I had the opportunity to participate on GrotesQQQue. Thank you for watching.
Official publication permission confirmed.
『GrotesQQQue』に参加する機会をいただきました。ご覧いただきありがとうございました。
公式の掲載許可が確認されました。
#GTQ123
Christian Quaranta retweeted
happy ocarina of time remake release day 🎶✨
#OcarinaofTime #TheLegendOfZelda
Ok but I just want to know how old the old one is compared to the new one. People are saying art regression but…
i think there are better explanations for the differences. It could also have to do with any references that were used.
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Christian Quaranta retweeted
『🐺DEMO REEL 2025-2026⚡️』
hi im SEV!! im a LO/key animator and ummm i try do all sorts of things...🤓 here is my personal/non NDA reel!
Christian Quaranta retweeted
◤◢◤ Movie 🎬 ◢◤◢
⠀
『GROTESQQQUE-グロテスク-』
オープニングテーマ
#METALVERSE「Shoot Shoot Shoot」
コラボMV公開 ・.。 ✧₊
youtu.be/EAqjVANmiOo
楽曲先行配信も開始!
▽楽曲視聴はこちらから⠀
METALVERSE.lnk.to/ShootShoot…
⠀
11.6 ғʀɪ ʀᴏᴀᴅꜱʜᴏᴡ
#錦織敦史 #GTQ123
As a professional storyboard artist you are no longer permitted to use the center of the frame or random people on the internet will accuse you of making the equivalent of this
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This shouldn’t be a hot take but the animation here is better than 90% of Invincible. It’s good and I don’t understand why people are complaining about it
Otherwise, I still think the animation is good. Many anime couldn’t dream of having this level of secondary motion or complex movement. Animation is the way things move, not necessarily the way things look. That, would be character design or art direction
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Also, I can understand people disagreeing with the character designs being different than previous avatar shows but the animation in this section is actually pretty good
もし、Cloverworksの制作アシスタントの方で、私の投稿をフォローしてくださっている方がいらっしゃいましたら、お聞きしたいことがあります。メッセージを送っていただけませんか。今年初め、一緒に仕事をした制作アシスタントの方がいたのですが、連絡を取ろうとしたものの、返事がありません。もうその会社にはいないのかもしれません。


















