas of what creativity should look like.
We cannot afford to automate our way out of the very industries in which we are yet to establish ourselves.
I beg of you ...CREATE.
Wise words 📌
My general thoughts on AI as an artist living with the realities of being Nigerian.
We might be the last generation of Nigerians with the opportunity to cement our identity in games and animation before this AI craze sweeps us all up.
We have a chance to build our own visual languages, tell our own stories, develop our own techniques, and establish what African creativity looks like on the global stage. But that requires us to actually CREATE. Not outsource the creative process to generative AI and call ourselves creators simply because we can prompt a machine. I'm not saying we should ignore HELPFUL technology. I'm saying we need to build a foundation before anything else.
If you're an artist, animator, or game developer, make things. Experiment. Get better. Develop your own visual identity. Build the skills and creative infrastructure that future generations can inherit. Because if we surrender this opportunity, we risk leaving behind an industry where our only contribution is prompting, curating, and consuming outputs from systems trained to reproduce everyone else's ideas of what creativity should look like.
We cannot afford to automate our way out of the very industries in which we are yet to establish ourselves.
I beg of you ...CREATE.
Captain Jeoy retweeted
One funny thing about working on a game for years is eventually crossing off tasks you added to your to-do list years ago.
Finally got around to improving Tossdown's see-through effect after some player feedback!
Captain Jeoy retweeted
You can't fake your way into making a good video game.
Gimmicks build hype. Hype buys clicks.
It might get people through the door but substance is what makes them stay.
A lot of people misconstrue what the vengeance of God means, the vengeance of God is not to kill or destroy people who are evil. It is to destroy their evil and turn them to good people - to bring those people unto his side.
God's vengeance is to turn the sinner into a believer.
Captain Jeoy retweeted
They will tell you a secure leader delegates easily, what they don’t tell you is delegating is a huge risk when people are disloyal.
Don’t just read some fancy books on leadership and start delegating to show you are a contemporary leader.
Before you delegate anything, people must prove themselves as trustworthy.
Many times, pastors who are generous with platforms often platform their own enemies unintentionally.
1. Ensure they prove their loyalty before they represent you else they will misrepresent you or worse they will sabotage you while pretending to represent you.
2. Ensure they are well trained to handle the task at hand and they are yet being trained.
3. Ensure you get report on the delegated duties.
You will be surprised how you asked someone to do ABC and they will go ahead to do XYZ.
Even entrepreneurs know that the most of their challenges in business apart from money is staff.
There is an evil inherent in people that propels them to destroy something they didn’t create.
Leadership is tougher beyond fancy books, especially when you are a kind leader.
Empaths often attract wicked people, the more empathetic you are in today’s world, the more you can actually fail at leading people because people are coming from dysfunction and empathy is their definition for weakness!
Facts.
Captain Jeoy retweeted
Nigerians consume entertainment in a way that’s very concerning!
And not the cerebral type of entertainment.
The way Nigerians reward entertainment needs to be studied.
Either you are in ministry, business, politics, whatever you do, the more you are able to present a depth of cerebral invalidity, the better it is for you.
Preach a sermon with well fleshed out exegesis, many church folks can’t relate, their brains begin to pain them, they doze off their seats, they yawn like sleep just married their souls, but replace that sermon with a concert, it quickly becomes a move of the Spirit.
We have an owambe-spirit in Nigeria, so vast a spirit, intellectual sagacity will wallow in poverty while intellectual ineptitude rise above the skies!
And nah, I have no hate for the young man, I wish him the very best but I am amazed at the reward characters of Nigerians.
Even in the music industry, the more cerebral your music, the less it is understood or accepted.
Act a movie that should jolt people into a historical paradigm, it will never sell same way a movie laced with comedy will.
It just appears like this society rewards vanity far more than intellectualism.
It is a very serious issue!
Look how many stars have emerged from Big Brother Nigeria, look at their prominence after leaving the house.
There is yet to be a show that sparks intellectual awareness that will match Big Brother Nigeria.
Our community values vanity and it is a problem!
I doubt anyone celebrates materialism like Nigerians, just have money, the content of your work, the presence of your thoughts, the depths of your historicity doesn’t count, just have money!
Either it is in the church or in the world, it is same story.
It is a sad story.



























