We're hiring. If you're an Adelaide S/W engineer, check this out seek.com.au/job/56057819
AIE Adelaide has a new job opportunity. Teach Game Art & 3d Animation! Pros include working with me :) seek.com.au/job/51132875?_ga…
I've recently returned to #Unity to build a new side project. And there's so many great changes since I last used it in heavy detail. I'm really enjoying the Addessables package which allows assets to be loaded from local or remote (HTTP) sources, asynchronously (if you like).
So Unity supports a local in-editor HTTP server for testing "remote" hosted assets, but I went one step further & used a LAMP stack in a VM. Copied the Remote asset 'bundles' to the VM and let Apache serve the files. All worked great!
Another thing I really like about #Unity is the (usually) great detailed API documentation which every programmer wants. Coupled with quality material on the learn.unity.com I was able to build a prototype without having to hunt thru YT vids & infinite Google Searches.
Carmine retweeted
24 years ago (24 Apr 1996), v1.3d of Duke Nukem 3D was released. This was the first available full version of the game (prior versions were sw only). We started shipping discs from our HQ about a week and a half after this.
Anyone remember these live webcam photos from then?
Is there any way to stop/reduce #UE4 from performing shader compiles each time I make any change to Landscape materials? It really slows down the workflow when you change one material node, click Save, and then wait 5 min... over & over again...
The world is coming to an end... I've almost reached the conclusion to #Witcher3 ... Time to get Avallac'h
Last yr on some days off I made a tetris-like 1-vs-1 game called Smashtris in UE4. It gave me an opportunity to develop a Tetris AI bot using C++ multi threads & latent nodes. Play 2 people or against the AI. Check it out at cagedjedi.itch.io/smashtris
UE4 is a game in itself - Find the right checkbox before you want to throw your computer out a window.



















