Replying to @CaptRascal @JNavok
One of my favorite things about completely bespoke tooling is it will just decide to skin your GPU profiler to match your visuals, because why not!
Replying to @CaptRascal @TheMirzaBeig
As a fun aside, when all of your tooling is bespoke, sometimes your GPU profiler ends up matching your game's aesthetic, because why not?
Replying to @TheMirzaBeig
I've used Unity since 2008 (I still have my original license email dated 2008). Not only do I think you don't need Unity anymore... I don't think you even need three.js - this is raw webgpu... Got to this point from scratch in a day and a half...
Replying to @CaptRascal @colin_k
Also the funny thing about doing it with no engine (not even threejs) is all of your tooling is completely bespoke, so sometimes it will just... write a GPU profiler and make it match the game aesthetic, because why not?
Replying to @colin_k
Haha nice. What engine is the original in if I can ask (I own it, I guess I can look!) and for this are you using threejs or raw webgpu. I'm experimenting with raw webgpu and so far I haven't found anything I would want from threejs that I can't just make bespoke.. This is 2 days
umichvoter@umichvoterSep 13United States
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you wake up on Nov 4th and this is the result
what are you doing





