
Founder of @Nightcycle_LLC. Tech Lead @BloxFruits. He/Him. Slight Workaholic.
Chicago, IL
Joined February 2015
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- Following701
- Followers5.9K
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CJ Oyer retweeted
Ever wanted to hide meta-parts/models in workspace without having to parent them out or move them? (Don't want to accidentally click them, or just don't want them cluttering your scene while you're working on an environment)
I made a free non-intrusive plugin for that
#RobloxDev
#Roblox
devforum.roblox.com/t/layers…
create.roblox.com/store/asse…
CJ Oyer retweeted
Starting to love the map generation tool I made, generated through chunks using collapse wave algorithm 😄 #Roblox #RobloxDev
Had a great time recording this! @brown_lantern has been part of my dev journey for almost a decade now, I was honored to be given the opportunity to take an hour and share that journey with the rest of y'all!
New episode of Pixel Pusher is live with @CJ_Oyer! Maker of Super Hero Life series and head dev on other top games on #Roblox. Join me, @jasteinerman, and @Dilmerv as we shine a light on the amazing creators in the MR and UGC space.
Catch a sneak peek from last week's ep where @JoyReignVr shares why building community in UGC spaces is AWESOME!
youtube.com/@ThePixelPushers
#PixelPusher #UGC #MixedReality #VR
CJ Oyer retweeted
Dear @Roblox, please stop moderating us for posting bug reports in the bug report section of the DevForum.
We post issues to improve the platform, not to get freaking moderated because we didn't read a bunch of posts.
CJ Oyer retweeted
Pathfinding (Djikstra algorithm) I made a while ago, now for public use!
Repository link ->
github.com/krungkualalumpur/…
Wally -> pathfinding = "krungkualalumpur/[email protected]"
#Roblox #RobloxDev
Pleasure working with y'all on this! I think it came out super well!!
Reworked the Fruit Dealer shop for @BloxFruits' Dragon update. Anims by @CJ_Oyer !!
#BloxFruits #Roblox #RobloxDev
Also if anyone's curious, it's all running in react-lua (github.com/Roblox/react-lua), def recommend learning it for anyone interested in super cool, fast, and scaleable game UI!
CJ Oyer retweeted
"Survive the tornado!" sneakpeak, to be released
by the end of September #ROBLOX #RobloxDev
𝘙𝘐𝘗 𝘈𝘥𝘮𝘪𝘯 𝘏𝘰𝘶𝘴𝘦
We also completely rewrote the asset handling workflow to make it super easy to add new items into the game.
To any UGC devs, definitely reach out if you're okay with your work being included - we'll provide credit & allow people to purchase from within game!
Thanks y'all!
First look at the new Super Hero Life II character editor! Been working very hard to get a smooth experience across devices - I think it's paying off! #Roblox #RobloxDev
Going to make a more polished package once I've worked with it some more, but if anyone wants to use this immediately here's the first draft: gist.github.com/nightcycle/9…
Enjoy!
#Roblox #RobloxDev
Spent some time reverse engineering the UV maps for the classic shirt / pants texture wrapping - now I can use EditableImages for clothing, allowing for a ton of cool real-time customization & fx possibilities!
#RobloxDev #Roblox
A few notes:
- the animations are all 7 years old as well lol, expect some nicer stuff for the final product
- this system is actually *super* flexible, for the most part you should be able to partially equip 3-5 powers at the same time!
Some of the most common requests since SHL2 came out:
- I want to use two weapons at once
- Why can't I use my weapon while I fly?
7 years later, we finally have a power system flexible enough to do just that!
#Roblox #RobloxDev
Long term once I have more experience doing this kind of work, I'd definitely love to create some open source framework for constraint based 3D modeling and procedural decorating. Just gotta get a feel for what works best!
The Super Hero Life II Remaster map is off to a nice start!
Notice the procedural decoration being used on the walls and storefronts - it's made building out new sections of the map a breeze! Definitely something to iterate and expand with time😄
#Roblox #RobloxDev
Excited to officially launch "Synthetic"! It's an open source UI library with 29 Material Design inspired components, with full compatibility with Fusion, Roact, and even vanilla / sans-framework!
Check it out here: github.com/nightcycle/synthe…
#RobloxDev #Roblox
CJ Oyer retweeted
For Terrain Artists on Roblox:
@AntiBoomz and I just created a free new plugin that lets you draw smooth paths and conform terrain to it!
Here's a demo of it in action as well as a cool timelapse video I made
devforum.roblox.com/t/terrai…
#Roblox
#RobloxDev
This will be a very fun project - I'll be unifying Super Hero Life I-III into a single codebase. This should allow for much easier maintaining of them in the future + a much sturdier foundation for SHL4! No better feeling than improving your old code haha
Exciting announcement! We're remaking Super Hero Life II - join us every weekday from 3:30-5:30 PST to watch us rebuild the game from the ground up!
Cya soon!
youtube.com/live/pFP1iJkTzpE
#RobloxDev #Roblox #SHL
CJ Oyer retweeted
Going all out on the prop selection menu:
- supports portrait mode
- allows for full screen browsing
- search bar
- filter by category
It's not the flashiest game dev work, but this is the kind of effort that will save players from a ton of friction!
#Roblox #RobloxDev
Fun fact - the Leviathan was just a normalized bezier curve!
All that's passed to the client are the blue dots and the position of the head, and then it renders it all using that as the guide!
#RobloxDev #Roblox #WastelandEngineer









