@Call0ut141

I call it like I see it

somewhere beyond the sea
Joined February 2022
Ninja peaked with DmC, Senua games were so overhyped, nothing likable about them for me at least
A buyer for Ninja Theory has fallen through and Xbox will now close Ninja Theory.
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It's not even a pc game, you've not even played it... Why are you covering it?
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I think its mixed, 81 on MC at the moment
Silent Hill: Townfall | Reviews 9 - PSLS 9 - Slant 9 - GameSpew 9 - GamesRadar 9 - Dualshockers 9 - GAMINGbible 8 - IGN 8 - Digitec 8 - PSX Brasil 8 - Gamespot 8 - TechRaptor 8 - MonsterVine 7 - GameGrin 7 - Screen Rant 7 - Push Square 6 - VGC 6 - DayOne MC: 82 OC: 80
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People still don't understand why the expensive are expensive. Hint: it's the money power of the country and people where it's made.
Isso aqui é absurdo mesmo, e detalhe pelo que pesquisei aqui o Alan Wake 2 foi o mais caro do estudio, custando 70m de euros. Control custou cerca de 30m e Control Resonant 50m. Tem muito estúdio ai precisando aprender com os caras.
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That's not what they meant when they said asset flip. What they meant is people downloading assets and using them without any thought or alteration. Literally just flipping assets
Before AI, the indie game dev scene had a moral panic about "asset flips." Now that people are mad about AI, they're fine with people buying assets rather than making their own. Why are indies, of all people, so opposed to anything that makes it easier to make games?
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They've all seen thay one video calling spider man 2 writing hr which makes no sense and now keep repeating the same buzzwords
I'm halfway through Wolverine. The combat and linear nature of it actually doesn't bug me too much. It's not Spider-Man, it actually reminds me more of the older Infamous games. It also looks amazing running on the Pro on an OLED. What bother me is Wolverine himself. They made him way too soft and a "internet boyfriend" character instead of, well, WOLVERINE. He's Wolverine in the presence of HR.
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Time to genuinely upgrade now, tech won't wait for you, sorry It's the same stuff as when we moved over to pixel shaders 3 from 2, you needed new cards
Dear Game Developers, Stop forcing PC Gamers to have a GPU that requires Ray Tracing to play your game There are already too many examples of games doing this and completely failing in sales on PC It should be an option, not a requirement
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Beyond stupid honestly, you'd wanna reveal the actors before hand Dumb shits stealing their hardwork and moment
Rockstar Games has reportedly reminded GTA 6 actors that they cannot publicly reveal their involvement until November 19. This comes after Stephen Root became the first GTA 6 actor to publicly confirm his involvement. (gtavice.net/news/rockstar-re…)
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Lol no... Combat design just got more defined now
Something that has been lost in the past decade or so is the idea that gameplay serves a narrative purpose. OG silent hill 2 was like this because James is a regular guy, so narratively he can't fight for fucking shit. We have lost the art of mechanical storytelling
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Cause he makes games the best! He blends a unique cinematic touch to the gameplay. Stuff he can't do with movies These aren't movies he is making
He clearly want to be a movie director so bad so I don't know why he don't just go do that
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Jesus Christ, it's only in the game for some tracking stuff, it's fine, stop wasting time arguing about the same thing
Insomniac fundamentally misunderstanding the problem with the scent trails
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lol... bro is about to learn why things are done a certain way
small detail, but a big one for me. i always told myself, if i ever make a game, i would get rid of the visual clutter. no floating numbers on ammo boxes, no "+7 rounds" popup in the middle of screen, no ui screaming at you. so in undead chronicles, when you loot ammo, you actually see the individual bullets. and the sound changes depending on how many you picked up. most games slap a box mesh with a number on it and call it done (nothing wrong with it). i wanted something different. something you feel.
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There it is, this is why he is upset about Valor Mortis being 40, he wants to sell LOTF 2 for more.
Replying to @southsouthsacs
Honest. It can make games that are several times more expensive to develop feel overpriced if they go above 40.
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Damn I could be making bank being a scamming grifter...
Your project has a URL. It doesn't have an address. Every building in this city is somebody's real website. Yours takes 30 seconds: drop your link, pick a plot, done. The first 100 buildings are free.

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These people just talk so confidently about things they don't actually know about.
Looking at the fine print on the PHSYINT poster reveals METAHUMAN and various Epic Games Copyrights. This could mean the game is being developed in Unreal Engine 5 and not the PlayStation-owned Decima engine, which could result in lost or unusable development material.
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Cool and all but what about the original music Rockstar?
Grand Theft Auto VI: The Album - Best Buy Exclusive - Clear Pink with Purple Splatter Vinyl - Includes Exclusive 12x24 poster up for preorder at Best Buy ($49.98) buff.ly/ELOwRFi #ad Blood Records variant $55 buff.ly/ThJQF5C
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Lol what'd you expect dipshit? You keep attacking people, then want them to give you a code. I hope you get blacklisted by most of the industry one by one, the gall to ask for a review code. Just say you want to play the game, stop making excuses.
So, I was going to ask for a review key for Insomniac’s Wolverine so I could try the game myself and see if everything I’ve seen is really as bad as it looks in all those viral videos Sadly, I don’t think I’ll get one. They didn’t take my criticism very well…. so I might just buy the game myself and test it.
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Again this is what @thomasmahler thinks is the best way to score a game... Lol
Not shocked at all by the obvious review bombing Wolverine is getting for the User Score on Metacritic 🤦🏾‍♂️
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lol literally not even a minute in the video he linked he talks about - Not wanting work from home - He expects people to crunch - How many people he fired over the last six years The last point alone refutes all his gungho talk of doing right by employees who stick by him.
I’m not going to get into a public debate about this, or any other of these out of context articles. But here are the facts. - No information says mandatory, they made this up - 80% of the shares in Bulkhead are owned by 50% of the staff - For 50% of development we ran a 4 DAY WORK WEEK… - We gave everyone the entire month of December off - We made a game you like and our staff will be rewarded for it accordingly We made that choice, don’t take it out of context, watch the whole interview here to make up your own mind. This is the other side of the honesty and transparency we have been commended for. youtu.be/EX6MWC71y38?is=mhMw…
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