#creativecoding #demoscene #SESSIONS_Party
大家都太強啦!!明年 #shader jam 再見,不確定有沒有辦法實地參加 🤔
minna sugoi!! see you in the next #shader jam, not sure if i could participate in person 🤔
(this ↓ wasnt released, just jamming about at the party)
CIOSAI retweeted
Our pc demo collab with @CIOSAI_tw, released at Sessions demoparty 2024.
10k lines of code (excluding the engine itself) for the demo. 95% of these were C++.
@liveplusplus made this possible 🙏
youtube.com/watch?v=7kzjrJy9…
CIOSAI retweeted
I can't believe I just recently learned you can make custom node icons in Godot! Here's how:
#GodotEngine #Godot
someone made quake in #shadertoy , havent quite had my mind blown like that in a while, i still cant really believe it
#Miku #HatsuneMiku i was gonna draw taiwanese miku but i had a funnier idea
CIOSAI retweeted
summon_cat.glsl 4kb executable graphic
collab with @CIOSAI_tw
released at @evoke_eu demoparty 2024
demozoo.org/graphics/355409/
CIOSAI retweeted
A bit disappointed this didn’t get more attention. 😅
I was trying to announce that the FREE #NintendoSwitch port for @godotengine now supports the latest stable version: 4.3! 🎉
Let’s spread the word far and wide! 🤖💙✨
#GameDev #GodotEngine #FOSS
Playtesting a bit of Hill Racing, a #GodotEngine 4.3 game by @icterusgames & @RafaLagoon, on my #NintendoSwitch ♥
It's time to update the announcement on RAWRLAB's website 🙃
CIOSAI retweeted
Godot Tip: You can use setters and getters to "link" two variables together! #Godot #GodotEngine
x=300;y=x;u=0;v=u;draw=_=>{createCanvas(w=600,w);textSize(36);t=millis()/9999;background(250,240,10);fill(255);for(i=0;i<3;p=noise(i,t)*w,q=noise(i+9,t)*w,text(["父","親","節"][i],p,q),d=p-x,e=q-y,l=Math.hypot(d,e),l*=l,u+=d/l,v+=e/l,x+=u,y+=v,i++);fill(20);text("快樂",x,y);}
#glsl #shader #creativecoding
2d space simulation where each pixel is an object influenced by the gravity of three planets, the pixel is then colored by which planet it eventually lands on.



















