Senior Playable Ads Developer @TenSquareGames dad, makes games and anything interactive. Graphics programming & low-level enthusiast prev: @phaser_

Cyprus
Joined June 2011
Can Delibas retweeted
Box2D v3.2 released! New features include large world support, recording and replay, snapshots, and a dynamic character mover. Performance improvement of 3x across many benchmarks versus v3.1. Blog: box2d.org/posts/2026/10/box2…
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The moment he discovered that light is both a wave and a particle. He'll make a fine quantum physicist.
such a precious moment
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It's really sad to see this attempt only started in the LLM era . You had a really good chance vs Steam but this lack of quality understanding is a big block even vibe coded.
We vibe coded the Epic Games Launcher to be faster than the other guy. Don't believe us? Test it out for yourself in Preview: launcher.epicgames.com
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Can Delibas retweeted
Nobody: Frontier AI researchers:
BREAKING: Palantir’s CTO says some AI researchers are now smoking cigarettes because they expect AI to eventually cure cancer.
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Her şeyi doğru yapsan da olmaz bazen.
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Making playable ads is mostly a sad activity - all those optimizations and trying to perfect the experience, making the game perform well even on a potato device, thinking pixel by pixel where to put buttons and such, just to see the user closing it in 3 seconds.
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POV: Friday evening after school in 2004
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My goal was to record a conversation completely free of "AI doomer" takes as a timeline cleanser. For this episode, I interviewed Casey Muratori (@cmuratori) who is a video game developer and programming creator also known for his talks about the history of computing. In this episode: • Surprising findings in computer history • Where bad code comes from • The only unbreakable law in software engineering • His career in the video game industry • Why you should read technical papers Where to watch: • YouTube - youtu.be/jHLbL1Eg4gM • Spotify - open.spotify.com/episode/4yw… • Apple Podcasts - podcasts.apple.com/us/podcas… • Transcript - developing.dev/p/casey-murat… Thank you to the sponsors of this episode for supporting my work: • Jira by Atlassian: Get more work done with your favorite agents and models all in one place, check them out at jira.dev/ • WorkOS: makes your app Enterprise Ready with easy to use APIs to add SSO, SCIM, RBAC, and more in just a few lines of code, check them out at workos.com/ Chapters: 00:00 Intro 01:08 Digging into computer science history 04:08 What shocked him 16:23 Dijkstra was depressed 26:17 The personal side of goto considered harmful 35:09 The anatomy of a 35 year mistake 50:12 Clean code horrible performance 58:33 How to write high performance code 01:01:18 Where bad code comes from 01:06:37 Why design docs before code is a bad idea 01:09:20 The only unbreakable law in software engineering 01:15:57 How he got into programming 01:21:16 Why he didnt work in big tech 01:30:44 Should you work at a startup early on 01:34:52 What video game engineering is like 01:39:57 Why preventing recursion is reasonable 01:43:24 Is vibe coding bad for the industry 01:50:17 Technical reading recommendation 01:54:27 Advice for his younger self 01:56:54 Outro
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NoGraphicsAPI is released (MIT license)! It's a low-level Vulkan 1.4 wrapper using latest extensions (BDA, descriptor heap, device address commands, unified image layouts) to get as close as possibly to my No Graphics API blog post and SIGGRAPH 26 talk. github.com/sebbbi/NoGraphics…
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No DLSS 5. Just good art direction.
No DLSS 5. Just good art direction.
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"Don't paste the AI, please" "The world is full of people who don't want to read or think things through. Don't be one of them." dontpastetheai.com
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It's madness that we still don't have a web haptics API on iOS.
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Gamers would be surprised to find out that this is pretty much the backbone of modern games.
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This should be the minimum expected performance for any software nowadays, considering computers capabilities. Why isn't all software like this? 🤔
30,000 clips in the timeline. Your cup won't spill.
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I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/06/anno…
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I'd like programmers to retire the "isn't this just reinventing ?" responses. Nobody has read every Wikipedia article. Nobody agrees on every piece of terminology. Reinvention is a good & necessary thing, because it renews, updates, and clarifies ideas. It's also admirable, because it means that someone discovered something important without it being told to them already. That is a much more valuable trait than memorizing terminology and facts.
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Software Renderer?!! Sick!!
I'm very excited to announce `raylib 6.0`! 😄 With +2000 commits and +200 contributors, this is the biggest release ever!💯 - Release details: github.com/raysan5/raylib/re… - Discord: discord.gg/raylib - Webpage: raylib.com/ **code once, play everywhere!**
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The #Phaser 4 WebGL renderer has been rebuilt from scratch ⚡️ RenderNodes replaces the old pipeline system. Each sprite uploads 4 vertices instead of 6. Textures now match WebGL orientation properly. Context loss recovers automatically. No more workarounds. Read the full breakdown 👇 f.mtr.cool/upfhvhgdoh #phaser4 #gamedev #webgl #html5games #indiedev
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